Game Making: The Latest Chapter Begins With Healing the Player

Chapter 138: Feedback for random patterns

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Regarding the new random mode, there were quickly a lot of topics in the major "Dark Soul"-related forum communities.

"This mode is simply too unfriendly to African chiefs! I have a friend, and the things he pulls out are either souls that are about to dissipate or pieces of shit, and the weapons are all whips!"

"Why is there a whip weapon in this game!?"

"I have an uncertain guess. The friend you are talking about is probably not you, right?"

"Let me tell you something, the first boss at the beginning is the dancer from Lenglie Valley. I vomited!"

"What do you mean? On the road to the Ashes Cemetery, I didn't leave any of the Black Knights, Crow People, and Snake People behind!"

Facing the new random mode, it can be said that many players who have lost interest in "Dark Soul" have the urge to open the game again.

Although in terms of balance in random mode, luck sometimes even outweighs strength.

For example, there are some Destined European Emperors with the same destiny as Liu Xiu. They can often pick up various powerful and top-grade weapons and the soul of King Xin at the beginning, thus raising the game experience to the simple difficulty of mowing grass.

And some unlucky ones with the life of a chief may face the embarrassing situation of finding a prop after going through all kinds of troubles, and then finding it is a piece of shit after picking it up, thus elevating the game experience to that of "cutting grass" but the object is different. Different hell levels of difficulty.

This mode has also allowed many players to awaken to a new attribute after diluting their attributes, and that is obsessive-compulsive disorder!

In the original version, there were many players who didn't even look at these collectible props.

Because there is a high probability that it may be some kind of soul, or it may be a weapon prop that they feel is useless. It does not provide much help to the game experience. It feels like it is purely something to satisfy the player's collecting habit.

But it's different in random mode. Maybe the prop you missed is the soul of an unknown king, or a black knight shield.

So naturally, for players, not a single prop can be missed.

What if the next prop is a super awesome one?

In addition, there is another point, which is also the biggest temptation of random gameplay.

Players never know whether the next item they open will be a piece of shit or a treasure.

The thrill of drawing a prize can be said to be quite tempting.

Combining these attributes, some ordinary players who originally cleared the game for a week and then watched a wave of soul experts' analysis of the background and plot of "Dark Soul" on the video platform.

At this time, I reopened "Dark Soul" and began another journey of spreading the fire.

After all, the original multi-games of "Dark Souls" were mostly just repeated play. Although in the case of multi-games, monsters and bosses will be strengthened, and some props will only appear in multi-games.

But for some ordinary players, it is obviously not enough for them to play repeatedly.

The random mode is different.

The entertainment is even stronger, and every time you restart the game, it is equivalent to a new journey.

Players can never guess what kind of props they will pick up later, and what kind of bosses and monsters they will encounter.

After the random mode was opened, the popularity of "Dark Soul" not only picked up, but also saw a small increase in sales.

Because from the displays of major live broadcast platforms and video platforms, the entertainment viewing in random mode is very attractive.

Of course, when these players who are attracted by the random mode actually embark on the road of spreading fire, whether they can awaken their special physiques and stay in the world of black souls depends on their endurance.

For players, the original content of "Dark Soul" is enough for them to play for a period of time, and the emergence of this random mode allows them to give a few more livers.

But other than these.

For players, there is another issue that concerns them.

That is when Chen Xu plans to develop the sequel to "Dark Souls".

… … …

In the office of Nebula Games.

After completing the development of "Dark Souls", the new mode has also been launched.

At present, the entire team is relatively relaxed.

In addition to being responsible for the customer service of the Nebula game platform, the operations department of the forum community, and the review department of the creative workshop.

In the game department, the busier departments are the three departments that need to continue to operate: "Three Kingdoms", "Jelly Bean Man" and "Naughty Kitchen".

Unlike single-player games like "Dark Souls", these three games are based on multiplayer mode.

Therefore, continuous operations are required.

Except for the user stickiness of "Three Kingdoms" which remains very high, although the other two games are not as good as their peak, there are still many players who have been active.

Of course, Chen Xu wouldn't let it go, but he didn't focus his energy on it.

Stretching, Chen Xu looked at some information collected for him by his assistant Lin Rou.

Because he mainly focuses on game development, sometimes he does not pay attention to some important information in the game industry at the first time.

Lin Rou's words were to collect all kinds of important information for him.

After a quick glance, there is no big news recently.

The main focus of the gaming industry is on the two new VR games from Tenghua and NetDragon.

However, when Lin Rou was asked to collect information about AI technology companies, Chen Xu took a second look.

If we talk about top AI companies, it goes without saying that when it comes to face and iris recognition, medical, security, and military applications are too big, and this area is obviously not the type that Chen Xu pays attention to.

Moreover, large AI companies basically do not all use money tactics, that is, buy, buy, buy.

Then build your own massive data moat.

As for general AI companies, they are not that big at all.

By checking the information collected by Lin Rou, Chen Xu also noticed that several AI technology companies met the prerequisites for the use of prop cards.

Taking out the information files of these companies individually and placing them in the folder next to them, Chen Xu stretched and stood up and walked out of the office.

It happened to be lunch break at noon. In the entertainment area, a group of employees including Yang Xin, Ruan Ningxue and Qin Yi were leaning on recliners and taking a nap with headphones, while others were playing games together.

At present, the size of Nebula Games has reached 85 employees, including the sweepers.

It doesn’t count for a medium-sized game company, but it doesn’t count for a small factory either.

Chen Xu was also walking this way, and some employees greeted him when they saw him.

On the only sofa side, Yang Xin and Ruan Ningxue connected the controllers and experienced the new mode of "Dark Soul" through the big screen.

"You are so unlucky in elementary school! What a piece of junk like the Irushil straight sword! Let me draw you a dragon-hunting ax later!" Yang Xin looked at what Ruan Ningxue had fired and complained.

"Is this your luck, Sister Xin? Flame pot?" Ruan Ningxue returned the favor.

"You guys are so lucky!" Chen Xu opened a can of Coke he had taken from the freezer.

"Mr. Chen, why don't you try it?" Ruan Ningxue said and handed the handle to Chen Xu.

"I'll forget it, you guys can play." Chen Xu waved his hand, mainly because he didn't have much confidence in his luck. After all, he always relied on quantity to win in this lottery system. So far, he has won two special props. , I still don’t know how many knives were used.

Ruan Ningxue continued the game, and Yang Xin next to her thought of something and said: "By the way, Mr. Chen, when will we develop the sequel to "Dark Soul"! I see many players in the forum community and the official blog are urging ah!"

Qin Yi, who had just arrived here, heard this and immediately took over the conversation and asked: "Yes, Mr. Chen, when will we develop a sequel? Judging from the current story and world view, the sequel should tell the previous story, right? ? Then it feels like a prequel would be more suitable!"

Other employees who heard the commotion also raised their ears and looked at Chen Xu expectantly.

They know better than ordinary players whether there will be a sequel or not.

Because during the game production process, there are deliberate digging holes, obviously to prepare for the sequel.

The only thing that feels the same as the players is that they also particularly want to know the complete world view and plot story of "Dark Souls".

Looking at everyone with expectant faces, Chen Xu shook his head: "You're right, it is indeed a prequel. But there are no plans for this yet, and "Dark Soul" has only been online for less than two months. It is too early to talk about a sequel now. .”

"At least wait for the players to calm down. Of course, if you don't have any objections, I can now create a folder called "Dark Souls: Pre-Sequel". In addition, if nothing unexpected happens next, the company will have another big move."

"Big move!?" After hearing Chen Xu's words, everyone became more and more curious.

"You will know then." Chen Xu smiled without answering, then stood up and returned to the office.