Devil King From The Otherworldly Dimension

Chapter 164: Xiao An’s attributes

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PS: Attached is Xiao An’s data, without wearing equipment:

ID: Golden Shadow (Eve)

Owner: Wu Lingfeng

Occupation: Battle Mage Level: 25 (1/105000)

Job Description: Extremely fast movement, attack speed, advanced magic shield, and clone ability. Basic attributes:

HP (health value): 1110 [increased by 50 HP each time you upgrade after changing jobs]

MP (magic value): 990 [Increase 30MP each time you upgrade after job change]

Physical attack: 199 [physical attack increased by 12 for each upgrade after job change]

Magic attack: 141 [increases magic attack by 6 for each upgrade after job change]

Strength: 74 [Each upgrade after job change increases strength by 3.5]

Physical strength: 69 [Each upgrade after job change increases physical strength by 3]

Intelligence: 91 [Each upgrade after job change increases intelligence by 3.5]

Spirit: 86 [Increase 3 spirits each time you upgrade after job change]

Physical/magic independent attack: 1800 [increases independent attack by 100 points for each upgrade after job change]

Physical Defense: 345

Magic Defense: 430

Physical critical hit: 0%

Magic crit: 0%

Attack speed: 30% [increased after job change]

Casting speed: 10% [increased after job change]

Movement speed: 27 meters/second [Movement speed increased by 1/second for each upgrade after job change]

Magic Resistance: 0

HP recovery rate: 500 [increases HP recovery rate by 50 points each time you upgrade after job change]

MP recovery rate: 1250 [increases MP recovery rate by 50 points each time you upgrade after job change]

Fire attribute: 10 [increased after job change]

Ice attribute: 10 [increased after job change]

Light attribute: 10 [increased after job change]

Dark attribute: 10 [increased after job change]

Storage space: 16 cubic meters

(1) General skills:

Basic Mastery LV25 (Passive): Increases basic attack power, forward attack power, and jumping attack power. Automatically increases with level. Currently it is 57.6%, increasing by 2.4% per level.

Attack type conversion LV1 (active): You can convert the basic skills before changing jobs between physical and magic damage.

Post-jump LV1 (active): consumes mp1, instant, no cooldown.

Skill description: Forced to jump back when attacked to avoid the enemy's attack.

Crouching LV1 (active, needs to be activated while falling to the ground, proficiency 0/500): instant, cooldown 5 seconds; consumes 1mp.

Skill description: Make yourself stand up quickly when falling to the ground and assume a crouching position. You will be invincible for 3 seconds while crouching.

Battle Mage Leather Armor Specialization LV1 (Passive): When equipped with leather armor, it can increase strength, spirit, intelligence, physical strength, attack speed, casting speed, physical critical hit rate, maximum HP, maximum MP, and MP recovery speed. .

Yue Xiang LV1 (active, proficiency 0/500): Universal skill, cast for 0.4 seconds, cool down for 25 seconds, consumes MP13, and lasts for 10 seconds.

Skill description: Increases own jumping ability within a height range of 20 meters, the effect lasts for a period of time.

Throwing proficiency LV1 (passive, need to carry throwing props, proficiency 0/500): universal skill, instant, no cooldown, consumes MP for 1 second, increases attack power by 10%.

Skill description: When throwing, the attack power of throwing props can be increased. Props that cause two damage will not increase the attack power of the second attack.

Ancient Memory LV1 (active, proficiency 0/500): Cast for 0.5 seconds, cool down for 40 seconds, last for 20 seconds, consume 10 MP, and increase intelligence by 20.

Skill description: Increase one's own intelligence, the effect lasts for a period of time.

Unyielding Will LV1 (active, proficiency 0/500): Cast for 0.2 seconds, cool down for 30 seconds, consume 8 MP, last 10 seconds.

Skill description: Within a certain period of time, if you are attacked by an enemy while casting a skill, the casting action will not be interrupted.

Physical critical hit LV1 (passive, proficiency 0/500): Increases the chance of physical critical hit by 1%.

Skill description: When attacking enemies, you can increase your own physical critical hit rate.

Magic critical strike LV1 (passive, proficiency 0/500): Increases the chance of magic critical strike by 1%.

Skill description: When attacking enemies, you can increase your own physical critical hit rate.

Physical back hit LV1 (passive, proficiency 0/500): Increases the chance of physical critical hit by 1.5%.

Skill description: When attacking an enemy from behind, you can increase your own physical critical hit rate.

Magic Back Strike LV1 (passive, proficiency 0/500): Increases the chance of physical critical hit by 1.5%.

Skill description: When attacking an enemy from behind, you can increase your own magic critical hit rate.

(2) Elemental skills:

Jack Bomb LV1 (active, proficiency 0/500): Cast for 0.5 seconds, cool down for 1 second, MP consumption: 18.

Jack bomb size: radius 0.1m~0.12m

Range:3m

Magic attack power: 120% + (independent attack power × 1.1)

Magic attack power when the upper limit of gas storage is reached: 240% + (independent attack power × 1.4)

Explosion size: 100~110%

Upper limit of gas storage time: 0.6 seconds

Skill Description: Fire Jack Bombs with fire attribute forward, causing a small explosion when it hits an obstacle or enemy and causing damage to surrounding enemies.

If activated after charging, the Jack Bomb will be more powerful.

Photoelectric worm LV1 (active, proficiency 0/500): Cast for 0.5 seconds, cool down for 2 seconds, MP consumption: 20.

Number of photoelectric eels: 3

Duration: 2~5.172 seconds

Magic attack power: 60% + (independent attack power × 0.57)

Magic attack power when the upper limit of gas storage is reached: 120% + (independent attack power × 0.74)

Photoelectric eel size ratio: radius 0.1~0.12m

Upper limit of gas storage time: 0.6 seconds

Skill description: Emit light-attribute electric eels towards the caster and gradually spread them around the caster; if the eels are charged and fired, the electric eels will last longer and be more powerful. ,

Shadow Night Cat LV1 (active, proficiency 0/500): 0.6 seconds to cast, 1.5 seconds to cool down, MP consumption: 20.

Range: 2m

Magic attack power: 72% + (independent attack power × 0.58)

Magic attack power when reaching the upper limit of gas storage: 144% + (independent attack power × 0.76)

Shadow night cat size: radius 0.1~0.11m

Upper limit of gas storage time: 0.6 seconds

Skill Description: Launch a dark-attributed Shadow Night Cat at the enemy, causing it to pounce forward for a certain distance and then return and inflict up to 2 damage to the enemy.

If activated after charging, Shadow Cat will be more powerful and launch farther; if the caster moves left and right, Shadow Cat can still return.

Frost Snowman LV1 (active, proficiency 0/500): cast for 0.5 seconds, cool down for 1 second, MP consumption: 20.

Duration:1.6~3.244 seconds

Inducibility ratio: 100%

Magic attack power: 114% + (independent attack power × 1.09)

Magic attack power when the upper limit of gas storage is reached: 228% + (independent attack power × 1.09)

Frosty Snowman size ratio: 0.1~0.12m

Slowdown duration: 2 seconds; Movement speed reduction: 12%; Attack speed reduction: 4%; Slowdown Lv: Lv11

Freezing probability: 7%; Freezing duration: 1 second; Freezing Lv: Lv11

Upper limit of gas storage time: 0.45 seconds

Skill description: Launch a frosty snowman with ice attributes, causing it to track the nearest enemy; if you press the up and down arrow keys when launching, you can change the launch height.

When the charge reaches the maximum value and is fired, an ice explosion will occur and the enemy will be slowed down and frozen.

If activated after charging, the Frost Snowman will be more powerful; however, if the freezing level and deceleration level are lower than the enemy's level, the effect will be reduced.

Aircast *Jack Bombs (Passive): Can fire [Jack Bombs] at enemies while jumping. It cannot be used while in the air.

Magic Show LV1 (active, proficiency 0/500): Cast for 1 second, cool down for 50 seconds, last for 20 seconds, MP consumption: 15.

Duration: 20 seconds

Cooling time reduction rate: 1.8%

Casting speed increase rate: 3.6%

Gas storage time upper limit reduction rate: 3.6%

Skill description: Fire magic wildly at surrounding enemies, and the effect lasts for a certain period of time.

When casting magic, you can increase the casting speed and reduce the skill cooldown and charge time limit.

Excludes physical skills and Buff skills.

When using this skill, the current normal attack action cannot be forcibly interrupted.

Elemental Ignite LV1 (active, proficiency 0/500): Cast for 0.7 seconds, cool down for 60 seconds, last for 60 seconds, MP consumption: 180.

[Elemental Ignite] Duration: 120 seconds

When there is 1 mark: increase intelligence by 20

When there are 2 signs: increase intelligence by 41

When there are 3 signs: increase intelligence by 61

When there are 4 signs: increase intelligence by 82

Ignition time of each mark: 18 seconds

Skill description: When using magic skills with various attributes alternately, you can strengthen the magic effect and increase intelligence.

Within a certain period of time after casting, 4 attribute signs will appear next to the caster, and the last used magic attribute sign will also appear above the caster's head.

If you want to ignite a sign of a certain attribute, you need to use the magic of the corresponding attribute; the more attribute signs that are ignited, the greater the intelligence will be increased.

When using this skill, the current normal attack action cannot be forcibly interrupted.

(3) Summoning skills:,

Contract Summon: Heder LV1 (active, proficiency 0/500): 1 second to cast, 20 seconds to cool down, 200 seconds to exist, and consumes 110 MP.

HederLv:Lv6

Summoned beast existence time: 200 seconds

Maximum number of summons: 1

Stick attack cooldown: 1.5 seconds

Buff cooling time: 45 seconds

Heavy hit cooldown: 3 seconds

Throwing stones cooldown: 1.8 seconds

Cooling time of 3 consecutive shots: 6 seconds

Diffusion cast cooling time: 10.5 seconds

Throwing explosive bombs cooldown: 30 seconds

Stick attack physical attack power: 60% + (independent attack power × 0.6)

Heavy hit physical attack power: 90% + (independent attack power × 0.9)

Physical attack power of throwing stones: 54% + (independent attack power × 0.54)

3 consecutive physical attack power: 43% + (independent attack power × 0.43)

Diffusion throw physical attack power: 38% + (independent attack power × 0.38)

Physical attack power of throwing bombs: 180% + (independent attack power × 1.8)

Skill Description: Summons the Goblin Hedel to assist him in attacking the enemy; if the summoner dies, the summoned beast disappears.

Summoned beast's attack methods: stick attack, casting buff on itself to increase movement speed and attack speed, heavy attack

If the skill reaches level 5 or above, additional: stone throwing, 3 consecutive stone throwing, diffuse stone throwing

If the skill reaches level 10 or above, additional: throwing explosive bombs

Whipping LV1 (active, proficiency 0/500): instant, cooldown 1 second, BUFF lasts 20 seconds, consumes 15 MP.

Magic attack power: 258% + (independent attack power × 0.65)

Increase immobility time: 1%

Buff duration: 20 seconds

Team member Buff: Increase movement speed by 0.5%, attack speed by 0.5%

Summoned beast Buff: Increases 2% movement speed, 1.4% attack speed, 3 bellicosity, 10px vision, 1% attack probability, 31 strength, 31 intelligence

Skill description: Use magic whip to whip our troops or enemies.

When whipping our army, it will cause 1 point of damage to our army and put the team members into the acceleration buff state; when whipping the summoned beast, the summoned beast will enter the buff state that increases combativeness, strength, and intelligence.

When whipping the enemy, the enemy can receive magic damage; the summoned beast and our team members can each receive 1 Buff.

(4) Combat skills:

Sky Strike LV1 (active, proficiency 0/500): instant, cooldown 2 seconds, consumes MP6.

Physical attack power: 156% + (independent attack power × 0.47)

Attack speed increase rate: 0%

Float for 1 second.

Skill description: Use the weapon to hit the enemy upwards and make it float in the air. If you hold down the up and down direction keys when launching, you can slide sideways and then return to attack.

Dragon Fang LV1 (active, proficiency 0/500): instant, cooldown 2 seconds, consumption MP14.

Physical attack power: 234% + (independent attack power × 1.24)

Attack speed increase rate: 0%

Skill description: Stab the enemy with force with the weapon to put it into a state of stupor for a long time. When hitting the enemy, you can interrupt [Dragon Fang] and immediately use any one of [Sky Strike], [Falling Flower Palm], and [Shattering Tyrant]. Skill.

[Dragon Tooth] Company [Sky Strike]: Dragon Tooth Strike

[Dragon Tooth] Company [Luohua Palm]: Dragon Tooth Palm

[Dragon Tooth] Company [Smashed Tyrant]: Dragon Teeth Tyrant

Only when you change your profession to become a battle mage can you forcefully interrupt the normal attack action and cast this skill immediately.

Magic Shield LV1 (active, proficiency 0/500): 1 second to cast, 5 seconds to cool down, and consumes 10 MP.

Absorb damage: 10%

HP to MP conversion ratio per 1 point: 2.5

Skill description: When attacked by an enemy, MP reduction can be used to replace a certain percentage of HP reduction.

If the skill is cast again, the shield effect will be canceled; in the duel arena, the HP ratio when the scale system is not applied will be used to calculate MP.

When using this skill, the current normal attack action cannot be forcibly interrupted.

Straw substitute LV1 (active, proficiency 0/500): instant, cooldown 30 seconds, consumes 20 MP.

Stiff time after teleportation: 1 second

Summoned Beast Buff Effect

Buff duration: 20 seconds

Increase movement speed: 3%

Increase attack speed: 3%

Increased strength: 15

Increase intelligence:15

Team member Buff effect

Buff duration: 20 seconds

Increase movement speed: 2%

Increase attack speed: 2%

Skill description: When being attacked by an enemy or falling to the ground, you can use the straw double to teleport to avoid the enemy's pursuit.

When teleporting, you can actively move to the corresponding direction; if you do not actively move, it will teleport backward by default.

If the summoned beast eats the scarecrow, its power will increase for a certain period of time; if the team member eats the scarecrow, it will enter an accelerated state.

After teleporting, you will be invincible for 0.5 seconds, but you will be frozen for a certain period of time.

This skill cannot be used when one is grabbed, frozen, stunned, petrified, asleep, or restrained.

Falling Flower Palm LV1 (active, proficiency 0/500): instant, cooldown 3 seconds, consumption MP20.

Attack speed increase rate: 0%

Direct physical attack power: 343% + (independent attack power × 1.55)%

Physical attack power when reaching the upper limit of gas storage: 429% + (independent attack power × 1.82)

Knocked up for 1 second

Indirect physical attack power: 103~130% weapon physical attack

Upper limit of gas storage time: 0.3 seconds

Skill description: Send a powerful palm to the enemy in front, which can knock the enemy away and cause physical damage to the enemy hit.

If you activate it after accumulating gas, you can increase your attack power; if you hold down the backward direction key when attacking, you can attack in place.

Attacking enemies after charging up to the maximum will cause enemies that hit the wall to receive additional damage and bounce upwards.

Only when you change your profession to become a battle mage can you forcefully interrupt the normal attack action and cast this skill immediately.

Dragon Flower Overlord (Passive): Battle Mage’s unique weapon technique, which can change all normal attack actions.

You can also increase your jumping speed and reduce your jumping height, and you won't fall down when your forward attack fails.

Magic Shield Strengthening (Passive): Damage absorption rate increase rate: 5%.

Skill description: Increase the power of [Magic Shield]. If you are attacked by an enemy while [Magic Shield] is cast, you can reduce the damage received.

Combo Mastery (Passive): Awakens the Battle Mage's combo instinct, making combos easier.

Extend the time interval between combo skills to increase the success rate of combos.

Dazzling Pattern Launch (Active): Launch one of the current Dazzling Patterns to the last enemy directly attacked. It can only be used within a certain period of time after directly attacking the enemy.

If you are attacked by the enemy at this time, you will not be able to launch the dazzling pattern.

Dazzling Pattern* No Attribute LV1 (Passive, Proficiency 0/500): Duration 30 seconds, consumption MP12, proficiency increases with the increase of normal attacks.

Dazzle pattern duration: 30 seconds

Ordinary dazzle pattern size ratio: 100%

Ordinary dazzling pattern magic attack power: (independent attack power × 2.51)

Large dazzle pattern size ratio: 125%

Great dazzling pattern magic attack power: (independent attack power × 3.01)

Extra large dazzling pattern size ratio: 150%

Super large dazzling magic attack power: (independent attack power × 3.92)

Movement speed increase rate: 1%

Buff duration: 30 seconds

Skill description: When attacking an enemy with [the final blow of a normal attack] and hitting, you can generate non-attribute dazzling patterns.

If you use [Dazzling Pattern Launch] or [Dazzling Pattern Pressure] to attack the enemy, you can increase your own movement speed and cause the enemy to suffer non-attribute magic damage.

It can generate 7 attribute dazzling patterns. If it reaches a certain number of consecutive hits or back-attacks an enemy, it will generate larger and more powerful dazzling patterns.

Spear Mastery LV1 (passive, proficiency 0/500): Proficiency increases with the number of critical hits using spear attacks.

Physical attack power increase rate: 2.4%

Physical critical hit increase rate: 0.6%

Skill description: When using spear series weapons to attack enemies, the weapon's physical attack and physical critical hit rate can be increased.

Stick Mastery LV1 (passive, proficiency 1/500): Proficiency increases with the number of critical hits using stick attacks.

Physical attack power increase rate: 1.2%

Hit increase rate: 0.3%

Magic critical strike increase rate: 1%

Skill description: When using stick series weapons to attack enemies, the physical attack power, hit rate and magic critical hit rate of the weapon can be increased.

Round Dance Stick LV1 (active, proficiency 0/500): instant, cooldown 5 seconds, consumption MP27.

Physical attack power: 655%

Shock wave physical attack power: (independent attack power × 6.55)

Straight thrust speed increase rate: 0%

Number of enemies that can be grabbed: 3

The shock wave size radius is 1m.

Skill description: Use the weapon to thrust forward to pick up the enemy in front, and slam it back. When smashed, it will cause a shock wave and cause a certain amount of damage to the surrounding enemies.

Capture judgment: You can capture enemies with hegemony and defense status, but it is ineffective against a few enemies.

Dazzling pattern * ice attribute LV1 (passive): lasts for 30 seconds, BUFF lasts for 30 seconds, dazzling pattern lasts for 30 seconds, consumes MP15, and the skill level increases with the skill level of [Dragon Fang].

Dazzle pattern duration: 30 seconds

Ordinary dazzle pattern size: radius 0.1 meters

Ordinary dazzling pattern magic attack power: (independent attack power × 3.26)

Large dazzle pattern size: radius 0.12 meters

Great dazzling pattern magic attack power: (independent attack power × 3.91)

Super large dazzle pattern size ratio: radius 1.5 meters

Super large dazzling magic attack power: (independent attack power × 5.09)

Slowdown probability: 40%; Slowdown duration: 5 seconds; Movement speed reduction: 8%; Attack speed reduction: 8%; Slowdown Lv: Lv26

Increased physical defense: 744

Buff duration: 30 seconds

Skill description: When attacking an enemy with [Dragon Teeth] and hitting, it can generate ice attribute dazzling patterns.

If you attack the enemy with [Dazzling Pattern Launch] or [Dazzling Pattern Pressure], you can increase your own physical defense and cause the enemy to suffer ice attribute magic damage.

Enemies hit by the dazzling pattern will be frozen for a long time and have a certain chance of entering a deceleration state.

It can generate 7 attribute dazzling patterns. If it reaches a certain number of consecutive hits or back-attacks an enemy, it will generate larger and more powerful dazzling patterns.

Dazzling Pattern*Light Attribute LV1 (Passive): Lasts for 30 seconds, BUFF lasts for 30 seconds, Dazzling Pattern lasts for 30 seconds, consumes MP15, and the skill level increases with the skill level of [Sky Strike].

Dazzle pattern duration: 30 seconds

Ordinary dazzle pattern size ratio: 0.1m

Ordinary dazzling pattern magic attack power: (independent attack power × 3.26)

Large dazzle pattern size ratio: 0.12m

Great dazzling pattern magic attack power: (independent attack power × 3.91)

Extra large dazzle pattern size ratio: 0.15m

Super large dazzling magic attack power: (independent attack power × 5.09)

Float for 1 second

Attack speed increase rate: 0.9%

Buff duration: 30 seconds

Skill description: When attacking an enemy with [Sky Strike] and hitting, you can generate light attribute dazzling patterns.

If you use [Dazzling Pattern Launch] or [Dazzling Pattern Pressure] to attack the enemy, you can increase your own attack speed and cause the enemy to suffer light attribute magic damage; although the attack power is not high, it can levitate the enemy.

It can generate 7 attribute dazzling patterns. If it reaches a certain number of consecutive hits or back-attacks an enemy, it will generate larger and more powerful dazzling patterns.

Dazzling pattern explosive bomb LV1 (active, proficiency 0/500): instant, lasts 8 seconds, cools down for 8 seconds, consumes MP60.

Stab magic attack power: (independent attack power × 2.34)

Dazzling Pattern Explosive Bomb Duration: 12 seconds

Multi-stage attack power: (independent attack power × 0.29)

Dazzling pattern explosive bomb explosion attack power: (independent attack power × 7.04)

Magic defense reduction amount: 1200

Skill Description: Stuff the dazzling explosive bomb into the enemy's body with a powerful thrust.

The dazzling pattern explosive bombs continue to attack the enemy in multiple stages, reducing its magic defense. After the duration expires, the dazzling bomb will explode and damage the enemy again.

Automatic dazzle pattern LV1 (active, proficiency 0/500): Cast for 0.8 seconds, cool down for 60 seconds, last for 30 seconds, consume 10 MP.

Duration: 40 seconds

Generation interval: 8 seconds

The probability of generating one more dazzling pattern

Normal attack: 1%

When using direct attack skills: 2%

When obtaining operation and skill points: 2%

Chance of generating super large dazzling patterns: 1%

Skill description: Automatically generate a dazzling pattern at a certain time interval, and the effect lasts for a certain period of time.

When attacking an enemy directly or when the score of operations or skills increases, there is a certain chance that one more dazzling pattern will be generated.

The automatically generated dazzling pattern has the same attributes as the last dazzling pattern generated before using the skill; if no dazzling pattern has been generated before, the automatically generated dazzling pattern has no attributes.

Automatically generating dazzling patterns will consume the MP of corresponding attribute dazzling patterns, and there is a certain chance of generating powerful super large dazzling patterns.

When using this skill, the current normal attack action cannot be forcibly interrupted.

Double Hammer LV1 (active, proficiency 0/500): Instant, consumes MP60, no cooldown.

First hit physical attack power: 126%

Last hit physical attack power: 462%

Shock wave independent physical attack power: (independent attack power × 3.53)

Shock wave range: radius 1m.

Skill description: Use the weapon to hammer the enemy, then spin the body vigorously in the air and deliver a powerful hammer blow to the enemy again.

Both attacks will generate shock waves and cause damage to surrounding enemies.

(5) Magic skills:

Magic Star Bullet LV1 (active, proficiency 0/500): 0.4 seconds to cast, 0.5 seconds to cool down, and consumes 8 MP.

Flying distance: 3m

Magic attack power: 97% + (independent attack power × 1.08)

Basic puncture power: 70%

Skill description: Launch magic star bombs at the enemy in front. You can use the direction keys to adjust the flight direction of the magic star bombs.

Ancient Magic Book LV1 (active, proficiency 0/500): Cast for 0.8 seconds, cool down for 150 seconds, no consumption.

MP recovery amount: 403

Recovery duration: 10 seconds

Increase intelligence:25

Increase intelligence duration: 120 seconds

Skill description:

Borrow ancient knowledge to quickly recover your own MP and increase your intelligence. The effect lasts for a certain period of time.

If you change your job to a magic scholar, you can increase the MP and intelligence of your team members after learning [Affinity with Photoelectric Eels]. When this skill is cast on a team member, the intelligence of the team member and the caster can be improved at the same time.

When using this skill, the current normal attack action cannot be forcibly interrupted.

Provocative Doll*Shu Lulu LV1 (active, proficiency 0/500): Cast for 0.8 seconds, cool down for 30 seconds, last for 10 seconds, consume 18 MP.

Shu LuluLv:Lv13

Attraction range: 4m

Reduce magic defense: 138

Duration: 10 seconds

Skill description: Throw the puppet Shu Lulu forward to provoke the enemy, which can cause surrounding enemies to attack Shu Lulu and reduce the enemy's magic defense.

Shu Lulu will disappear automatically after a certain period of time or after receiving a certain amount of damage. Shu Lulu cannot attract lords and abyss monsters.

Dispel Magic LV1 (active, proficiency 0/500): Cast for 1 second, cool down for 20 seconds, consume 30 MP.

Effect range: 4M

Maximum number of dispellers: 1

Increased strength: 11

Increase intelligence:11

Duration of increased strength and intelligence: 20 seconds

Enemy attack speed reduction rate: 2%

Enemy movement speed reduction rate: 2%

Enemy casting speed reduction rate: 2%

The duration of reducing enemy attack speed, movement speed, and casting speed: 10 seconds

Skill description: Dispel the Buff of surrounding enemies and reduce the enemy's attack speed, movement speed and spell casting speed.

Each time a Buff is dispelled, one's own strength and intelligence will be increased.

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