Nobles have never been afraid of killing people. For them, although the sword is not the best tool, it is at least a very useful tool. If the problem can be solved by killing, then killing is certainly a good choice.
Therefore, no one objected, and they immediately passed the resolution to "severely crack down on the movement of civilians taking surnames in the territory."
After deciding this matter, more than one noble noble showed a relaxed expression.
"There's another thing that I'm a little worried about." Marquis Youke added, "After this policy comes out, will adventurers who want to settle down give priority to the merchant faction's territory? After all, for them, Settle down and acquire skills, these two are definitely satisfied. In other words, as long as they choose to settle in the north, they will definitely get a surname."
"Then they might as well go to the Northwest Republic." said an earl.
"The Northwest Republic has strict regulations, and many people don't adapt to it." Marquis Youke smiled disdainfully. "Among the settler adventurers, many have saved their money by doing shady businesses. Such people cannot adapt to the Northwest. In the environment of the Republic, does a black crow want to force itself to pretend to be a white dove? It can't be done."
This metaphor made many people laugh.
"But for us, whether it is a crow or a dove, as long as it can strengthen our strength, it does not matter what its origin is. I believe the merchants should think so too." Marquis Youke said, "Then the problem is, since no matter where we are, We can settle down here or on the merchant side, so of course it would be more satisfying to settle down there and start a family."
The great nobles all frowned, a little worried.
This may not seem like a big deal at first glance, but it’s actually quite a lot. Settled adventurers are the best complement to the reserves of each territory. They have both family property and ability. Many of them were accepted as subordinates by the lord after settling down. Many of them even contributed to the subsequent wars and obtained the status of knights. -For example, among the two knights of Keen, the family of Knight Oss comes from settled adventurers; even their neighbor, Viscount Samat, whose territory is to the south of them, is also a settled adventurer. By.
This situation is very common, and most noble territories have such knights. In other words, without the supplement of these settled adventurers, and relying solely on the aristocratic system to cultivate talents on its own, there would be no way to fill the positions of low-level nobles such as knights and even quasi-knights.
Cultivating talents also requires time, energy and wealth. The nobles have money, but if it is used to cultivate talents, then the wealth of most nobles may not be able to support it.
For example, to train a knight, he must first know a full set of combat skills; he must be able to skillfully use long and short weapons and crossbows; he must be able to fight on horseback; he must be able to skillfully wear armor and go into battle; he must know how to command small-scale battles; he must have Rich combat experience; you must be able to cope with most common emergencies; you must also have sufficient force; you must be able to lead the team to break through when attacking; you must be able to hold your ground when retreating and be defeated without chaos; you must also be able to break through and escape. To be able to escape smoothly with great courage...
Ordinary people cannot reach this level no matter how hard they train. Only those who are born strong and keen can possibly be cultivated to this level. This "premise" alone can eliminate at least 90% of people. Among the remaining one-tenth of qualified candidates, it usually takes thirty to forty people to train one.
In other words, to train a knight, one needs to select thirty or forty from three to four hundred young men and train them for a long time. In the end, only one can become a qualified knight.
However, although the "selection" process does not cost money, the expense of training thirty or forty people is really more than most barons and even viscounts are willing to bear.
In the process of cultivation, there needs to be enough nutrition, which means the cost of food; there needs to be weapons, armor, and the wear and tear of various equipment, which means the cost of materials; and there needs to be enough treatment, which means magic and medicine. expenses; in the end, people need to truly grow up through actual combat, which means the expense of various combat supplies...
If they have no choice, nobles can certainly cultivate talents in this way. But the vast majority of nobles are reluctant to spend money like this—someone has estimated that training a knight from commoners according to orthodox methods will cost at least tens of thousands of gold coins.
The income of the nobles of the Gold Coin Federation is relatively high, but the income of most barons probably does not exceed two thousand gold coins a year - half of which comes from taxes, and the other half comes from various monopolized industries, as well as their A trading company in the name of the company. In other words, it takes five years of saving money to train such a knight - almost no expenses are allowed in these five years.
Is it possible for a noble nobleman to have no expenses
Of course it's impossible!
Therefore, most barons do not save much money. If they earn two thousand gold coins a year, then if they can save five hundred gold coins, they are considered to be well-managed.
In other words, it actually takes twenty years of saving to train a knight.
This is obviously an unacceptable price, so in addition to the knight training passed down from generation to generation in the family, the most important way for nobles to recruit knights is to select them from settled adventurers.
Generally speaking, a mid-level adventurer can barely complete the work of a knight. But in most cases, when an adventurer wants to retire, he must have high-level strength to be able to serve as a knight.
There are not many high-level adventurers, so most territories choose to recruit mid-level adventurers to serve as "quasi-knights" - knights with noble status who receive wages but do not have a territory. If the descendants of these quasi-knights live up to their expectations and can advance further in their father's career, they can become real knights. If they do not live up to their expectations, they can only be demoted to ordinary officials.
On the one hand, they cultivate their own heirs, and on the other hand, they recruit retired adventurers. This is the talent training mechanism of most noble territories.
If, as Marquis Uk predicts, all the retired adventurers have gone to the territory of the merchant faction, then there may not be any problem in the short term, but over time, it will definitely affect the replacement of talents in the noble faction, making the nobles There is a serious vacancy in the high-end force at the grassroots level.
When the time comes, I'm afraid the strength and weakness of each other will be reversed.
There is no fool who can become a great noble. As soon as Marquis Youke mentioned it, everyone could foresee this situation and couldn't help but feel a little worried.
To civilians, nobles are sacred and inviolable, but to those adventurers who lick blood with their swords all year round, nobles and other things, if they treat you as an important person, you are an important person; if they don’t treat you as an important person, you are an important person. , you are nothing!
As long as there are enough benefits, let alone settling in another place, even if they attack the nobles, it is not a problem at all.
They are the most realistic and only care about interests.