Leon pointed out the blind spots in Sui Xiong's thinking.
Since he pursues realism so much, he finally designed a game with a slightly crude picture, but rich game content and amazing realism, then this game can be used to popularize basic knowledge to low-level adventurers or soldiers. Use only.
This is just like the extreme pursuit of realistic driving games on earth, which can really be used to popularize some basic driving knowledge to people who know nothing.
A qualified adventurer needs a lot of knowledge, and naturally a lot of it must be mastered through hands-on experience. But if it is just used to popularize written knowledge, this game is enough.
So as Leon said, this game is not just a game. As long as the physical attributes of the characters in it are linked to the attributes of the player, it can be used directly as a simple training material. And it is very easy to modify it slightly and use it to train soldiers with some common sense.
Sui Xiong really hadn't thought of these things before.
So when Leon pointed this out, he was a little confused.
I have worked so hard to design and test for so long, but what I finally launched is a science popularization tool used to lay the foundation for adventurers
So Sui Xiong fell into a dilemma.
For personal reasons, he abhors rhetoric such as "education through entertainment". In his view, entertainment is entertainment, which allows people to relax, relieve stress and gain spiritual satisfaction, which is enough. If you have to add education to entertainment, it is like adding strange-flavored beans to drinks, or simply the legendary Laoshan White Flower Snake Grass Water. Of course there are people who like it, but most people avoid it.
He thought about it for a long time, finally sighed deeply and started modifying the game.
Content that was too realistic was deleted, content that was too complex was deleted, and content that was too difficult was deleted. The final result is a simple and clear small-scale adventure game.
In this game, the player still plays an adventurer, but all actions are simplified into options, leaving no room for free play. He can only choose fixed locations in the town, and choose fixed instructions at each location. The same is true in battle.
Although there are still a lot of instructions, which together form a lot of puzzle-solving and combat content, plus a lot of monster designs and scene designs, the game is generally rich in content, but it has a much higher degree of freedom than the original one. , a game with extremely rich content and high degree of fidelity, has become a world of difference.
This modification process took Sui Xiong almost a month and consumed countless of his energy. When the new version of the game was finally launched, he was a little gray.
But his hard work paid off. This new version of the game has received unanimous praise from players. Anyone who is literate will find this game very interesting. The various tasks and adventures in it make people think about it, and they can't stop it. Some people "tested" for more than forty hours at a stretch, and finally fell asleep on the computer.
Sui Xiong was laughing in his heart, but his face was serious, and he added an anti-addiction setting to the game.
Each player is only allowed to play for a maximum of eight hours a day!
On earth, those who dare to be so anti-addictive would most likely be beaten to death by their peers in the industry, and praised high-profile by "relevant departments". But in this world, Sui Xiong has no one to compete with him, and no relevant officials above his head to supervise him. He can design the department however he wants and operate it however he wants.
This simply takes "rich and willful" to the extreme. However, because the players have never been exposed to other games, they don't understand how anti-traditional and crazy his anti-addiction design is, and each one of them actually supports it. .
Seeing this scene, Sui Xiong couldn't help but look up to the sky and laugh three times. He was so proud that he felt like "Today I finally have a clear idea."
But he was not happy for a few days before he started to get busy again.
Based on the suggestions of players, he decided to develop an audio version of the game - not to add voice acting to the monsters, but to add voice acting to various prompts and introductions in the game.
There are too few literate people in this world. As a sincere game designer, Sui Xiong feels that it is necessary for ordinary people who are illiterate to enjoy the games he designed.
Therefore, voice prompts and voice introductions are necessary.
Fortunately, it didn't take much effort, and within a few days, he had the voice system ready.
When the testing of "a game that even illiterate people can enjoy" began, it was an unprecedented event.
After several tests, the workers in the playground and nearby residents have long been aware of the existence of this wonderful game. But for most civilians, these are still far away. The mere need to be literate is a huge threshold that they are unable to cross.
In this world, illiterate civilians have very little entertainment enjoyment. They cannot understand menus in restaurants, signboards in pubs, cannot integrate into the atmosphere in opera houses, and their spiritual life is extremely empty.
As the lower class of society, they see no opportunities and can only live mechanically and simply every day, just like an insignificant cog in the huge machine of "society". And most of them cannot get satisfaction from labor, and their lives become increasingly empty.
They need entertainment!
The audio version of "Snake Kongshan Adventure" launched by Sui Xiong can exactly meet their requirements - simple content, full audio guidance, and easy to operate even if you are illiterate.
After the first few civilian tests, they quickly fell into addiction, and then the news spread somehow, and more and more people came to take part in the test. In the end, there was even a queue several miles long, if not There are many people in the amusement park and they can maintain order very well, but I'm afraid they would have started fighting.
Sui Xiong was startled and hurriedly increased the number of computers. He built 200 computers at once, but they still could not meet the needs of the residents around the playground.
"This is the 'conflict between backward productivity and the people's growing material and spiritual needs'!" Sui Xiong, who was flying in the air, sighed deeply as he looked at the long queue on the ground.
He originally planned to add another computer, but after thinking about it, he felt it was not necessary.
The needs of the masses are endless unless he achieves what no one on earth can achieve, a computer for every person.
That's absolutely impossible, he doesn't have so much divine power to squander.
In view of this, he changed his mind and proposed a registration and queuing system.
Everyone who wants to experience the game can register and queue in front of a dedicated computer. Then they will get a crystal, which has no other use. It can tell them at any time how long it will take before it is their turn to test.
This simple and clear method solved the problem of long queues, and players received their own queue crystals one after another. Those who needed to wait in line for a short time were still waiting, but those who needed to wait in line for a long time left and went to do what they were supposed to do.
So the dust settled on this little turmoil. Soon after, Sui Xiong was surprised to find that the number of literate people in the territory had increased rapidly.
The reason is simple. Even the audio version of the game still has text. Many people have learned the text of some commonly used menus in the game by comparing voice and text.
This can be regarded as an unintentional intervention...
After Sui Xiong found out the reason, he couldn't help laughing.
For the first time in his life, he felt that "education through entertainment" actually made sense!