Bulldog Company has acquired the rights to represent the North American division of the War Cry Cup!
As soon as Karens got off the plane, the news spread with their deliberate encouragement.
After hearing the news, Warcraft players across North America instantly became excited.
In the World of Warcraft player community on Facebook, almost all the messages were celebrating this exciting moment.
[This is definitely the best news I have heard this year!]
[The Battle Cry Cup is finally here! Ha ha ha ha!]
[move! Yunmeng Games has not ignored the voices of our overseas players!]
[Give Mr. Hao a crazy thumbs up! !]
It’s not just North American players who are excited, but also players from other regions around the world.
The North American division has been established, will the divisions in other regions of the People's League be far behind
Apart from Yunmeng Games, Karens is probably the biggest beneficiary.
With the expectations of countless World of Warcraft players, he went to Xia Kingdom alone to obtain the competition authorization, and almost became a hero in the hearts of countless players.
Fueled by this eager anticipation, Bulldog's reputation among North American players has also risen to an unprecedented level.
This company, which never produces any games and only serves as a high-quality game porter, has never been able to have such a high reputation among the player base as it does today.
So much so that even the daily activities related to tribal conflicts ushered in a small peak.
If there was still some pain when he just signed the contract, at this moment, Karens had almost no other feelings besides being happy.
"Wood, my friend, do you know? The most correct decision I made this year was to defy all opinions, sign Clash of Clans, and embrace Yunmeng Group."
Shaking the champagne in the glass and looking at the night view of Los Angeles outside the floor-to-ceiling windows of his office, Karens, who smelled of alcohol, expressed his emotions drunkenly.
Looking at the drunken boss, Wood looked embarrassed and coughed.
"Boss... no one objected to you signing Clash of Clans at that time."
"It's not important!" Karens stared, looked at his good partner, and continued, "If a reporter asks about it in the future, just tell him that."
Wood: “…”
After a moment of emotion brewing, Karens narrowed his eyes slightly and continued with a proud smile on his lips.
"... Putting aside the conflict of clans, you know? Less than three days after we signed the agent for the North American division, seven brands have already contacted us, seeking opportunities for brand cooperation. I even have a hunch that if Warcraft continues to explode in North America, and the revenue this game brings to us will probably be more profitable than our game business!"
After a pause, he suddenly raised his voice and clinked glasses with himself reflected in the floor-to-ceiling windows.
"Cheers, my friend, we will become the most profitable Internet company in North America!"
"Believe me, we definitely have hope!"
"Boss, you've drunk too much." Wood reminded him kindly.
"I didn't! Wood, open the wine cabinet for me and take out that bottle of 2006 wine... If you want to drink it, drink it to your heart's content. Where are you now? Let's drink to the mysterious power from the East!"
Looking at the boss talking nonsense there, Wood opened his mouth dumbly.
It's okay to be drunk, but I hope this guy doesn't go crazy.
If even the chairman goes crazy, their plan to go public will really be ruined...
…
Players in North America are in a state of carnival, and so are the players in Xia Kingdom.
The Warcry Cup opened up the battlefield in the North American division, marking that this competition, which was only open to domestic players, has officially become an international event.
As of now, the number of players in the entire People's Alliance for Warcraft has been infinitely close to the 10 million mark, and the number of cloud players is even more numerous.
With such a large fan base, receiving so much attention, and being looked up to by countless players, the Battle Cry Cup cannot be considered a niche in any way.
Not only that, but what makes domestic players even more excited is that in the future, the finals of the Warcry Cup will no longer be just civil wars, but will also introduce players from abroad.
Compared to fighting one's own people, bullying foreigners is indeed more interesting.
While all players are looking forward to the arrival of the next Battle Cry Cup, Hao Yun, as the president and chief game designer of Yunmeng Group, is quietly perfecting the planning of World of Warcraft at home.
Regarding the game World of Warcraft, Hao Yun was quite impressed.
Not only because he worked as a game designer in his previous life, but also because this game accompanied him for almost half of his student life, and it was also one of the reasons why he chose this industry after graduation.
It is precisely because of this that when the memories related to Warcraft were unlocked, the memories about World of Warcraft naturally emerged in his mind.
What he has to do now is how to present the content of this game in a form that is acceptable to players in this world.
First of all, it is certain that in this parallel world where MMORPG games are extremely prosperous, it will definitely not work to directly copy the gameplay of the 1960s version of World of Warcraft. The difficulty threshold alone is enough to dissuade a large number of players, and even more Not to mention that some settings cannot be said to be novel.
How to make World of Warcraft, an IP with phenomenal potential, stand out in this era of MMORPG game blowout, and how to allow players to get a long-lost sense of freshness from this online game, has become the biggest problem facing Hao Yun at the moment.
In order to deal with this problem, the solution Hao Yun came up with was to integrate the concept of sandbox with the exploration elements of the 1960s version of World of Warcraft to find a balance between difficulty and fun as much as possible.
In other words, make World of Warcraft an open sandbox RPG!
"... The background of the plot starts from the end of the Frozen Throne. Prince Arthas ascended the Frozen Throne and became the Lich King. He was eager to spread the undead scourge to the entire world of Azeroth. To this end, he gave his most powerful power. One of the powerful servants - the lich Kel'Thuzad."
"The Lich Kel'Thuzad is hiding in the floating city in the Eastern Plaguelands, and it is also the most terrifying combat base of the entire Scourge, the lair of countless undead creatures such as abominations and frost dragons."
"The main storyline of the entire game is to reach level 60, unlock a copy of Shadow of Naxxramas through the main quest, and finally defeat Kel'Thuzad."
"After Kel'Thuzad is defeated, the plot of the Burning Crusade can be inserted and the map of the Outer World can be unlocked."
"The gameplay of the entire game will be carried out in an open exploration and dynamic advancement manner. The player's behavior will determine the progress of the entire game, and the final copy will be participated by all players."
Thinking about the design details of the entire game, Hao Yun's eyes shone slightly.
This statement may sound crazy, but it is the truest thought in his mind at the moment.
He wanted to build more than just a game.
But a living world!