Black Iron’s Glory

Chapter 79: Basic spells

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The first few pages of the second diary record the seven basic spells of Master Landers, with pictures and texts. Master Landers even used dotted and solid lines to describe how to construct a magic talisman array and how to use the magic power in the hexagram to cast spells through this magic talisman array.

Claude was a little confused about what Master Landers had in mind and purpose when he wrote this diary, because it was more like a magic textbook than a diary. Anyone with magical talent who is lucky enough to get these two diaries can teach himself to become a rune mage based on the above records of Master Landers. Of course, this is also good news for Claude, he is the lucky one now

The first base spell chosen by a Landers mage is Magical Hand, and this is the primary base spell chosen by almost all rune mages. This basic spell of magical hands is indispensable and frequently used by rune mages in their alchemical experiments. Master Landers said in his diary that an alchemical experiment requires the use of magic hands at least a dozen times, so this basic spell is engraved in the hexagonal inner space in the middle of the hexagram.

The purpose of this magic hand is to use magic power to form a pair of invisible hands, and use the mind to control these invisible hands to conduct various experiments in the alchemy rune magic circle. No matter in high or low temperature or various corrosive experiments, these invisible hands can perfectly replace the experimenter's own hands and perform various precise operations on the test objects. It is the most important basic spell of the Rune Mage.

The second basic auxiliary spell is the Eye of Exploration. Its function is to conduct detailed observations of experiments in the alchemy rune magic circle, and can zoom in and out at will to observe or test the subject's image. This is also an auxiliary basic spell that the Rune Mage cannot live without.

The third basic auxiliary spell is precise control. This spell is mainly used to assist the magic hand. After all, in alchemical experiments, the use of magic hands is nothing more than lifting, lifting, holding and other actions, just like the hands possessed by humans themselves. However, with the aid of precise control of this spell, the magic hands can be turned into tools such as knives, scissors, and hammers, which can perform more effective operations on the subjects of the experiment.

The fourth basic auxiliary spell is decomposition, which is also a basic spell that must be learned as a first-level rune mage. Master Landers said in his diary that it is impossible for any first-level rune mage to preside over an alchemy experiment on his own. He can only participate as an assistant in alchemy experiments led by higher-level rune mage. Then, as an assistant, the first-level rune mage needs to make preparations before the experiment, such as decomposing various required magic materials.

This Claude can completely understand. Just like the research institutes in universities in previous lives, the tutor took over a research project, and then the research monks under him broke the project down and made all the preliminary preparations. Even most of the experiments are completed by these research monks who are buried in the laboratory. The tutor is only responsible for the most critical research topics and prepares summary and results research reports. Many experimental papers are written by the research monks, and the tutor only Responsible for signature

From this point of view, the alchemy experiments of these rune mages are indeed like a research project, but the purpose of their research is different. The fifth basic auxiliary spell of Master Landers is the fusion spell. As the name suggests, it is actually the same as the decomposition spell. One is decomposition and the other is fusion. However, the diary says that by combining these two basic auxiliary spells, Master Landers can make some low-level magic potions.

The sixth basic auxiliary spell is the combat auxiliary spell that made Master Landers regret. The name of the spell is Magic Flying Arrow. It uses magic power to pass through the magic talisman array engraved in the hexagram to shoot an arrow composed of magic energy. It is strong enough to poke a big hole in even an iron plate.

Due to the affinity attribute of Landers Master to the fire element, the magic flying arrow he cast can also be called the magic fire arrow, which is more damaging and destructive. The only drawback is that the distance is not far enough, and the effective range is only about ten meters. And the further the distance, the lower the power. If it is more than 20 meters away, it is no longer called a flying arrow. Perhaps it is more suitable to be called a flying pill. At that time, it will not cause much damage if it hits the target. Master Landers analyzed that this is mainly because the range is too long and most of the magic energy is consumed when flying in the air.

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