On the day and the next day when "Dark Souls" was launched.
Players who entered the game during this period mainly focused on how exaggerated the difficulty was and how malicious the settings were.
And these players have also carried out various protests on Chen Xu's official blog and official game platforms.
Although there are some players who speak out for the game, the total number is still too high.
So the ratings also dropped all the way.
But now two days have passed, although there are still many new players on the Internet who have entered the trap during the period and have been persuaded to leave.
Then join this topic to protest and curse in various ways.
But there are more and more players maintaining "Dark Soul", which can be felt most intuitively from the game's ratings.
The player rating, which dropped to 8.3 at the beginning, has now climbed back to 8.5.
The ratings of general games basically fall from high to low, but "Dark Soul" bucks the trend and rises.
This can only show one thing, that is, players who previously left negative reviews have begun to change their reviews.
At the same time, on the game's official forum, many players who have experienced it from the first day to the present have written their own reviews of the game "Dark Soul".
One of the long comments attracted thousands of replies and became a hot post on the forum.
In this post, the player talked about his journey of experiencing the game "Dark Souls".
'At the beginning, like most new players, I was severely beaten by the Crystal Lizard when I entered the game, and was persuaded to quit by Ash Guda. '
'I was extremely angry and gave a 1-point rating on the spot, but now I have changed the rating back to 9 points. I don't know if I will continue to change this score in the future, but as of now, "Dark Soul" has given me Experience, I think it is completely worthy of this score. '
'As Chen Xu said before, this is a unique ARPG game. What is the core of ARPG? The character's stats are improved and better equipment is provided. '
'Dark Souls also has such a setting, but the game Black Souls is different because attributes and equipment are only auxiliary, and the real core is us players ourselves. '
'When I faced Ember Guda for the first time, I was constantly abused. I couldn't even bring out his second form. At that time, I felt like there was no way I could defeat this monster. '
'But after two or three times, I suddenly found that Ashes Guda's health was getting less and less each time. When he was finally defeated by me, the ultimate sense of accomplishment overwhelmed me instantly. I never thought that defeating a Novice Village BOSS would feel so good. '
'Looking back, I found that the so-called Ash Guda was just like that, and my attributes and equipment were still the same as before. I became stronger. This strength does not mean that the numerical value of the character in the game has become stronger, but that Me as a player! '
'This is a feeling that no ARPG has ever given me before. '
'There is also the setting of the mini map. I was very confused when I first discovered that there was no mini map, especially when I reached the high wall of Lothric and encountered the malicious trap layout. '
'But after experiencing the map running and death, I found that I could remember every corner of the high wall of Lothrik clearly. The entire map is connected with each other and has specially provided shortcuts. You can quickly open the shortcuts by moving forward. Arriving at another area, this made me feel the exquisiteness of the maps in the game. Just think about the past ARPG games, how many maps can we remember clearly? '
'Beat yourself and surpass yourself. This is the charm I feel in the game Dark Souls. '
'And if you think about it carefully, the map level settings in "Dark Souls" are not infinitely malicious, because there are campfire points that can be archived in the map, and all we need to do is use limited element bottles Arrive at the new bonfire, and then slowly come to the BOSS's room. '
'I am deeply fascinated by persisting to the next bonfire, defeating the seemingly invincible and powerful BOSS in front of me, and fighting my way out of the siege of monsters. '
'There is no greater sense of accomplishment in this world than surpassing oneself, and Black Soul satisfies this! '
'This may not be a game that everyone can be satisfied with, but it is definitely not a garbage game as everyone says! Finally, I hope that all players can calm down and experience this excellent game! '
After the first batch of players arrived at the High Wall of Lothrik, and some players with talent for action games had almost figured out the relevant settings of "Dark Soul", these players who had fully awakened a certain attribute, It was out of control.
These players who have died countless times in Dark Souls and are still dying have all posted relevant admonishment posts.
There are more and more posts of this type on forums and official blogs.
And they are all very detailed, and everyone praised "Dark Soul" as a flower.
As more and more people talk about what attracted them to Dark Souls, and what’s great about the game.
This has also made many players re-recognize and think about the game "Dark Soul".
After all, the herd mentality can be said to be what most people have.
It’s not that just because someone else says a game is fun, that means they think it’s fun.
But at least it will allow players to understand it more objectively and then make their own voices heard.
This also allows some players who originally wanted to give up to choose to persist.
And after they defeated Ash Guda, they also fully felt the charm from "Dark Soul".
It can be said that "Dark Souls" is a very special game.
Because it can give players a very intuitive feeling that I have slowly become more powerful.
One of the design ideas of "Dark Soul" itself is a level-based advancement game.
The attack methods of the BOSS in the game and the traps hidden in the map are all traceable.
Monsters such as Ash Guda and Da Dao Brother will have a hand raised for the player to react when attacking.
All the monster designs in "Dark Souls" are like this, which is why some people say that "Dark Souls" is a back-end game.
Unlike pure ACT and fighting games, Dark Souls is not that high in player reaction and on-the-spot response.
It's more of a familiarity and understanding of the BOSS's trick mechanism.
After players understand it, defeating the BOSS will not be difficult.
This also allows players to fully feel an obvious progress in the game.
First, I encountered a monster and was constantly being killed instantly. I couldn't even touch it.
But as he died, he found that he could defeat the other party.
This is one of the core joys of Dark Souls.
And after passing the trial of Master Ash Guda, he passed the high wall of Lothrik.
The huge world view of the entire Black Soul world is gradually revealed in front of the players.
The undead dragon on the Fire Dragon Bridge, the fire-prevention girl who made countless players call their wives, and the legendary King of Salaries.
These factors continue to attract players.