An Expert Is actually By My Side

Chapter 303: E-sports?

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That night, Sayye thought a lot.

And that vague concept gradually became clearer as he continued to ponder it.

Not only that, he also gave this concept a good name that is simple and easy to understand.

Namely, eSports!

Abbreviation eSports!

The idea of "e-sports" came about after he uploaded the guide about Warcraft.

With his status in the live broadcast area of Station B, there is no problem in inviting a few big anchors who are good at games to play a game together.

Even for the sake of traffic, many friends will sell him this face.

The question now is whether his idea can get official support.

It would be best if it could get official support. After all, Yunmeng Group is a company with a valuation of hundreds of millions, and its strength is definitely much stronger than that of a mere anchor.

And if the official doesn't have this plan, it doesn't really matter. It's completely fine for him to organize the game himself.

Anyway, sponsorship is definitely not something to worry about.

His big brother and good brother will definitely not miss such an interesting thing.

Even if Bian Hang is not interested, it is no problem for him to pay for it himself.

There is no need to worry about the enjoyment of the game, and once the game becomes popular, players basically don’t have to worry either.

His intuition told him that if he could make this event bigger, he might not only be able to recover the cost of investment, but also make a lot of money.

Just when a hard-core player was thinking about how to make this game as hard-core as him, Mr. Hao, who designed this game, was trying his best to add some entertainment to this hard-core game. sex.

A characteristic of highly competitive games is that as the gameplay continues to be developed, the threshold of the game will become higher and higher, and it will become less and less friendly to new players.

A close game can take half an hour or even an hour to determine the winner, but a crushing game can take 20 minutes to get a GG.

In such a situation, the losing party will definitely have no gaming experience, and may even stop playing the online mode if they lose too much.

From a developer's perspective, Hao Yun certainly hopes that more hard-core gameplay can be developed by players themselves, but he does not want these gameplays to become a threshold for entry into the game, so that the game lobby for all players It becomes a private area for a small number of players.

A truly excellent game must be able to find a balance between the two.

That is to say, competitive players can find equally matched opponents, and recreational players can also find their own fun in the game.

And this is what Hao Yun really wants to see.

It was precisely for this reason that he personally made three maps using the map editor.

The gameplay of these three maps can definitely be called unconventional compared to the official maps, but they do not squeeze the gameplay and creativity too hard.

After all, his original intention was just to introduce new ideas and guide players to develop more gameplay methods on their own, not for him to take over all the maps in the entire game area by himself.

Therefore, the three maps he chose are also quite representative.

One is a classic DT tower defense map, where humans are invincible.

Another one is the defensive map that was popular in servers in the early days, Guarding Athena.

And finally, the map that he devoted the most energy to was Chenghai 3C.

In fact, before making this map, Hao Yun had considered whether to skip 3C altogether and directly make MOBA maps such as DOTA and True Three.

When unlocking the memories of Warcraft, many classic maps were also unlocked along with the memories of Warcraft.

And DOTA is one of them.

However, after careful consideration, Hao Yun finally gave up the idea.

Or, to be more precise, postpone the idea.

The reason for doing this is, on the one hand, the original intention of expanding the entertainment aspect of Warcraft, but on the other hand, it is mainly due to the consideration of player acceptance.

After all, for current World of Warcraft players, the mainstream gameplay they are passionate about is still RTS. Game concepts that are too advanced may not achieve the same success in an era that does not belong to them.

Compared to directly making MOBA maps, using early 3C maps is undoubtedly a good choice.

After all, as a simplified version of "Warcraft", 3C maps can still be regarded as RTS games, but the gameplay has changed from taking into account the overall situation to "only needing" to control multiple hero units to fight in three branches.

This unique game method can be regarded as an intermediate product in the transitional stage of RTS games and MOBA game design concepts. The gameplay is closer to the original gameplay of Warcraft.

At the same time, the hero pool in Chenghai is much shallower than that of DOTA. The settings of the destiny room and dungeon also make this map more entertaining than DOTA, which emphasizes competitiveness. At the same time, the threshold for entering the pit will also be higher. Relatively low.

“… I just don’t know if players in the parallel world can accept these interesting gameplays.”

Hao Yun, sitting in front of the computer, uploaded three maps he designed in the creative workshop using the ID "hao12345", and then sent an email to Li Zongzheng, asking him to help him make the three maps that became popular. recommend.

At this stage, Warcraft is still in its pioneering stage. Players do not have a deep enough understanding of the functions of the map editor, there are relatively few self-made maps, and the gameplay is relatively conservative.

Therefore, not long after the three maps he made were uploaded, they were downloaded tens of thousands of times due to the strong recommendation of the creative workshop, and the shadows of those three games began to appear in the game lobby.

What surprised Hao Yun was that he originally thought that there would be more people playing Guardian Athena, but he did not expect that after a while, the most frequent among the three maps was the tower defense map "Human Invincible", and Chenghai 3C The number of players is the lowest, with only a few rooms playing.

Sure enough, for current World of Warcraft players, a gameplay with too high threshold is unacceptable.

And this problem can only be solved by time.

After quitting the game and stretching, Hao Yun was about to turn off the computer. However, at this moment, he suddenly noticed that the private messages in the background of his account had been brushed to 99+ at some point.

There are applications to add friends, as well as simple private messages from strangers.

"Brother, this is awesome!"

"Human Emperor!!!"

"Hahahaha, do you know? You tortured Ye Shen last night. (Dog Head)"

"Yakami shaved his head! Why don't you go to the live broadcast room and watch on demand? (Funny)"

"Great God! I want to become your teacher!"

"Fuck! TMD played two games today. The first three militiamen from the human race forced me to start with two caves."

"Tell me honestly, are you an insider, such as a game planner? (Gotou)"

Hao Yun was slightly startled when he saw these private messages.

He did play two games last night, and he specifically selected the top ten online players on the ladder list and sniped them next to each other.

He did play the Three Militia Arrow Tower style once, but that was it.

So, the guy he was playing against was a streamer? And he’s also a big anchor

What a coincidence!

Of course, what attracted his most attention was one of the private messages.

"Last night, Ye Shen said in the live broadcast room that he planned to hold an online competition. Boss, you must come."