An Expert Is actually By My Side

Chapter 350: Unparalleled competitiveness

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Also in Shanghai.

Sayye, who was sitting in front of the computer, couldn't help but sigh.

"As expected of Mr. Hao."

"Let's not talk about whether this map is fun or not. Anyway, I can't find anything wrong with it so far."

The only thing I could fault is that I can't stop.

Whenever he had the idea of stopping after the game, the review of the previous game in his mind made him unable to help but play again. This goes on and on, and he didn't broadcast the 1V1 training match on the official map all night. He was playing DOTA from the first broadcast to the next.

The most important thing is that the audience still bought it and watched it with gusto. They were even more happy than he, a professional player, wished that his live broadcast content tomorrow would also be DOTA.

After the broadcast, Say opened his trumpet at night and went around other live broadcast rooms. He found that not only was he playing this new map designed by the master hao12345, but also the champion of the first Battlecry Cup, "Rexa's Ax". He also controls the Ax King to run rampant in Felwood.

It’s the same as when playing the official map.

This guy always plays the camp he likes, and always chooses the hero he likes. It seems that in the game DOTA, Ax King is this guy's destiny.

Not just Lexa's Ax, except for a few entertainment anchors like Zhang Xiang who are playing other maps or other games, basically the entire game area is occupied by the four letters DOTA.

"Is this the charm of maps created by professional game designers?" Say Ye, who closed the live broadcast room page with the mouse and rested on his chair, couldn't help but sigh, "It's too strong."

In fact, he also uploaded his own custom map, but not many people played it except fans, so he especially admired Mr. Hao for his high level of game play and his ability to create maps that people can't put down.

But think about it.

Even Warcraft was made by that man.

Compared with those small and medium-sized game production teams, Hao Yun, who has experience in large-scale game development, is like a dimensionality reduction blow when creating maps.

Whether it's the balance of the game, the varied gameplay, and the tactics behind it that can be explored in depth, every detail from detail to macro just hits his excitement point.

Walking to Say Ye's side with a glass of hot milk, his assistant asked with a hint of doubt.

"I still don't quite understand. Even Mr. Hao himself has started designing custom maps. If this trend continues, custom maps in creative workshops will become more and more popular, and no one will play the official maps, right?"

"Although, the vitality of the entire game has been greatly extended," Say said with a slight smile after taking a sip of the hot milk, "Have you seen any RTS game that has been online for almost three months and can still maintain the same level of performance as when it was first released? Popularity? Not only did Warcraft do it, it even broke its own records many times."

In the original creative workshop, there were only a hundred players sharing their own created maps, but now it is not just players sharing their own created maps, some well-known maps have even set up studios to provide continuous updates to the maps.

It is said that the creative workshop will soon open payment channels, allowing map creators to set charging elements for the works they publish, or publish paid works.

It is foreseeable that the DIY spirit born from the Magic Tower has not only continued in the game Warcraft, but also further improved the entire ecological chain.

When creators obtain a living income, more excellent ideas and gameplay will be born in this ecosystem, and Warcraft will become an enduring game that will not be easily released until this source is exhausted. Towards loneliness.

"But... wouldn't it mean that Yunmeng Games has worked so hard to make e-sports obsolete?" The assistant was still a little confused and asked with a puzzled look on his face.

"Is it yellow? How is that possible," Say said with a smile, "Do you still remember what Mr. Hao said on the Battle Cry Cup before?"

The assistant frowned and thought for a while, then suddenly his glasses widened as if he remembered something.

"You mean... team competition?"

"That's right," Say nodded and said with an extremely serious look, "He said before that the War Cry Cup will not only be an individual competition, but will also launch a team competition that emphasizes competitiveness. Since then, I have I was thinking about what form the Warcry Cup team competition would take, until I saw DOTA."

"... In the future War Cry Cup, DOTA maps will be included in the competition?" The assistant was stunned for a moment and asked, "But that doesn't make sense, isn't there already Chenghai?"

"It may not necessarily be to include DOTA in the War Cry Cup, or it may be to establish a new competition for DOTA, but no matter what the possibility is, I dare to assert that the e-sports aspect of this game is certain."

Putting down the cup in her hand, Sayye looked at the computer screen.

The page opened at this time is the Warcraft sub-page of the creative workshop. As the most popular subpage of the entire creative workshop, the newly launched DOTA has topped the real-time popularity list.

Under normal circumstances, this location usually belongs to Chenghai.

Although many players chose this map because of its novelty, Say Ye, who has played this map personally, knows very well how excellent this map is.

Players who choose to try it today because of the novelty will not choose to leave because the novelty wears off tomorrow or the day after tomorrow.

It is foreseeable that for a long time to come, the former top spot on the Warcraft map popularity list will be replaced by this newly launched map.

"... Objective evaluation, multi-person confrontation will be more enjoyable than 1V1 confrontation, and the outcome of the game will be more suspenseful than 1V1 duel. The outcome will not only be affected by the player's ability, but also by teamwork, etc. and a series of factors other than personal factors. From this point of view alone, DOTA’s performance in terms of balance is much better than Chenghai.”

"I can even boldly speculate that compared to DOTA, Chenghai is more like an attempt by Mr. Hao."

"Through Chenghai, he proved that the gameplay of three corridors and AI-controlled soldier lines can be accepted by players. On this basis, he further reduced the amount of operations for players, reducing the number of heroes that players can control from multiple to one. The focus of gameplay has changed from switching between multiple heroes to focusing on the use of four skills and cooperation with four other teammates."

Putting herself into the perspective of a game designer, Say tried to understand Mr. Hao's intentions when designing these details.

But the assistant standing next to him didn't feel that much.

After watching it just now, he only felt that this game was somewhat similar to other 3C games, but the specific gameplay was somewhat different. However, he couldn't tell what the difference was.

"So... do you think this is an upgraded version of Chenghai 3C?" the assistant asked with a confused look on his face.

Say Ye corrected in a serious tone.

"To be precise, it should be the competitive version."

"Compared to Chenghai and even other 3C maps, its rules and gameplay are simpler, and redundant branches and leaves are trimmed. It is indispensable for five-person team competition, and everyone has their own unique position in the game. ."

"The word 3C can no longer summarize the gameplay of this map."

"In comparison, I prefer to call it MOBA!"