Creating a Virtual World

Chapter 627: Final words

Views:

Final words

Well... before I finish talking about my thoughts, let me report the results of this book.

As for the most direct one, "Creating a Game World" has an average order of 14,000, which is a good result at the starting point. If I continue writing, I can make a lot of money.

But I didn't.

The reason why everyone thinks this book is short is that I have never mastered the plot. Not only is it boring, I even shorten the foreshadowing plot when I can.

The most intuitive example is the Holy Spirit League section. I could write hundreds of chapters about the game plot without any problem, but I still chose to write it quickly to the most exciting part.

Many people say that Star Map has only explored this point, why not continue writing

In this regard, my opinion is that this book is about games and reality. All the cool and exciting parts of "Creating a Game World" lie in the conflict between games and reality.

No matter how vast the star map is, the creatures in it, including gods and eternal beings, no matter how powerful they are, are only there to serve the plot.

The core point of the plot itself is...a player relies on the Holy Spirit to gain status and money that he never had before in reality. This is the most basic and exciting point of this book.

Therefore, when the status of the Holy Spirit in real society gradually increases, and the status of Holy Spirit players has reached a certain level, this book will reach the point where it is half-finished.

Some people may think that just sticking to Blue Star's status is low. Players are already on the star map, so why do they care about Blue Star's social status

But I want to say... the personalities of the characters in this book are rooted in their lives and foundations in Blue Star, such as Zhao Mingwei.

The premise for him to be a powerful Nianqi master... is that he is the captain of the world, an ordinary game player on Blue Star, and an Internet-addicted boy who is not understood by the world.

This is Zhao Mingwei's basic character design, not some crazy tiger emperor who is unrivaled in the star map.

With the secular characters in the front, only the unfolding of the story can truly get the core point of the excitement.

So no matter how you write the star map expansion, it is meaningless, because it means beating the BOSS, pushing the map, and then fighting the BOSS again, and then pushing the map.

During this period, I have tried very hard to solve each boss battle in a different way.

But the subsequent development is nothing more than players defeating one 'Dunshis' after another, and is there any difference if the players' levels increase by one hundred, one thousand, or ten thousand? No.

In the end, this book does have a lot of shortcomings. In fact, I think the biggest shortcoming is that I don't know when to water down the plot and slow down the progress of the main plot.

In this way, I can update three or four times a day just like when it was first put on the shelves, and I won't finish the book with just a few words.

But now that things have come to this, I shouldn’t complain. For the next book, I’ll learn to slow down the pace as much as possible and write more.

Anyway, I look forward to seeing you all again. The new book is called "The Demon Spirit Protection Association" and it has 100,000 words. If you are interested, you can take a look.

Finally, I wish everyone a happy new year and good health! In good health! ! !

Damn it, my home is only one stop away from the epidemic hospital... My current wish is to live and code more words.

Anyway, thank you all for your continued support.

(End of chapter)