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Chapter 104: )

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Player: Wang Wei

Occupation: Magician (apprentice)

Level: Level 12 Experience: 1o816/12974

hp: 22o /22o mp: 168o/168o

Strength: o Agility: 2o Constitution: o IQ: 61 (+6o) Remaining attribute points: o

Attack: 3~5 (+3) Defense: 5~7 Magic attack: 121~3o2 (+13~35) Magic defense: 4~9 Attack: 1.3 Movement: 1.3 Stamina: 53/115 Hunger 45/1oo

Knowledge: 824 Balance: 16 Reaction: 57 Logic: 5o Negotiation: 72 Memory: 12 Tolerance: 17 Perception: 7+5 Hearing: 14 Vision: 8 Smell: 21 Taste: 2o Charm: 8 Luck: 3 Reputation :411

equipment:

"Excellent Magic Gauntlets" (Gold): Defense 3~5 Magic Defense 8~12. Www!QuanBen-XiaoShuo!ComSpecial attributes: Magic attack +25 Magic value +3oo. The probability of casting interruption is reduced by 1o%. "

Perfect Perception Necklace (Purple) Perception +5 Hearing +5 Intelligence +35 Agility +15 Reaction +15 Luck +1. Requires level 12.

Reinforced ant-head staff (blue): Attack power +1~2, increase magic attack power by 12%. Special attributes: Intelligence +25, magic attack power +35, cast speed, reduce o.5 seconds, level requirement 1o.

Life and career:

Scholar (high school sophomore): Can take on various clerical jobs and gain 10 points of intelligence bonus.

Chef (Apprentice): Taste 5 points, Smell 5 points, Charm 1 point.

Underworld (Apprentice): Intelligence 5 points, agility 5 points, reaction ability 1o points, logic ability, 1o points charisma, 1 point.

Combat skills:

"Static Electricity Shield": Forms a static electricity stance within a 3-meter radius. All people close to the stance will have their strength reduced by 5 points. Their agility will drop by 5 points. Their reflexes will drop by 5 points. Their logical ability will drop by 5 points. Their defense will drop by 3 points. Their attack power will drop by 1 point. 1 o'clock. Turning on consumes 24o mp points and consumes 1o mp points per second. Cooling time 3o minutes.

"Flame Palm": The apprentice training skill has a 100% chance of knocking back targets lower than the own level by 3 meters. There is a 5o% chance of knocking targets 3 levels higher than themselves back 3 meters. There is a 10% chance of knocking back a target that is level 6 higher than itself by 3 meters. There is a 10% chance of knocking back a target that is level 9 higher than itself by 3 meters. The damage is fixed at 25 points. Instant cool down time is 12 minutes. Requires 54 points of intelligence Level requirement: 1o.

"Wind Flash": Apprentice training skill to move quickly 5 meters while standing. Instant cool down time is 12 minutes. Requires Intelligence 52. Level requirement: 1o.

"Earth Wall Technique": Apprentice training skill instantly raises a section 3 meters long and 2 meters thick within a range of 3 meters. A 5-meter earth wall has protected itself from harm. Instant cool down time is 12 minutes. Requires 53 points of intelligence Level requirement: 1o.

"Teleportation": The apprentice trains arcane skills and instantly returns to the set resurrection point. The casting time is 3o seconds and the cooling time is 72 hours. Level requirement: 1o.

"Freezing Technique": Apprentice training skill has a 1oo% chance of freezing a target with a lower level than itself for 5 seconds. There is a 5o% chance of freezing the target that is 3 levels higher than itself for 5 seconds. There is a 10% chance of freezing a target that is level 6 higher than itself for 5 seconds. There is a 10% chance of freezing a target that is level 9 higher than itself for 5 seconds. The damage is fixed at 12 points and the instant cooldown time is 12 minutes. Requires 51 points of intelligence Level requirement: 1o.

"Fireball": Earth-level fire apprentice-level magic scroll has an attack power of 56~1o2. There is a 5% chance of having a burn effect. The skill consumes 24o mp points. Casting speed: 6 seconds. Requirements: 5o points of intelligence. Occupation: Magic Apprentice. Description: This skill is provided for magic apprentices to practice.

"Wind Blade Technique": Earth-level wind system apprentice-level training magic magic attack power 38~65. 5% chance of having a tearing effect. The skill consumes 16o mp points. Casting time is 4 seconds. Requirements: Intelligence 46 points. Occupation: Magic Apprentice. Description: This skill is provided for the training of magic apprentices.

"Earth Pierce" level 2: Earth system apprentice level training magic magic attack power 98~186. 10% chance of having a puncture effect. The skill consumes 26o mp points. Casting time is 5 seconds. Requirements: Intelligence 48 points. Occupation: Magic Apprentice. Note: This skill is an advanced magic scroll for the Earth Thorn technique and must be learned before it can be learned.

"Ice Arrow": Earth-level water system apprentice-level training magic magic attack power 42~75. 5% chance of piercing effect. The skill consumes 16o mp points. Casting time is 5 seconds. Requirements: Intelligence 47 points. Occupation: Magic Apprentice. Description: This skill is provided for the training of magic apprentices.

Attributes:

The protagonist's initial attributes are all o, 3o free attribute points.

HP: Starting at 1oo, each level up adds 1o points of physical fitness. Each additional level adds 1o points.

MP: starts at 1oo. Each level up adds 1o points to intelligence. Each additional level adds 1o points to intelligence.

The basic attribute points are strength, agility, physical strength and intelligence. Each level of free attributes adds 1 life +1o, mp +1o, and physical strength +1.

Strength: 1o Strength = 1o Maximum Attack = 5 Minimum Attack = 2 Stamina = O.1 Movement = 1 Defense

Agility: 1o Agility = 2 Balance = 2 Reaction = 2 Defense = o.2 Attack = o.2 Movement = 2 Physical strength

Physique: 1o points = Defense 5~1o = Endurance 1o points = Life 1oo points = Recover 1 health point every 1o seconds = Physical strength 2 points.

Intelligence: 1o points = magic attack power 1o~2o points magic defense 1o~2o spell casting speed o.1 reaction ability 1 logic ability 5 points memory 1 point negotiation ability 2 points. 100 HP points restore 1 HP point in 10 seconds.

Attack speed: 1 point = increase by o.1 second

Movement: 1 point = Increase maximum height by 1 meter per second.

Physical strength: 53/11o Overexertion will reduce physical strength. If it drops below 3o, its attributes will begin to decrease proportionally. If it drops to o, it will be paralyzed but not dead.

When the hunger level is 45/1oo, it will start to reduce the attribute to o and hang the ball when it drops below 3o.

Knowledge: Let’s talk about this later!

Balance: With this thing, it is not easy to fall. You can add it to various sports such as physical education classes and fitness.

Reaction ability: React quickly and instinctively to anything. When fighting wits, you can add reactions. If you fight a lot, you can add reactions. You can add agility and intelligence. You can add reactions.

Logical ability: The ability to draw inferences from one example can add intelligence. You can add it when reading books, listening to teachers in class, and using your brain a lot.

Negotiation ability: You can add more eloquence, more talk, more trouble, more reading. Intelligence can be increased.

Memory: If your intelligence is high, you can naturally increase it. You can add melatonin if you drink more.

Endurance: Not equal to endurance, but endurance. I just feel calmer when things get high. When it's low, it makes you very irritable. Physical strength can be increased by upgrading or adding special equipment.

Perception: Sixth sense special equipment skills can be added. Others cannot be added. I can't tell you that Lao Wu is not fun and it would be better to buy more equipment.

Hearing: Vision: Smell: Taste: Just feeling. Special equipment skills can be added.

Charm: In fact, people with high affinity and charm will seem to have attributes when others look at you, and they will have an inexplicable sense of trust in you. It's unpleasant to look at you when you look down. Special equipment skill tasks can be added.

Luck: It's just luck. Special equipment can be added. Nothing else is possible.

Reputation: Gained by doing good deeds and completing tasks. I’ll talk about the benefits of deducting reputation for malicious attacks later.

Equipment: Gray (rough) White (ordinary without prefix) Green (high-quality) Blue (enhanced) Gold (excellent) Orange (refined) Purple (perfect)

Author: The reaction ability category above only counts the equipment bonus, and the attribute bonus is hidden and not displayed, but it has an effect! (Actually, I am lazy. It took me several hours to write this task card, and I had a headache. )

(QuanBen Novel Website www.QuanBen-XiaoShuo.com)