Not only Song Ren, Zhang Yi, and Wang Han, but other players who picked up "Dark Soul" for the first time felt confused.
I even wonder if there is something wrong with the way the entire game is opened.
Because it is too malicious!
Players who experience "Dark Soul" have basically experienced four different stages of emotional changes.
First of all, I was very excited before entering the game. I was full of joy and wanted to pass on the so-called fire of hope and become a fire bearer.
Then he encountered the Crystal Lizard and Ash Guda, and was beaten up in a daze.
After choosing to persevere and finally defeat Ashes Guda, players are full of confidence and have new expectations for the future journey of spreading fire.
Finally, I came to the High Wall of Lothric and completely doubted my life.
Because after arriving at the High Wall of Lothric, players completely understood the tone of this game.
That is, except for the gem crystal insect, which is affectionately called Porsche by players, any unit that is hostile and capable of moving in the game can kill the player.
Although you can easily kill mobs in the game, basically three, four, or four times will kill a mob.
But the same goes for mobs hitting you.
In the game, you are as if you are made of glass and can break when touched.
Of course, it would be much better if you wore a suit of armor.
Because there is a layer of plastic bag outside this layer of glass.
In short, in this game, any monster may kill you.
Even though it seems to be the easiest living zombie in the game.
But once you face two or three at the same time, even if you are not skilled, you can die miserably on the street.
And in addition, in the game, players can also fully experience the full malice brought by the game level design.
You have just defeated a small group of enemies and when you are moving forward happily, at the next corner there is a living corpse waving a dagger in his hand towards you.
When you find that there is only one monster in front of you and it means nothing more than that, there are actually some mobs hiding in a corner waiting for a sneak attack.
In addition, countless players expressed that the first treasure box they saw inside the Lothrik Wall turned out to be a Mimic.
It can be said that almost all players gave up their precious lives when encountering this guy.
And there are many similar plots in the game.
The dragon on the bridge spits fire, the Lothric knight in the corridor, the human pus on the roof, and the spear knight in the room.
Finally, we came to a courtyard full of corpses, and there was also a fat brother, the Winged Knight, who was holding a big ax and taught the players what cruelty is.
Of course, the players who started playing in the second batch are better off because there is a system for admonishment and bloodstains in the game.
Players can leave suggestions in some areas to remind subsequent players.
At the same time, blood stains will appear on the ground where recent players died, as a warning to subsequent players.
Players who play later in the treasure chest room will basically be wary when they see the blood on the ground.
But for new players who are starting to open up wasteland, there is not so much good luck.
Everything they face is unknown.
Of course, these 'old' players will also take the initiative to leave suggestions.
It's just that some of them are true and some are false.
For example, in the treasure chest room, players who have suffered losses before will leave a reminder [Beware of treasure chests]. Players who see this reminder will be wary of the treasure chests inside.
But there are also players who are bad at leaving an ambiguous prompt, such as [There is a big treasure in the treasure chest].
Although advice has a like and dislike function, sometimes it is not very useful.
Regarding this kind of reminder, some players who are impatient and don't think too much will naturally follow the footsteps of their predecessors.
On the other hand, the advice system is also one of the main reasons why many players persist in Dark Souls.
Because from this they can know that they are not the only ones suffering in this world.
This is also a human trait. If you endure hardships by yourself, your ability to bear it will be greatly reduced and you will feel very lonely.
But if you know, there are people suffering with you, and there are people even worse than you.
Then you can persevere.
Of course, in addition to comforting one's own soul, there is no less suffering to be endured.
In the game, you may not be able to defeat the monsters you think you can defeat.
If you think you can't beat the monster, you definitely can't.
In addition, it is the place in the game that makes players feel the most broken.
That is the monster that was finally killed by the front foot. All it takes is to teleport to the campfire or take a rest and it will all be refreshed.
There is also the soul in the body, which is the so-called currency and experience.
Many players feel that the good things in other ARPG games have become a burden in "Dark Soul".
When there is a wave of souls in the body, the number of souls is considerable, but the conditions for upgrading are not met.
At this point it feels like a heavy burden.
Because everything will drop after death, and if you die again midway, it's all over!
After many players suffered painful physical and mental blows in Lothric, they would return to the Fire Sacrifice to admire the figure of the fire-proof girl and dream about her beautiful face behind the metal mask.
Listening to the gentle lines of the fire-proof girl in the game, the motivation to spread fire came instantly.
The only thing that makes players unhappy is that there is a guy named Lao Wang who fights swordsmen next door outside the Fire Sacrifice.
Moreover, there is a discouraged guy squatting beside the stairs in the Fire Sacrifice, spreading negative energy every day.
As a result, some players' emotions of being abused exploded, and when they saw the discouraged brother who was still spreading negative thoughts, he would kill him twice.
If you don’t spread the flames, you won’t spread the flames. What kind of negative thoughts are spread every day!
He can't beat Lao Wang next door who is holding a knife outside. How can you, a discouraged guy, deal with it
After three swords, it turned into a hostile state, and the players discovered that this monster really couldn't be dealt with.
Rolling, drinking element bottles, shield counterattack, this discouraged brother is proficient in them all.
Looking at the confused players, Brother Fengxin over there also showed a ferocious smile: I heard you called me Brother Fengxin, right? Today I will let you know that Brother Cangxin actually has another meaning of analysis!
And once there is hostility, the player does not even have a chance to repent. As long as he appears in the Fire Sacrifice, he will be hunted down.
What? Misunderstanding, you say
Once I thought your hand was slippery, twice I thought you had a weak hand, and I slashed you three times in a row. You told me that I had a misunderstanding
Come! Dance hip-hop with me!
In addition, although the blacksmith and the old woman selling things will not be hostile after being chopped down, they will be refreshed again later.
But the blacksmith uncle directly refused to provide service to the player. After killing the old woman once, he said he would still sell you something, but at this price...
Although you can use your soul to atone for your sins in the sewers of subsequent maps.
But the current players have absolutely no idea.
Of course, even if they knew it, it would be of no use. Not to mention that they couldn't live with it now, the souls that needed atonement were a pain they couldn't mention.
Many players have deleted their files in despair because of this.
If it were from the beginning, it would definitely be a setting to discourage relegation.
But for players who have defeated Ash Judge Guda and come to the Fire Sacrifice, a certain attribute has basically quietly awakened.
Although desperate, it gave them a wonderful feeling.
After all, being able to attack NPCs and trigger subsequent reactions is really rare in other games.
Of course, in addition to players who have awakened a certain attribute, there are also many players who were full of expectations and prepared to spread the fire, and then were educated to quit the game. They vented their anger on the forum community.
"Holy shit, shit, Chen Xu is just taking revenge on the world! The difficulty of the game Dark Souls is so malicious!"
"+1, players who don't like being abused must not buy it. I completely collapsed!"
"I thought it was a lawn mowing game, but it's true! It's just a monster mowing me!"
"Although it's an old joke, I still want to say, 'Soldier of Love' hahahaha..."
Many players who have been abused and quit the game have spoken to warn players who have not yet purchased.
However, some players are refuting these remarks.
The idea of these players is very simple, just like the original "Escape", they hope that more people will fall into the trap and experience the pain they have endured.
Of course, there are also some players who are not simply fooling around and deceiving others.
These players who have developed certain special attributes are really attracted by the art setting, mysterious world view setting, and exciting BOSS battle of "Dark Soul".
"One thing to note is that the Nebula Game Platform label for "Dark Souls" says it is highly difficult. Compared with ordinary ARPG games, it is indeed a little more hard-core, but don't say it in such an exaggerated way, okay?"
"Exactly, when did Mr. Chen say that this is a lawn mowing game? Didn't he say that it mainly depends on the players themselves?"
"+1, action games, I can only say that everyone who understands understands them, and if you don't understand, there is nothing you can do about them."
"I strongly recommend players to come and experience it. The fireproof girl at the Fireproof Sacrifice is so beautiful. I solemnly declare that she is my wife!"
"Brother upstairs, your wife is awesome!"
But for now, players who complain and belittle them account for the greater part.