Game Making: The Latest Chapter Begins With Healing the Player

Chapter 106: Game reviews and Dark Souls progress

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More and more players on the Internet, as well as industry game media, are discussing the game "Braveheart: World War".

In terms of sales, "Braveheart: World War" is obviously not comparable to games in the "Fall Bean Man" mode.

Three days after it was launched, the sales volume was 310,000 yuan for only 20 yuan.

That’s only 20,000 more than last year’s trip to the moon.

In terms of selling price, the impact is actually not big, after all, it is only 5 yuan more expensive.

The main reason is that it was better at a time when Go to the Moon was launched last year. It happened to be a stage when players were paying close attention to the Nebula game.

When "Braveheart: World War" was launched, not many players paid attention to this game.

Except for Chen Xu’s mention on the official blog, it is basically recommended by Nebula Games’ own platform.

Being able to have such a sales volume also proves something.

That is, the influence of Nebula Games is much greater than last year.

Some media have also reported on the unique anti-war themed game "Braveheart: World War".

After all, in some anti-war themed games of the same period, it was really a bit lame.

Only the game "Braveheart: War of the Worlds" can do it.

For many ordinary designers who are committed to this tour, it is a completely different feeling.

In some designer forums in the industry, designers who have played this game are full of various complaints.

"I threw up! I finally made a game, but Chen Xu actually participated!"

"That's right! When the expedition was announced, you should have said something. As a result, my game is almost ready, and this guy shows up!"

"Who would have imagined this? They have been preheating for "Dark Souls" over there, and suddenly they joined in and made a game!"

"It's so uncomfortable!"

"The key is that the game "Braveheart: World War" is very good in terms of content and story!"

"And compared to last year's "To the Moon," this game is also very rich in decryption gameplay."

"I feel like there should be no suspense about this expedition!"

"If we compare sales, I feel that there are still a few games that can compete with "Braveheart: World War", but as for this award... forget it."

Two weeks after its launch, the selection of the travel event officially began, and "Braveheart: World War" undoubtedly won the first place in this travel competition.

In the official game store, "Braveheart: World War" is also recommended on the homepage, and there is also an award-winning review written by the game department on this game:

'As a game based on World War I, this game does not use grand scenes to reflect the war, but reflects on the pain that the war has brought to people through the experiences of small people in the war. '

'By describing the various hardships and joys and sorrows experienced by several ordinary people of different nationalities, ethnicities and identities during the war, it profoundly depicts the tragic scenes of the war and the deep suffering it brings to people. '

'There is no pursuit of visual performance. The 2D horizontal cartoon graffiti style makes this game the same as the historical story it reflects: old but deeply rooted in the hearts of the people. '

'Although it is a war theme, the depiction of bloody scenes in the game is not bloody. War scenes such as falling artillery shells and charging soldiers falling one by one are somewhat comical if they are presented in a cartoon style. And isn't this effect the greatest irony of this war that has no 'just side' at all? '

'This is a war-themed work that completely subverts tradition. An ordinary man died for a senseless war. This is the biggest indictment of war. '

It can be said that the evaluation is very high, but the main focus is on an achievement in the plot core of the game.

However, winning this tour award will not only have a relatively large impact on small areas such as independent games and Chen Xu's fan base.

But for more ordinary players, it actually didn't cause much of a sensation.

The main reason is that unlike last year, players did not fall into any gaming shortage during the same period when the tour was held.

On the contrary, there are many masterpieces on the market that they are looking forward to.

NetDragon and Tenghua, the two top domestic manufacturers, are currently promoting their latest VR products.

At the same time, on the PC platform, Nebula Games, which stirred up the storm in the independent game circle last year, is also preheating for its first major PC masterpiece "Dark Souls", which is a major production. At the same time, there are also works from two other game manufacturers.

Different from last year's game shortage, this time this year can be said to be quite lively.

So for ordinary gamers, although "Braveheart: World War" is very good, it is obviously impossible to cause much sensation.

Just like last year, I received the trophy from the game department, and at the same time met with the relevant leaders of the Magic City Game Department again. Chen Xu has also submitted the review for the title of game designer. Basically, the issue of getting a senior professional title is not big.

The resources available for the official game engine have once again increased by 1 G compared to before.

In the Nebula game.

Taking the certificate and trophy from Chen Xu's hand, Ruan Ningxue put it in the wooden cabinet next to her with excitement: "There is another certificate and trophy. I feel that in the future we can also open a special exhibition like those big manufacturers. The offline store stores all the honors the company has received.”

"There will definitely be such a day!" Yang Xin also looked forward to it.

"Let's discuss this kind of thing later." Chen Xu smiled.

After chatting with Yang Xin and Ruan Ningxue for a short while, Chen Xu stood up and prepared to go to the project team to see the development progress of "Dark Soul".

At the same time, the promotion model and time of subsequent games must be determined with the market operation based on the progress of the game.

For a game, especially a 3A level game.

This can be said to be quite important.

Including previous lives, there are quite a few examples that can serve as models.

Therefore, Chen Xu also attaches great importance to this aspect.

There won’t be the kind of marketing department that hypes the game to the sky and offers all kinds of pie to the players. As a result, the game on the project team’s side is even a semi-finished product.

Arriving at the "Dark Soul" project team, Qin Yi looked at Chen Xu who was checking the game-related content and hesitated to speak.

"Mr. Chen, is it really not possible to lower the difficulty a little, or to add an optional option for players?" Qin Yi watched Chen Xu design the game map and finally couldn't help but speak.

At present, the entire combat system of "Dark Soul" and various related values have been basically completed.

The rest is to add to the game, such as the arrangement of various monsters.

During this period, through corresponding numerical values and core gameplay concepts, Qin Yi and some developers in the team have almost understood the charm and characteristics of "Dark Soul".

It is different from ordinary ARPG games.

In this game, you will not be exposed to weak enemies in a step-by-step manner, and then fight monsters and level up along the way.

But more real.

In the past ARPG, no matter how powerful the players were, they would still be limited by numerical constraints. You would never be able to defeat the final powerful BOSS using a level 1 account.

But this is not the case in "Dark Souls", although there are still numerical values.

But as long as you are strong enough, even if you are only level 1 and don't have any equipment but a small wooden stick like a chicken leg, you can still defeat the final BOSS.

This is the charm of Dark Souls. There are no monsters that cannot be defeated. If there are, it is just because your skills are not up to standard.

Equipment and levels are just there to assist you.

But charm is charm, and Qin Yi's design of this map already feels malicious enough.

But now, what did he see!

In the early stages of the game, so many powerful monsters were added.

Also, in the small room where the high wall of Lothric crosses the Dragon Bridge, the first treasure chest that the player comes into contact with turns out to be a monster!

Not to mention those traps.

Even the hints written on the ground to give players are true and false.

For example, there is a prompt next to the drawbridge in the underground cemetery.

It says that the suspension bridge will break, which naturally reminds players that the suspension bridge will break if they walk to the middle.

But in fact, it requires the player to manually cut it to break it.

And if players are worried that the suspension bridge will break if they go up and take another path, countless skeleton "Sword Masters" will tell you that all salary kings are garbage, and their soldiers are the strongest!