Game Making: The Latest Chapter Begins With Healing the Player

Chapter 129: Full of malice

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In fact, if I really want to say it, I have passed through the monsters encountered in the high wall of Lothric, including bosses such as the Egg Tree that fell into the deep pit.

It feels even simpler to fight than mobs like the Black Knight.

Some elite monsters encountered on the road, such as ice knights, black knights, and giant crabs, can be bypassed without fighting.

For ordinary mobs, it is a little more difficult than the previous monsters.

But the coefficient has not increased to a terrifying level.

As long as you understand an attack routine of these monsters, as well as the attack mechanism.

It is not difficult for players to pass.

But the most critical core point is that the price paid before becoming familiar with it is death.

What's more, players often don't only need to face enemies when fighting.

You also have to face the current map terrain and environment.

For example, in the Farang Fortress, should you withstand the beating from the poison pool, or should you yo-yo first.

The traps on the map are combined with monsters. This combination can only make countless players cry.

Many players even feel that facing the Dung Treasure and Shampoo Brother in the Farang Fortress is more difficult than fighting the BOSS.

However, the players who played here at this time, apart from complaining that the map design was too underworld, did not target "Dark Soul".

Because after experiencing the previous levels, they already have a clear understanding of what kind of game "Dark Souls" is.

At the same time, they also felt its unique charm during this period, and players focused more on Chen Xu.

After all, this is the real mastermind.

'I vomited, what kind of person can design a map like Fran Fortress? '

'Look at my expression pack, this is the kind of person you are! '

'One thing to say, Mr. Chen's design is really too hellish! '

'Haha, I already knew Mr. Chen's virtues when we were filming "Escape", and sure enough, it has been exposed now! What a warrior of love, he is obviously a sinister warrior! '

'well said! But brother upstairs, let me see your certified Nebula gaming platform account. Why did you buy every game by Chen Xu? And the play time of "Magic Mirror", you actually played 420.1 hours? Have you been using this for the past year? '

'Ahem! There are few resources and I am not sensible when I am young. '

Because of the map of Fortress of France, countless players became active in the forum community.

However, what surprised many people was that at this juncture, Chen Xu actually reposted the official blog of a player complaining that the Fortress of France was too difficult, and then left a message below.

The content of the official blog is very simple: the map of Fortress Française is indeed more difficult, and it is among the top maps.

After seeing this reply from Chen Xu, countless players were immediately speechless.

Fortunately, you still know that the design of this map is full of malicious intent!

But after the simple complaints, many players have some expectations.

Since the malice of Fortress Fran is at the top, then if you insist on gritting your teeth and getting through it, things will be better in the future, right

Of course, some players feel that things may not be that simple.

So after struggling through the scene map of Fortress of France, they quickly understood it as the content progressed.

Yes, Fran Fortress is indeed one of the top malicious scene maps.

But this does not mean that the subsequent maps must be weaker than it!

After defeating Fran Street Dance... No, it should be Fran Undead Team who opened the entrance to the underground cemetery.

In the underground cemetery, players can fully appreciate what 'love' is.

Not to mention the handsome skeleton holding a big knife and the large group of skeletons.

The mechanism in this scene can be said to have confused countless players.

While walking, a row of crossbow arrows were shot out of the wall for no apparent reason, blasting the players.

As you walk, a huge skull ball falls from the sky behind you and smashes you away.

All kinds of bottles and cans are placed there. If you have ADHD, you will just roll around in them. Then the strange mist that appears inside will make you learn how to write "you are dead" again.

Some players who are more talented and are still liver emperors will face greater mental shock when they come to the underground prison and the crime capital.

In addition to various insidious and malicious traps, the monsters and scenes here directly make some timid players tremble, as if they have found the experience of "Escape".

The big-headed baby screams, the maggot man and the human cage tell you what spiritual pollution is, and the corpse will scream when picking things up on the ground.

The items dropped by a group of rats and giants after killing them may even be pieces of shit.

There are also seven jailers holding red soldering irons, forming a seven-soldier slaughter formation, allowing players to understand what it means to be a stock roasting expert.

Many players did not flinch when they first faced Ash Guda. They gritted their teeth and persevered at the high wall of Lothric, motivated themselves in the undead settlement, and finally completed their transformation in Farran Fortress.

But when they got here, they immediately gave up and expressed that they wanted to keep company with Brother Cangxin.

Whoever likes to spread this fire should spread it!

Compared with ordinary players, if they don’t want to play, they just stop playing.

Anchors on major platforms are in pain yet happy.

If it's painful, it's because the game is full of malice, and coupled with the extremely high difficulty level, it's simply unbelievable.

If it's happy, it means players like to watch it.

In particular, some players who have been persuaded to quit like to watch the anchor play, and they have a feeling of empathy.

When the anchor dies, it would be so happy to be able to post a few barrages to make people angry.

The popularity of live broadcasts and video platforms has also stimulated the sales and popularity of games to rise.

It has brought batches of new players to it. After all, everyone knows that playing and watching are two different concepts.

After many players have seen some anchors being abused and going insane, they have a feeling that I definitely wouldn't feel like this.

Then after purchasing the game, I discovered that this was not the case at all.

And these players deal with the game differently.

Some simply chose a refund.

Some choose to buy but not play.

Some players choose to continue to persevere, and awaken a special physique from it, feeling the unique texture and charm of the Soul series.

While everyone was suffering, Chen Xu in the office of Nebula Games smiled broadly as he watched the points increase.

For "Dark Souls", the emotional harvest is simply unstoppable!

At the beginning, many players contributed resentment points.

And later, after defeating powerful enemies and harvesting better weapons, it brings another kind of joy.

This is also the characteristic of "Dark Souls". It is not a game purely designed to torture people.

In addition to the resentment of collapse, players can gain a lot of enjoyment after truly immersing themselves in the game and adapting to it.

The joy of becoming stronger, the joy of seeing through the producer's insidious traps, and the joy of discovering new routines.

It can be said that "Dark Soul" is definitely a master-level emotional harvester.

"The resentment is overflowing!"

Looking at the golden props drawn previously in the backpack, the one with the least amount of resentment among the four different progress bars was already full.

Obviously if it can be expressed vividly, it should already be the overflowing kind.

The words that are happy are just a little bit off, and the words that are angry and sad are the second best.

Still about a sixth or so short.

However, judging from the progress of the observation, it is almost just a matter of time.

Chen Xuzheng was leaning on the chair in the office and watching happily. At this time, there was a knock on the door and the voice of his assistant Lin Rou came.