No matter Xu Qianshi's concerns, the release plan of "Seven Kingdoms" is already a certainty, and there is no possibility of any changes due to external factors.
Time passed day by day, and June 1st soon arrived.
With the expectations of countless players, this epic masterpiece, which cost more than 200 million and was jointly created by a multinational game design team, has finally officially landed on the e-fun platform to meet the majority of players.
According to data released by the Dianqu platform, sales of "Seven Kingdoms" exceeded one million on the first day it was released. Based on the unit price of 199 yuan, the sales on June 1st alone were nearly 200 million yuan!
Although it doesn’t make much sense to look at the first-day sales of stand-alone games, you have to wait until the first-week sales and refund rates are released before you can judge whether a game’s data has met expectations.
However, from the current perspective, "Seven Kingdoms", which has achieved high success, has reached the ceiling of RTS games in terms of reputation and sales. Even if it is too early to say that it is stable, there is no doubt that it has a dream start.
Hao Yun naturally couldn't miss the new game released by a rival company. After hearing the news, he paid for a copy as soon as possible and downloaded the game to his computer.
"The capacity of 41G... is something."
As an RTS game, this hard drive usage can be said to be quite staggering. Considering the optimization capabilities of the rice entertainment game R&D team, maybe this is still the result of optimization.
Surprised, Hao Yun quickly entered the game.
After two hours of trial play, he finally had a preliminary understanding of the game.
The first is the gameplay.
The gameplay of the entire game is basically the same as most popular RTS games on the market. It is nothing more than resource collection and building houses and soldiers. Whoever blows up the opponent's base A first wins.
There is nothing to say about this, just like most RPGs are about killing monsters and upgrading.
Let’s talk about the setting of the game. The background of the story is that seven fictional dynasties in the peak period of the Medieval Continent fought fiercely for the hegemony of the Medieval Continent.
Although it is a completely fictional setting, the shadow of reality can still be seen in some details.
For example, it is set in Yunzhou, located in the eastern part of the medieval continent. The weapons and clothing of the soldiers are obviously based on the history of the Xia Kingdom, and the monarch also calls himself me. The warriors, armors and weapons of the Rhodok Empire were all directly copied from Germanic warriors. In addition, there are the long archers of the Kingdom of Cadia, the camel cavalry of the Kule Emirate... basically all of them have appeared in history.
In addition, I don't know if Xu Qianshi is addicted to the concept of "sandbox". Having tasted the benefits of Assassin's Biography of Ming Dynasty, he directly moved this concept to "Seven Kingdoms" in the same way.
Abandoning the level-based campaign missions in traditional RTS games, the campaign mode of "Seven Kingdoms" directly uses a vast overhead continent map as a strategic map.
Players can not only freely choose a camp to start their own road of conquest, but also decide a country's development strategy at a strategic level, and decide the route of attack based on the resources and value of each province on the map, and even the investment in each battle. H.
When the battle is triggered, the player's perspective will switch from the strategic map to the tactical map, and the gameplay of this part is basically the same as the encounter mode.
In addition, "Seven Kingdoms" has another groundbreaking aspect, that is, in the strategy interface, players can not only decide the resources to invest in a war, but can even customize the equipment of the troops.
If you want, you can even equip the farmer with a longbow and each cavalryman with a crossbow. However, the cost of doing so is also obvious. The unit's cost and training time will increase significantly.
Objectively speaking, this game has quite a few highlights. Whether it’s customized troops or a non-linear campaign mode, they are all very groundbreaking ideas.
However, there are obvious problems with such innovation.
That is because there are too many elements that make the rhythm of the entire game a bit too stretched.
For a player, the first ten hours of gaming experience is undoubtedly excellent, and the freshness can cover up many problems. However, when the novelty wears off, many problems will be exposed.
For example, the non-linear campaign advancement method seems to enrich the game content on the surface, but over time it becomes a kind of torture. The average duration of a battle is about an hour, and if you push it quickly, it will take 30 minutes. However, after investing so much time, you only get a small step forward on the strategic map.
Hao Yun made a rough estimate and found that if he wanted to fight from Yunzhou to the capital of the Rhodok Empire, he would have to win at least twenty battles. Calculated based on one hour and one round, that’s twenty hours.
It is conservatively estimated that it would take one hundred and twenty hours to wipe out all the other six countries. This does not include the preparation time for the strategic stage and the time for the plot. If included, it would take at least two hundred hours.
If you can spend two hundred hours on a game, you have to be a die-hard fan.
In addition, there are also customizable troops.
This feature cannot be said to be useless, it can even be regarded as the highlight of this game. However, even so, it still cannot cover up the impact of this system on the overall rhythm of the game.
After playing for a while, Hao Yun gave this game a six out of ten score in his mind.
"If the campaign part was deleted directly, or made more concise, this game might be able to get a score of seven."
Or just make it like a total war...
Huh
Confused for a moment by the thoughts that flashed through his mind, Hao Yun frowned and thought for a long time. However, no matter how deeply he thought about it, he could not remember any more details about that "total war".
At this time, the door to the dormitory opened, and the little fat man Zhou Xuan opened the door and walked in.
Seeing Hao Yun sitting in front of the computer, his eyes suddenly lit up and he said as if he had discovered a new world.
"Huh? Brother Yun is actually playing Seven Kings too?"
Hao Yun said with a smile.
"I'm just curious, download it and take a look... By the way, are you playing too?"
"You must be playing it, it's rare to see such a conscientious RTS game!"
"It's really good after I played it." Looking at the excited Zhou Xuan, Hao Yun smiled and continued, "What do you think? I'm very curious about your evaluation."
"My evaluation? Is this even necessary? It's already the ceiling for RTS games!" Zhou Xuan said with emotion, "Although I don't like playing RTS very much, I have to admit that this game is really good! Even I, a player who only plays RPGs all year round, enjoys playing it."
Hao Yun smiled and said nothing.
He understands Zhou Xuan's evaluation. At present, the quality of "Seven Kingdoms" is indeed worthy of the evaluation of the ceiling of RTS games.
However, it may not be clear whether it will happen after a few days.
At this time, Zhou Xuan suddenly seemed to remember something, coughed slightly embarrassedly, and changed the subject.
"By the way...are you really not going to change your schedule?"
Hao Yun said matter-of-factly.
"Of course, any questions?"
"It's nothing, I just feel... I'm afraid you will be under a lot of pressure when you encounter such an opponent. There are already many game anchors in the B station live broadcast area who have started to broadcast the live broadcast of the Seven Kingdoms, and RTS games can be used as live broadcast material... This situation is quite good rare."
When a phenomenal game appears, the traffic siphon effect on games of the same category is quite astonishing. Judging from the current situation, at least throughout June, no game can escape the shadow of "Seven Kingdoms".
Zhou Xuan was also embarrassed to say too much.
After all, they are professionals, and I can only be considered an enthusiast who plays a lot of games.
There is no reason why others have not considered things that I can consider. Maybe Yunmeng Games has already held a meeting internally and discussed several rounds of countermeasures.
Under such circumstances, we still insist on colliding with Da Mi Entertainment and have two possibilities for outbound business calls. One is that Yunmeng Games has gone missing, and the other is that they still hold trump cards that others don't know about.
Hao Yun smiled lightly and did not give any explanation.
It's superfluous to say anything now.
Wait until June 6th, everything will naturally come to an end...