Overwatch, Asian servers.
The server of this game, except that China is an independent ecosystem, almost all Asian players will meet in the same arena, and they will all be matched together for the same reason: similar delay or similar competitive score.
This nocturnal map, filled with lights and the sound of the tides, welcomes its heroes to a strangely beautiful background music as the competitive game puts twelve unscored men into Dorado.
The teams on both sides of this battle are all players in the ten positioning matches. Under their avatar logos, there is no icon representing the rank. Only after completing the first ten competitive matches of this season will they get their own points. .
Even though the second season has started for a week, it is still the peak period of competitive competition positioning.
But now, the player IDs in the match queue clearly showed that among the twelve players on both sides, there were at least eleven Koreans.
Korean players who often meet international friends took the lead in seizing the voice channel when they confirmed that their teammates were all Koreans, and started friendly communication.
"I'll make up for it. I've won four games. I feel lucky tonight."
"It seems that we are almost the same. We just won the fifth placement match." The person who said this confidently selected Genji, who he was good at. "I thought there were very few people who just started the placement match this week."
"It's always right to be late. After all, there are a lot of adjustments. I still want to watch the live broadcast and learn some routines."
"There's a Hanzo."
In the harmonious and friendly discussion atmosphere, a complaint was suddenly inserted.
The Lucio player who took up the support position, although he didn't often comment on the character of his teammates, he couldn't help but turn on the mic to remind his teammates: "This guy is the main player for McCree."
The player who chooses Hanzo, whose account name is Daylight, anyone who clicks on his career details can clearly see that McCree has an absolute time advantage in the quick game and the first season, while Hanzo can only be regarded as ranked His fourth hero to play.
Being able to maintain a high score of 80 in the first season shows that this person was a good player last season.
It's a pity that the one he has used the most is McCree, and now, he has chosen Hanzo.
McCree, a shooting hero set by a cowboy in the west, the bullets of the revolver can quickly hit the enemy at the moment of shooting.
And Hanzo, although he is an archer wearing a handsome and wild Japanese national costume, his arrows have a special parabolic trajectory. When the player shoots confidently, the enemy is no longer in the position he aimed at.
These are two heroes with completely different feel and principles. Few people can maintain the accuracy of these two heroes at the same time.
In other words, McCree and Hanzo can only be proficient in one of them, and the details of Daylight's career clearly show that his specialty hero is obviously McCree.
So, with these words, the voice of the team immediately changed the direction of the wind.
But the abrupt Hanzo portrait, on top of the head of the ID "Daylight", was not replaced until the end of the long hero selection interface.
"Trust your teammates. If it doesn't work, you will probably change it." The person who said this chose Reinhardt, a German fighter who was used to resist damage.
He had long noticed that Daylight did not appear in the flashing profile pictures on the chat channel.
From various indications, no matter how they discuss the issue of "how a McCree can play Hanzo well", the team Hanzo still refuses to communicate, and is even indifferent to their words.
This is not a good sign, either it means that this player is very stubborn, or that he is a confident player.
In many cases, it's not that they don't trust "Hanzo", they just don't trust players who haven't practiced this hero for a long time, but rashly show off cute players in the cruel mode of competitive games.
But Overwatch, if you don't trust your teammates, you will face a terrible ending, which is more terrible than simply not trusting a certain hero.
And nothing discussed in the team's voice did not shake Yun Yun's decision to pick up Hanzo.
For Yun Yun, it was just a daily life that he couldn't understand Korean.
Although most teammates prefer to communicate in English or do not speak at all, as long as there are more than three Korean IDs, Korean will firmly occupy the voice channel.
He was among a group of Korean teammates, and he could only judge their emotions by the tone of his voice. He was neither excited nor angry, and the team configuration was also very reasonable. It seemed that this competitive game had a good start.
"Start the attack!" The female voice of the system issued a signal, and he stood at the window of Dorado's clock tower and shot a detection arrow at the opposite arch bridge.
The detection arrows that spread like blue sound waves clearly showed the figures of the defenders gathered on the platform.
five.
Yun Yun, who found that the enemy was missing one person, immediately jumped down and attacked the enemy at a high place under the cover of the carrying target.
There is a person who should be behind. He could only cheer up and distinguish the battle situation from the sound of gunfire.
Within ten seconds of going out, Genji used by teammates was killed by the opponent.
"There is a cheat!" Genji, who was killed in battle, said angrily after watching the replay of the death.
The channel that had calmed down suddenly exploded, and the previous relaxed state no longer existed.
"You killed Anna."
Yun Yun heard a crisp headshot, and then the voice channel became inexplicably noisy, those Koreans speaking fast were angrily discussing something.
Should... you're not scolding Hanzo, right? Yun Yun climbed up the wall and aimed at the enemy on the opposite side. After all, he just took away a hostile Anna with a headshot.
The momentum of the attack was good, and the carrying target moved forward without hindrance. He even sneaked around from the vicinity of the arch bridge to the back of the defender. Several arrows split from the tip of the arrow, aiming at the red framed Lucio.
"Hoo-" Tracer's unique backtracking sound sounded behind him.
The split arrow just shot instantly killed the target he was aiming at, and Yun Yun immediately turned around to deal with Tracer.
He is used to this situation.
It is one of the conventional tactics to use Tracer's high mobility to cut the crispy hero, but the hero's lingering often ends dismal.
Because Tracer with 150 blood is too fragile, as long as he takes a few shots from her with full blood, he can-
"Ah!" Hanzo's cry echoed in the night market, and the confident Yun Yun did not survive to the end.
He was killed by a Tracer in close quarters, and even without the assistance of other enemies, he was killed by Tracer alone.
This feeling is very strange, the arrow in his hand has not been released yet, and he has calculated the headshot a second later, but he is easily sent back to the resurrection room by Hong Ming's combo.
Playing the death scene from the perspective of the killer, Yun Yun could clearly see from Tracer that the crosshair was firmly attached to Hanzo's head, and even the entire screen was shaking wildly following his movements.
Plug-in, self-aiming lock.
It wasn't the first time he encountered such a situation, but every time it aroused his anger.
FPS games have never been short of these game-breakers, and they can never be banned.
[Team] Daylight: tracer is aimbot
After saying this, the teammates realized that the silent Hanzo was not Korean.
[Team] Circle: yes
So far, the voice channel has started half-baked English communication.
The Koreans tried to convince the foreign Hanzo to switch out McCree in English with a thick Korean accent, and even repeated "McCure" with a thick accent to make him understand.
Yun Yun, who was able to speak the names of twenty-two heroes proficiently, suddenly understood what they wanted to express.
After all, there are some words that he has heard thousands of times.
[Team] Daylight: hanzo Ok
Yun Yun used an inexplicable grammar, trying to express the meaning of "I, Hanzo, can cheat in seconds".
But can teammates understand that he no longer cares.
He is full of that plug-in.
Tracer, a hero with high mobility and headshot damage bonus judgment, has always been the favorite of cheats. With a magazine of 40 rounds, as long as the plug-in lock is used all the time, no matter how the target moves to avoid damage, they will not be able to escape the explosion. The fate of the head, in just a few seconds, can eliminate an opponent.
Moreover, with her backtracking skills, she can choose to leave the battle circle in an instant and return to a safe position.
And if Hanzo wanted to kill her, he could only shoot her head.
Headshot with one arrow, or Hanzo himself will die.
Yun Yun understood this truth, but he was not afraid. He focused 100% on the environment he was in, and was ready to deal with it at any time.
This Tracer will definitely harass her at close range, if she doesn't get close, then - kill all her teammates.
Because of the existence of cheats, teammates spontaneously shrink the offensive formation to prevent singles.
Yun Yun followed Reinhardt's shield, and suddenly heard Tracer's unique flashing sound.
A strange sound effect sounded behind him, and Yun Yun turned and shot at the place where the sound stopped. Accompanied by the sound effect of Tracer shooting, there was a crisp headshot sound.
The short prompt of "Ding!" represents that an opponent was killed by a single arrow.
"Tracer die! GO! (Tracer dies, go forward)" Yun Yun yelled into the mic.
There is nothing more morale-boosting than the spike cheats. Even teammates who had doubts about Hanzo before spontaneously responded to his call and charged forward.
Yun Yun's English level is enough to help him complete simple communication, and his teammates rushed into the enemy's defensive array immediately after receiving the attack signal.
The defender, who lost a strong teammate, was unable to resist the menacing attack of the attacker. Genji with a green light shuttled between the red names, and the dart in his hand cleaned up the support behind him.
The enemy Anna stood a little far away and aimed at her teammates with a sniper scope. Before the bullets could provide healing to her teammates, she suddenly died on the spot.
It was Hanzo's arrow from the attacker, which killed her with one blow.
"Nice!" The Korean pronunciation of nice compliments sounded on the channel, and morale gradually increased, replacing the anger caused by cheating.
The enemy's loss of one Anna is tantamount to losing the core of defense. The first checkpoint was easily occupied by Yun Yun and the others.
A good start is half the battle. After Hanzo was convinced that he could punish Tracer, the atmosphere in the team was extremely active. Even Koreans who are not good at English communication can speak a few words in Korean on the microphone.
Yun Yun, on the other hand, didn't care about what they were discussing, he just wanted to win the game.
He kept sending system reminders that "the ultimate move is fully charged", and soon received a reply from the Zarya player.
The system voice played "My ultimate skill is still charging", and Yun Yun saw that Zarya's ultimate skill energy was only 60%.
The ideal tactic: Zarya's ultimate, Gravity Surge, brings all the enemies together, and he unleashes a pair of dragons to kill them all.
Zarya's energy seems a little too low in this conception that the perfect combination of ultimate skills can kill the dough.
Yunyun Hanzo's ultimate skill "Dragon" had already been fully charged when he occupied the first checkpoint.
But now it seems that this move is slow.
In the quiet Dorado, in addition to the "Hello" greeting from his teammates, he could also hear footsteps coming from diagonally behind.
Very light, but very special.
Yun Yun turned to look at the corner of the wall, and casually shot a detection arrow, tracing Tracer's slender figure on the wall.
"Tracer is behind." Yun Yun simply expressed this sentence in English.
Staring at the front, Genji immediately turned around and jumped out of the carrying target, chasing after the red sound shadow, while Hanzo's splitting arrows were refracted into a simple blue attack net in the narrow alleyway.
Tracer died again.
In the peaceful chat window, someone sent a sentence in the competition channel.
Yun Yun glanced at the Korean characters with wonderful circles and vertical lines and then didn't look at them again. His attention was focused on the defensive formation on the second floor that was gathered together.
And this sentence obviously made the game channel uneasy.
The dialogue between the two warring parties is constantly refreshing the game channel. From the gradual loosening of the defensive formation of the defensive side, it can be seen that they are discussing a very important matter.
The chat window was line by line in Korean, and the voice channel was full of discussions again. Yun Yun could only let them have a fierce quarrel and continue his path of killing.
When he grabbed Anna who was hiding in the corner again, he killed her from behind.
The crisp killing sound hadn't dissipated yet, and a simple-grammar, standard-accented English sentence rang out from the teammate's voice channel: "Hanzo, Tracer said you're a hacker."
When these words appeared, Yun Yun aimed at the resurrected Tracer, paused when he heard the words, then continued to follow the enemy's red-glowing route, and simply completed an instant kill.
Yun Yun is particularly sensitive to English words that represent hacks, such as hack, aimbot, and cheater. He also heard the question clearly.
He cuts out of the Overwatch client behind the Reinhardt defensive barrier.
There is an open notepad on the computer desktop, which lists countless English sentences prepared with a translator.
He copied the first sentence and pasted it skillfully in the game channel of the chat box.
send.
[Competition] Daylight: What I hate the most is cheating.
This kind of thing can ruin the most basic player experience of a game.