(Thanks to \(hurt)/~ and Zhao Juntong for the tip)
A series of system prompts that suddenly appeared made Wu Lingfeng completely stunned. Damn it, you didn't come out with a permanent doll when you were a loli doll, but you came out with a permanent doll when you were an uncle. Damn it, I don't want to be gay. .
But it’s better than nothing. Uncles can be mts, and there must be decent bodyguards around them. Lolita are too cute and can’t shock the enemy. Uncles are the best candidates for bodyguards. Lolita girls should be at the back. When output.
First of all, he had to give his first permanent doll an awesome name. Wu Lingfeng thought about it again and again. He thought of Brother Galen in LoL, who rushes for goods without thinking. He is the most powerful MT player in history. He decided. His name is Galen, and he was asked to rush to the front before the battle.
Then there is the job change. Among the four professions of the clergy, although the Blue Fist Holy Envoy is more handsome, what Wu Lingfeng lacks most now is blood recovery, cows, and non-paladins who can be both tanks and cows. It’s so cool to add health and status. Moreover, in the game, the Paladin has always been the captain of the entire team. He is the only one to lead the team to kill left and right, just like Tian Zhen’s "Wind, Rain, Rainbow, Sonorous Rose". Like that: "Across the world, laughing to the end of the world, never retreat..."
Moreover, the Paladin's combat ability is also extremely powerful, including the "Holy Light Ball" that has a stun effect after explosion, the "Light's Revenge" that uses sky thunder to counterattack the attacker, and even the "Absolute Defense" that is physically immune, etc. , enough to cope with any dilemma on the battlefield.
Well, let us celebrate the official debut of Wu Lingfeng’s No. 1 thug:
"Ding, naming successful, Galen..."
"Ding, the job transfer was successful, and I was officially transferred to the Paladin..."
"Ding, the attendant space is generated. If necessary, the attendant can be taken into the attendant space. The attendant can stay in this space for up to one day, otherwise the attendant will die..."
"Ding, the attributes of your first attendant are:
ID: Galen
Owner: Wu Lingfeng
Occupation: Paladin Level: 25 (1/105000)
Job description: Good at using various buffs to enhance the abilities of yourself and your teammates. You can also use very lethal skills to punish your opponents.
Basic attributes:
HP (health value): 1470 [increases 55hp each time you upgrade after job change]
MP (magic value): 680 [increases 30mp each time you upgrade after job change]
Physical attack: 211 [increases physical attack by 10 for each upgrade after job change]
Magic attack: 130 [increases magic attack by 6 for each upgrade after job change]
Strength: 75 [strength increased by 2 each time you upgrade after job change]
Physical strength: 95 [Increase physical strength by 4 each time you upgrade after changing jobs]
Intelligence: 59 [increases intelligence by 2 each time you upgrade after job change]
Spirit: 86 [increases 4 spirits each time you upgrade after job change]
Physical/magic independent attack: 1800 [increases independent attack by 100 points for each upgrade after job change]
Physical Defense: 475
Magic Defense: 430
Physical critical hit: 0%
Magic crit: 0%
Attack speed: 20% [increased after job change]
Casting speed: 15% [increased after job change]
Movement speed: 22 meters/second [Movement speed increased by 0.5/second for each upgrade after job change]
Magic Resistance: 0
HP recovery rate: 500 [increases HP recovery rate by 50 points each time you upgrade after job change]
MP recovery rate: 1250 [increases MP recovery rate by 50 points each time you upgrade after job change]
Fire attribute: 0 [increased after job change]
Ice attribute: 0 [increased after job change]
Light attribute: 20 [increased after job change]
Dark attribute: 20 [increased after job change]
Storage space: 16 cubic meters
professional skills:
(1) General skills:
Basic Mastery lv25 (Passive): Increases basic attack power, forward attack power, and jumping attack power. Automatically increases with level. Currently it is 57.6%, increasing by 2.4% per level.
Attack type conversion lv1 (active): You can convert the basic skills before changing jobs between physical and magic damage.
Jump back to lv1 (active): consumes mp1, instant, no cooldown.
Skill description: Forced to jump back when attacked to avoid the enemy's attack.
Crouching lv1 (active, needs to be activated while falling to the ground, proficiency 0/500): instant, cooldown 5 seconds; consumes 1mp.
Skill description: Make yourself stand up quickly when falling to the ground and assume a crouching position. You will be invincible for 3 seconds while crouching.
Paladin plate armor specialization lv1 (passive): When equipped with plate armor, it can increase intelligence, spirit, physical strength, release speed, attack speed, maximum hp, maximum mp, and mp recovery speed.
Yue Xiang lv1 (active, proficiency 0/500): Universal skill, cast for 0.4 seconds, cool down for 25 seconds, consumes 13 mp, and lasts for 10 seconds.
Skill description: Increases own jumping ability within a height range of 20 meters, the effect lasts for a period of time.
Throwing proficiency lv1 (passive, need to carry throwing props, proficiency 0/500): universal skill, instant, no cooldown, consumes mp for 1 second, increases attack power by 10%.
Skill description: When throwing, the attack power of throwing props can be increased. Props that cause two damage will not increase the attack power of the second attack.
Ancient Memory lv1 (active, proficiency 0/500): Cast for 0.5 seconds, cool down for 40 seconds, last for 20 seconds, consume 10 mp, and increase intelligence by 20.
Skill description: Increase one's own intelligence, the effect lasts for a period of time.
Unyielding Will lv1 (active, proficiency 0/500): Cast for 0.2 seconds, cool down for 30 seconds, consume 8 mp, last 10 seconds.
Skill description: Within a certain period of time, if you are attacked by an enemy while casting a skill, the casting action will not be interrupted.
Physical critical hit lv1 (passive, proficiency 0/500): Increases the chance of physical critical hit by 1%.
Skill description: When attacking enemies, you can increase your own physical critical hit rate.
Magic critical strike lv1 (passive, proficiency 0/500): Increases the chance of magic critical strike by 1%.
Skill description: When attacking enemies, you can increase your own physical critical hit rate.
Physical back hit lv1 (passive, proficiency 0/500): Increases the chance of physical critical hit by 1.5%.
Skill description: When attacking an enemy from behind, you can increase your own physical critical hit rate.
Magic Back Strike lv1 (passive, proficiency 0/500): Increases the chance of physical critical hit by 1.5%.
Skill description: When attacking an enemy from behind, you can increase your own magic critical hit rate.
(2) Revelation skills:
Slow healing lv1 (active, proficiency 0/500): revelation system, cast for 0.8 seconds, cool down for 10 seconds, lasts for 20 seconds, consumes mp28, can be used 60 times/day, total hp recovery is 33, range diameter is 9m.
Skill description: Causes a team member within a certain range to slowly recover HP. The effect lasts for 20 seconds.
Weapon blessing lv1 (active, proficiency 0/500): Cast for 0.5 seconds, cool down for 10 seconds, last for 120 seconds, consume mp28, effective range: 9m, duration: 120 seconds, weapon physical attack increase: 1, weapon hit rate increase: 0.5%, strength increase: 4.
Skill Description: Increases the strength of a team member within a certain range, as well as the physical attack power and physical hit rate of the weapon.
The increased physical attack power increases as the caster's physical strength increases.
When using this skill, the current normal attack action cannot be forcibly interrupted.
Purification lv1 (active, proficiency 0/500): Cast for 0.5 seconds, cool down for 20 seconds, consume 22 mp, effective range: 9m, number of eliminations: 1, status change limit lv: lv19.
Skill description: Eliminate abnormal conditions for all team members within a certain range.
The higher the skill lv, the higher the lv abnormal status can be eliminated.
Angel Blessing lv1 (active, proficiency 0/500): Cast for 0.5 seconds, cool down for 10 seconds, last for 120 seconds, consume mp35, effective range: 9m, duration: 120 seconds, increase weapon magic attack: 1, increase intelligence: 9 .
Skill Description: Increases weapon magic attack and intelligence of a team member within a certain range. The effect lasts for a certain period of time.
The increased magic attack power and intelligence increase as the caster's mental value increases.
When using this skill, the current normal attack action cannot be forcibly interrupted.
God's gift lv1 (passive): Obtaining God's gift can increase one's resistance to all abnormal conditions by 10.
Pure White Blade lv1 (active, proficiency 0/500): instant, cooldown 2 seconds, consumption mp27, activation speed increase rate: 0, magic attack power: 130% + (independent attack power x1.08), the enemy cannot Attack time 0.5s.
Skill description: Gather your strength to draw a cross with both arms and form a cross-shaped blade to attack the enemy in front. After hitting the enemy, it will suffer non-attribute magic damage and enter a state unable to attack.
Gift of Courage lv1 (passive, proficiency 0/500): Increased strength: 65, increased intelligence: 65.
Skill description: A gift that can only be obtained by clergymen with lofty beliefs, which can increase their own strength and intelligence.
Guardian Gift lv1 (passive, proficiency 0/500): increase physical strength: 20, increase spirit: 20.
Skill description: A gift that can only be obtained by clergymen with lofty beliefs, which can increase one's physical strength and spirit.
Sound of Nature lv1 (active, proficiency 0/500): Release for 0.5 seconds, cool down for 10 seconds, last for 120 seconds, consume mp35, effective range: 9m, duration: 120 seconds, maximum hp increase: 89, maximum mp increase Value: 89.
Skill description: Increase the maximum HP and MP of a team member within a certain range, and the effect lasts for a certain period of time.
When the skill effect is cast and ends, the ratio of the current HP value to the maximum HP value will not change.
The increase in the maximum hp value increases as the caster's physical value increases; the increase in the maximum mp value increases as the caster's mental value increases.
When using this skill, the current normal attack action cannot be forcibly interrupted.
Spear of Victory lv1 (active, proficiency 0/500): instant, cooldown 6 seconds, lasts 120 seconds, maximum charge time is 0.3 seconds, consumes 32 mp.
Magic attack power: 202%+(independent attack power Maximum number of punctures while charging: 16.
Skill Description: Throws a spear condensed with divine power at the enemy, causing the enemy struck by the spear to suffer light damage.
The spear can pierce a certain number of enemies.
If it is thrown after charging, the light damage will be greater.
Soul Sacrifice lv1 (passive, activated when falling to the ground, proficiency 0/500): Passive, duration 0.3 seconds.
Strength and intelligence increase: 16, physical and mental decrease: 13, hit rate increase: 1%, casting speed increase: 0.5%, hp recovery: 168, mp recovery: 132.
Skill description: The soul is cultivated to the extreme, reducing one's own physical strength and mental energy, and increasing strength, intelligence, hit rate and casting speed; when one falls to the ground, at the expense of sacrificing 10 physical strength and mental energy, the HP and MP of surrounding team members and the lost physical strength are restored. and spirit will reply the next day.
Revenge of Light lv1 (active, proficiency 0/500): Release for 0.5 seconds, cool down for 10 seconds, last for 120 seconds, consume mp45.
Effective range: 9m, duration: 120 seconds, increased magic defense: 300, when receiving magic attack, lightning magic attack power: (independent attack power x1.9), shock probability: 10%; shock duration: 5 seconds ; Shock attack power: (Independent attack power x1.52); Shock lv: lv21, lightning appearance probability: 80%, when attacking directly, lightning magic attack power: (independent attack power 15%.
Skill description: Increases the magic defense of a team member within a certain range, and when directly attacking or receiving damage from magic attacks, there is a certain chance that lightning of light attribute magic attacks will fall to the enemy's location. The effect lasts for a certain period of time. The Paladin is casting [Pure White Blade], [Spear of Victory], [Hammer of Penance], [Justice], [Shield of Holy Light], [Orb of Holy Light], [Pearl of Apocalypse], [Gemini Qin] Shield], [Holy Light Glass Shatter], there is a certain chance of lightning appearing.
When using this skill, the current normal attack action cannot be forcibly interrupted.
Guardian Badge lv1 (active, proficiency 0/500): Release for 0.5 seconds, cool down for 10 seconds, last for 120 seconds, and consume 32 mp.
Effective range: 9m, duration: 120 seconds, increase: 477 physical defense, 477 magic defense, 13 physical strength, 13 mental strength, shared damage ratio: 15%, maximum shared damage value: 363.
Skill description: Increases the physical defense, magic defense, physical strength and mental strength of a team member within a certain range, and shares the damage received by this team member at a certain ratio. The effect lasts for a certain period of time.
[Guardian Badge] The effect will disappear after the shared damage value reaches the upper limit; if the caster's HP is below 1, the damage of team members cannot be shared.
The increase in physical defense increases as the caster's physical value increases; the increase in magic defense increases as the caster's mental value increases.
Holy Light Cross lv1 (active, proficiency 0/500): instant, buff lasts 20 seconds, consumes mp32.
Cross attack power: 456% + (independent attack power x3.8), buff duration: 20 seconds; buff effect can overlap: 2 times, attack power increase rate: 1%, teammate's attack power increase rate: 5.
Skill description: Launch the Holy Cross forward, causing the enemy to suffer light attribute explosion damage.
When hitting an enemy, you can increase your own specific job transfer skills and the attack power of surrounding team members. This effect can overlap up to 2 times.
When hit, the attack power of the Paladin's enlightenment skills can be increased; applicable skills are: [Pure White Blade], [Spear of Victory], [Hammer of Penance], [Justice], [Shield of Holy Light], [Holy Light Ball], [Pearl of Apocalypse], [Twin Shields], [Holy Light Glass Broken].
Rapid healing lv1 (active, proficiency 0/500): Cast for 0.5 seconds, cool down for 10 seconds, last for 1 second, consume 60 mp.
Effective range: 9m Duration: 1 second, HP recovery amount: 58.
Skill description: Quickly restore HP to a team member within a certain range, and the effect lasts for a certain period of time.
(3) Divine strike skills:
Tiger Attack lv1 (active, proficiency 0/500): instant, cooldown 5 seconds, consumption mp15.
When running into an enemy, physical attack power: 92% + (independent attack power x 0.92)
Number of attacks while running: 2 times
When throwing away a caught enemy, physical attack power: 230% + (independent attack power x2.3)
Indirect physical attack power: 115% + (independent attack power x1.15)
Physical attack power increase rate after additional operations: 20%
Skill description: Grab an enemy in front and run forward for a certain distance before throwing it away. It can cause multiple attack damage to enemies bumped into while running.
If you press the attack button while charging forward, the caught enemy will be thrown away. The caught enemy will only be damaged when thrown away at the end. The thrown enemy will cause additional damage to the enemy it hits.
When grabbing and throwing an enemy, if you press the attack button, you can inflict more damage to the enemy.
Capture judgment: You can capture enemies with hegemony and defense status, but it is ineffective against a few enemies.
Straight punch impact lv1 (active, proficiency 0/500): instant, cooldown 3 seconds, consumption mp15.
Number of attacks: 3 times
Basic physical attack power: 78% + (independent attack power x0.16)
Physical attack power of the last hit: 156% + (independent attack power x0.31)
Increased critical hit chance on final hit: 20%
Skill description: Send a powerful straight punch to the enemy in front, which can form multiple attacks; the final blow has high damage and critical hit rate.
Only when you change your job to become the Blue Fist Holy Envoy, you can forcefully interrupt the normal attack action and cast this skill immediately.
Uppercut impact lv1 (active, proficiency 0/500): instant, cooldown 2 seconds, consumption mp15.
Physical attack power: 245% + (independent attack power x0.62)
Float for 1 second.
Skill description: After launching a forward attack towards the enemy in front, you can use an uppercut to pursue it.
(4) Exorcism skills:
Air Slash lv1 (active, proficiency 0/500): exorcism system, instant, cooldown 2 seconds, MP consumption, floating in the air for 1 second, attack power 110% + 10 weapon physical attack.
Skill description: Use giant soldiers to attack the enemy and make it float in the air. There is a domination judgment when activated. Note: Basket Fist Holy Envoy cannot use this skill when [Idea Drive] has been cast.
Falling Wind Bell lv1 (active, proficiency 0/500): instant, cooldown 6 seconds, consumption mp28.
Giant soldier's direct physical attack power: 144%
Shock wave range: 250px
Shock wave physical attack power: (independent attack power x5.25)
Skill description: After jumping, smash the giant soldier to the ground to cause shock waves and cause certain damage to surrounding enemies.
You can choose the direction to move when jumping, but the Blue Fist Holy Envoy will not be able to use this skill when [Idea Drive] has been cast.
Only when you change your job to become an exorcist can you forcefully interrupt the normal attack action and cast this skill immediately.
After jumping, smash the giant soldier to the ground to cause a shock wave and cause certain damage to surrounding enemies.
Ascension Array lv1 (active, proficiency 0/500): Cast for 0.4 seconds, cool down for 5 seconds, and consume 28 mp.
Magic attack power: 360% + (independent attack power x0.9)
Floating force ratio: 100%
Attack range:240px
Skill description: Set up an ascension array in front, causing enemies in the array to receive magic damage and float into the air.
Only when you change your job to become an exorcist can you forcefully interrupt the normal attack action and cast this skill immediately.
(5) Demon skills:
Devil's Hand lv1 (active, proficiency 0/500): Devil type, cast for 0.3 seconds, cool down for 6 seconds, consume 28 mp.
Magic attack power when reaching out: independent attack power x1.87;
Magic attack power when holding: independent attack power x3.74
Binding probability: 20%; Binding lv: lv11; Binding duration: 2 seconds
Skill description: Summons the devil's hand, causing damage to all enemies that touch the devil's hand.
The reaching and holding of the Devil's Hand each have attack judgments, and there is a certain chance of putting the enemy into a restrained state when holding it.
Only when you change jobs and become an Avenger can you forcibly interrupt the normal attack action and cast this skill immediately.
Demonization lv1 (active, proficiency 0/500): Cast for 0.5 seconds, cool down for 10 seconds, consume 0 mp.
HP reduction: 375
MP recovery amount: 375
Skill description: Convert a certain amount of one's HP into MP. If the current HP is less than the HP required to cast the skill, this skill cannot be used.
When the Avenger uses this skill, he can gain an additional amount of demonic energy.
When using this skill, the current normal attack action cannot be forcibly interrupted.