An Expert Is actually By My Side

Chapter 299: Map editor

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"This is too dishonest."

In a total of nine minutes, all the buildings in the lair on the opposite side were demolished.

Looking at the settlement screen in front of him, Hao Yun nodded helplessly and quit the game. However, just when he was about to chat with the opponent about his views on this game, he found that the opponent had already exited the room.

Well…

Could it be that he was too harsh and beat people away, right

To be honest, Hao Yun felt that he was relatively restrained in his own strength, and the routine he used was the conventional single-dungeon Sword Master Big G to start the jungle leveling, and then explore the field to harass.

In the end, he didn't expect that even after he reached level three, he went to the other side's house, but the other side didn't even build a hero altar. Not only that, all the soldiers at home were also pulled out, leaving the entire rear area almost undefended.

So Hao Yun didn't let go. Before the opponent could react, he directly pulled the orc infantry and hero unit A up. He used the collision volume of the units to separate the opponent's farmers from the town center to prevent them from turning into militiamen and blocking them. Massacre at the mine gate.

Just like that, in less than a minute, all the farmers mining on the opposite side fell.

Although the three farmers who were logging responded in time and turned into militiamen after ringing the bell, they still had no choice in the face of the strong orcs Big G and the Sword Master. They could only rush forward tragically and kill them, and were eventually killed in a pot. Lose…

But think about it, my hometown was demolished by the opponent in less than ten minutes. If I were on the opposite side, I am afraid that even if I am not beaten to autism, the gaming experience will definitely be extremely poor.

"Sure enough, we still need to arrange a ladder mechanism to distinguish recreational players from technical players."

At least in the early days of the game being launched, this ladder mechanism is still necessary.

After all, hardcore players are in the minority, and the vast majority of players still focus on leisure and entertainment.

Unilateral massacre not only squeezes the gaming experience of casual players, but also overdraws the gaming fun of hardcore players.

You have to win and lose before you can keep playing the game. If you only lose but not win or only win but not lose, you will feel bored until the end.

Just like now.

Seeing a familiar game in this parallel world should have been a happy thing, but Hao Yun, who had won more than twenty games in a row, was beginning to feel bored.

As for after the game is launched for a period of time, it won’t matter whether there is a ladder mechanism or not.

I believe that by that time, more ways to play the game Warcraft will have been developed by players. Whether anyone will play the official maps is still a question.

Hao Yun's thinking is very clear.

The core selling point of the Warcraft game has never been its plot and online battles on several official maps, but the game's own map editor!

Hao Yun still remembers the surprised expression on the guy's face when he told Li Zongzheng that he planned to open the map editor.

No RTS game has ever done this.

Although the map editor is not so strict that it needs to be kept secret, Li Zongzheng really can't imagine the meaning of doing so.

Aren't fifty official maps enough for players to play

If there are a lot of privately-made maps of varying quality, bad coins drive out good coins, and occupy online channels, how should we deal with it then

It is reasonable to have such concerns.

Although he expressed understanding of Li Zongzheng's concerns, Hao Yun still insisted on his decision and opened the Warcraft map editor to players, and even built it directly into the game program.

He is very clear about what he expects from this game and what is expected from the players...

After winning more than 20 games in a row, Hao Yun became a little tired from playing, so he closed the game and opened the user communication community of the creative workshop.

It has been 12 hours since the game was released.

It’s not that no one is discussing this game during this period, it’s just that the vast majority of players are either in the game or experiencing the plot of Azeroth in the game campaign at this moment, and have no time to go to other forums or social platforms. Post on.

Hao Yun is not worried at all that this game, which is destined to become an insurmountable monument in the history of RTS games, has the slightest chance of being thrown into the street, otherwise he would not be able to calmly relive his childhood memories there.

There is only one thing he needs to do at this moment, and that is to wait quietly for the word-of-mouth reputation of "Warcraft" to ferment.

At this moment, the user communication community in the creative workshop is already becoming more popular.

Some players are discussing the plot, some are exchanging gameplay, and some players who are more interested in sharing have posted their own strategies and gameplay in the community, as well as Easter eggs in the plot campaign.

The most important thing is that a small number of technically proficient players have begun to notice the powerful scalability of the core part of the game Warcraft - the map editor.

"Have you noticed the map editor? It's in the main folder of the game. I clicked in and took a look, and I was completely surprised."

"Map editor? What is that?"

"Literally, you can edit the map yourself."

"What's the point of editing your own maps? Aren't the 50 official maps enough to play with? I don't think I can play anymore."

"The official map gameplay is the same. I thought about this editor, and it has a lot of scalability. Not only can you customize physiological conditions, but you can also write your own scripts and add game content... It's like an entertainment version of RPG master. !”

"RPG Master? You mean that development tool?"

"It's much more interesting than RPG Master. I made a tower defense map and will post it for you to see soon."

Watching the discussion in the community, Hao Yun had a surprised expression on his face.

Good guy.

Have people started sharing their own maps yet

But when it comes to tower defense, it is also a more classic gameplay among the custom maps of Warcraft.

Hao Yun still remembers that in his previous life, when he was playing a custom map of World of Warcraft on a certain battle platform, one-third of the rooms had labels starting with TD (Tower Defense), and another third had 3C ( Three-way confrontation), and the rest are some classic maps such as Guardian Athena, Hook and Fat Battle, Brawl, Vampire VS Farmer.

These classic gameplays not only allowed Warcraft, an orphan that was almost abandoned by Blizzard, to survive for several years, but also gave birth to many excellent independent games.

For example, the most typical DOTA.

Even in Hao Yun's impression, until he traveled to this parallel world, MOBA games that evolved from 3C games were one of the most mainstream gameplays in the world he once lived in.

"I really miss it."

Although he could no longer remember many things, looking at the discussion posts in the community, Hao Yun still couldn't help but have a few memories of the past in his heart.

Speaking of which, do you want to go out and make two classic RPG maps

It seems interesting.