Deep Sea Embers

Chapter 29: Touch the flame

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Since taking the helm himself, Duncan had real control over the Lost Homeland and was able to sense any movement on the ship - but even so, out of caution, he ordered Goat Head to always keep an eye on the movements of the "cursed doll".

Because he knew that he was not an expert in the field of mysticism, and knew very little about the extraordinary powers in this world. A walking and talking puppet was really beyond his knowledge. Alice's words and actions might be harmless, but if the puppet lady had some other... "influence" that was invisible to the naked eye, he would most likely not be able to see it.

In this regard, Goat Head is more professional than him.

Even putting this aside, Duncan knew that he couldn't keep an eye on the situation on the Lost Homeland all the time - although he had decided to survive in this world, he might have to return to the world "on the other side" of the door when necessary, and by then he might not be able to sense what was happening on the Lost Homeland.

Thinking of this last point, Duncan's eyes suddenly changed slightly. He glanced calmly at the goat head on the edge of the navigation table, and the latter's obsidian-carved eyeballs returned his empty gaze.

When he returned to the "opposite side of the door", when he returned to his bachelor apartment... did this goat-head realize anything? What was the situation on the Lost Homeland when he left the ship

This sudden question made Duncan feel a little annoyed, but under the empty gaze of the goat head, he did not show anything, but instead paid a little attention to the situation on Alice's side.

Of course, he had no hobby of peeping - even if the other party was a "non-human being", so he only had a rough sense of the situation below the deck, but even just through the transmission of perception between him and the Lost Homeland, he could at least determine Alice's current location and whether she had tried to destroy anything.

After all, beneath the harmless, elegant and beautiful appearance of the doll lady, is the essence of a cursed doll, a dangerous individual called "Anomaly 099" by ordinary people in this world.

She is still in the room, probably actually studying the furnishings in the room and setting up a place to rest.

Duncan breathed a sigh of relief. At the same time, the goat-headed man beside him suddenly spoke up: "Captain, what are your plans next? If you feel bored, your loyal..."

"Shut up." Duncan glanced at the goat head, then put his hands on the edge of the navigation table. As his mind changed, the feeling of holding the steering wheel with both hands before came to his mind again, and the green flame flowed like water again.

In the burning flames, Duncan's body turned into a spirit again, and the overflowing flames spread along the navigation table, all the way to the outside of the captain's room, to the upper deck, climbed up the mast, climbed up the ropes, and made the translucent spirit sail on the mast flutter in the wind.

As a large number of mainsails, side sails and corner sails flexibly adjusted their angles in the sea breeze, the huge three-masted sailing ship began to slowly accelerate on the vast sea. Duncan's eyes fell on the nautical chart in front of him. As expected, he saw that the gray-white fog lingering on the nautical chart also changed instantly - the silhouette representing the Lost Homeland was slowly moving forward, and the fog around the silhouette dissipated.

After a brief thought, he began to try to focus on the nautical chart. The faint green flame enveloped the navigation table, conveying the captain's will like an extension of Duncan's limbs. In this subtle state of "connection", Duncan finally realized the mystery of this nautical chart, which was obviously also an extraordinary item.

As the thought moved, the silhouette of the Lost Homeland on the nautical chart instantly enlarged a little, and then shrank back to its original size.

Duncan "zoomed" the picture presented by the nautical chart, and this whimsical move was successful - although no matter how he zoomed, all he could see at the edge of the chart was a patch of fog, but Duncan was now certain that this nautical chart was sufficient to record and present every inch of ocean explored by the Lost Homeland, and accurately and in real time present the details around the Lost Homeland!

Under the blank gaze of the goat head, Duncan's expression did not change at all, as if he was a real captain carefully observing the nautical chart with a cold face, but a faint excitement emerged in his heart.

His eyes swept across the flames rising from his body, while his consciousness sensed the status of the Lost Homeland and the changes in the sea chart.

This strange green flame is indeed the key to controlling the Lost Homeland, and it is also the key to controlling the many strange items on this ship!

Maybe... this is the power of "Captain"

Duncan pondered the power of the flame. He knew very well that if he wanted to truly control the ship and use it as a basis to survive in this strange world, he must understand his own abilities.

The first step is to fully master the flame.

As for the "next arrangement" that Goat Head mentioned just now...

Duncan looked at the slowly changing sea chart in front of him, and the white mist slowly dissipating around the silhouette of the Lost Hometown, and his plan in mind was very simple.

Since you don’t know enough about this world and the entire map is covered in fog, it would definitely be a good idea to open the map first.

After all, the purpose of sailing is to go out and surf.

Anyway, the image of "Captain Duncan" in the minds of the locals in this world is that of a world boss who roams around in the wild areas. Even if he and the Lost Homeland stay at sea honestly, it will not improve their reputation.

As for whether there would be any risks in just sailing aimlessly on the sea, Duncan thought so - before he personally took the helm, the ship was also drifting around, and the Lost Homeland had never dropped anchor, so where was the "extra risk"

Compared with the previous situation of drifting blindly, sailing under the "sailing" condition can at least dispel the fog on the nautical chart, which can be regarded as an end to the previous state of being completely passive and trapped in the fog.

Duncan stood up from behind the navigation table, and the green flames on his body gradually dissipated. However, in his perception, the translucent spiritual sail on the mast of the Lost Homeland did not disappear. A part of the green flames entwined on the mast and cables were still burning, continuing to carry out the captain's will.

Combined with what he had observed when he was at the helm before, Duncan had a vague idea in his mind.

Although the ship raised its spiritual sails in the flames only after he "took the helm", neither the huge sails nor the many things that ran automatically on the ship relied on the power of the "captain" himself - this ghost ship had its own power source.

Although he still didn't know what the "energy" that made the ship move was, it was obvious that all he had to do as the captain was to "give orders" to the ship.

Then, the ship will naturally carry out the captain's orders faithfully.

Duncan left the navigation table and turned to look at the small door at the deepest part of the captain's room.

Behind that door was his private bedroom as captain, and he used that room as a resting base during the first few days of exploring the ship.

Now, he needed a quieter environment to study what else he could do as the captain of the Lost Homeland.

But before that, the ship, which has already set sail, still needs someone to watch over it.

He looked at the wooden goat head on the edge of the navigation table and said in a matter-of-fact tone, "You take the helm."

"Ah?" Goat Head was stunned for a moment, and his tone was a little surprised, "But Captain, you..."

"I have something to do. Don't disturb me during this time." Duncan seemed to not care at all what Goat-Head wanted to say. He just gave the order very naturally. In his other perception, in the information transmitted by the green flames spreading along the deck outside the cabin, he could clearly see various... connections hidden deep in this ship.

Masts, ropes, sails, rudders, cannons…

Everything is connected invisibly, a kind of "vein" like nerves or blood vessels running through the ship, and all these "connections" eventually converge in the captain's room.

The goat head is vaguely connected to all of this.

Perhaps, this mysterious and strange goat head is the "Lost Homeland" itself? Or is it some kind of "control mechanism" used to take over the entire ship in an emergency

Duncan was not the builder of this ship, so naturally he didn't know how it operated, but he thought that if he was the real Captain Duncan, he would definitely know what the goat head could do.

On the other hand, Goathead, who always calls himself "first mate", should naturally be able to take the helm instead of the captain when the situation requires.

Duncan needed to take a little risk and make some arrangements that he had never done before, but as a true captain he must know and must do.

After all, the captain has to take a break.

A second later, the goat head made a cheerful and noisy voice: "Ah, good captain, you can rest assured, your loyal..."

Duncan ignored him, waved his hand casually, turned around and walked into the bedroom deep in the captain's room, closing the door casually.