Game Making: The Latest Chapter Begins With Healing the Player

Chapter 111: The pie is finally coming out of the oven

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"I feel like this battle mode is a bit like a knight duel!"

"The moves are not very flashy, they are very simple and precise!"

"But a duel with a huge BOSS is quite exciting."

"Yes, this Ash Judge Guda looks so powerful."

"But is there something wrong with the difficulty of the game? Or maybe the equipment worn during the demonstration was too good, and the process of this BOSS battle was too short."

"That's right, it doesn't feel fun at all. Although it feels very good to kill the BOSS, it's too fast to beat half of the BOSS's HP in just half a minute."

"A game demo? The process will definitely be different depending on the equipment and level when players play. Now it should mainly show the combat system."

"That's true. I think the combat system is pretty good. At least I don't think there's anything wrong with it."

"Well, the difficulty will definitely increase a bit after the official version is launched. At the worst, can you still play the highest difficulty mode?"

"I do hope that the game can be a little challenging. After all, the process is too short and I always feel that it is not fun to play."

"You're right!"

Many players exchange their opinions with each other through barrages in the live broadcast room.

Everyone’s main focus is basically on the two aspects of BOSS battle process and screen performance.

After playing the video at this time, Chen Xu also selected some questions with a high number of likes on the barrage to answer and introduce "Dark Soul".

"I believe everyone has seen the actual demonstration of "Dark Soul". What we can tell players now is that this will be a level-based advancement game."

"In addition, I also noticed that players mentioned whether the BOSS process is too short and whether the game difficulty curve is too easy."

"This involves the core gameplay of the game. This is what makes "Dark Soul" different from other ARPGs. I can only reveal that "Dark Soul" will be a special game. As for the length of the BOSS battle process, it depends on It depends on the player whether he plays fast or slow."

"At the same time, I also noticed that some players questioned whether this is a lawn mowing type game. I can only say that this game can be played as a lawn mowing game, but it still depends on the player's ability."

"Actually, I can only say that the game "Dark Soul" is still very challenging for some players."

Listening to Chen Xu's words, the audience watching the live broadcast also posted comments one by one.

Including the popularity of the live broadcast room is also rising.

Although most of the players came to their senses from the questions Chen Xu just answered. They all felt that they had listened but seemed not to, but no matter what, the atmosphere was finally achieved.

The online game conference is still in progress.

After a brief display of combat system content.

Chen Xu also showed all the players many scenes in the game on the big screen.

From the Fire Sacrifice at the beginning, to the Lothric high wall that players come to through the Fire Sacrifice, as well as the underground tombs, the Deep Church, the Cold Valley, and the Fran Fortress...

These scenes range from close-up to long-range shots, allowing players to fully see the details in these scenes, and the magnificent performance after zooming out amazed everyone present.

Because these pictures are obviously not the original concept pictures released by Chen Xu on his official blog before.

It's an actual scene in a real game.

This also amazed not only players, but also designers who have been paying attention to the game industry.

In a certain designer chat group, a group of people were also chatting about "Dark Soul".

"I feel that the art of Chen Xu's "Dark Soul" is very outstanding."

"Indeed, it can definitely be said to be top-notch."

"But judging from so many scenes, this "Dark Soul" should not be too small, but I am a little skeptical."

"Yes, is this the first time Chen Xu makes an ARPG? Is it so big? There are so many scenes, which is definitely a big challenge."

"There are already seven or eight game scenes, right?!"

“I don’t know how long the whole game is!”

"As long as the plot and gameplay are not particularly lagging behind or even criticized by players, this "Dark Soul" is half successful."

"Yes, the scene art settings of this game are really great."

"Especially the scene in Lenglie Valley is really amazing."

Game designers in the industry are paying attention to this, and players are also very excited, all sending exclamation points in the official live broadcast room.

There is no doubt that "Dark Soul" is already half successful in terms of actual combat performance and game art scenes.

As for whether it can become an excellent game, it still depends on subsequent performance.

After all, a game doesn’t just look at one aspect, it has to look at the entire game to see how far the game content has reached, as well as the deeper aspects of the game.

For a game, even if it uses the industry's top technology and pushes the visual effects to the extreme, it will still be difficult to get recognition from players if the content of the game, such as the plot, is ridiculous.

For example, even the graphics and other performance of a certain game are in the first echelon.

It can be used as a plot-oriented game. In terms of plot, the player first plays the protagonist and then watches his close relatives get their heads blown off. Then they go through a drama from revenge to retreat to revenge, and when the revenge is successful in the ending Now that we have realized the importance of retribution, can a game like this be called a masterpiece

Obviously most players have a very clear judgment in their hearts.

So for Black Soul, it now only has its lowest limit.

As for whether the game can become an excellent work and to what extent it can be achieved, it still depends on the plot and gameplay.

At the end of the live broadcast room, under the expectant eyes of countless players in front of computers, Chen Xu also officially announced the release time of the game.

""Dark Soul" will be officially launched on October 1st, priced at 268 yuan!"

Of course, this is an external price, but it will be the first masterpiece of the Nebula gaming platform.

It is not only a facade, but also a work that attracts traffic.

Considering the issue of sales, Chen Xu did not choose an exclusive strategy.

After all, it's not very stable.

But there is still no problem using the gold-dollar strategy. Nebula Games currently has sufficient capital reserves.

It is announced to be 268 yuan, but players who choose the Nebula gaming platform will receive an additional 69 yuan coupon.

For the current Nebulas gaming platform, the most important thing is to accumulate a user base and gradually induce these new users to choose to spend money on the Nebulas gaming platform, thereby increasing the abandonment costs for players.

Players watching the online live broadcast naturally didn't know, they were simply happy that the pie they had been waiting for for several months was finally available.

After waiting for several months, this pie is finally coming out of the oven!