"Mirror" is a hit, there is no doubt about it.
Of course, it is naturally impossible for it to become a phenomenon or a AAA masterpiece.
But judging from the current trend shown by "Magic Mirror", it is very likely to affect games in this category.
Or even the evolution of this particular type of game.
Including in the previous life, it actually led the trend of gentleman's games after the launch of "Magic Mirror".
During this period, almost all of the various gentleman games adopted the dual mode of Xiaoxiaole + Galgame.
Of course, the quality is also uneven, with some being excellent and others fishing in troubled waters.
Players, including those in the gaming industry, have always had the impression that 18R games are of low quality.
Apart from the special elements, there is nothing to brag about.
But "Mirror" is different.
The gameplay of Xiaoxiaole is not the first of its kind in "Magic Mirror", but there is a corresponding combat development system in "Magic Mirror".
Fight, then harvest gold coins to buy different skills and props.
In addition, the game's dubbing and illustrations are even a bit touching, and the thought-provoking plot makes people surprised that this is actually an 18R game!
Moreover, the score of this game has remained around 9.2 points.
Although the ratings began to fluctuate a bit as sales increased, they remained very stable.
This shows the popularity of this game.
In addition, as a game with only a few characters, the process is not very long.
If you are willing to pick up the wool and play with it, and then refund the money during the refund period, you can still do it.
But "Magic Mirror" players rarely get refunds.
Of course, this is also related to the fact that the price of "Magic Mirror" is only 10 yuan.
So no matter what, "Mirror" is indeed a hit.
Although due to the special features of the game, it is basically impossible for mainstream media and channels to report it.
But in the gentleman's game circle, "Magic Mirror" is undoubtedly the most dazzling star at the moment.
Including in the circle of gentleman game players, many people call it an epoch-making gentleman game.
Compared with other shoddy gentleman's games, there is no doubt that "Magic Mirror" is the brightest star.
Also in the gentleman's game industry, "Magic Mirror" has also allowed many gentleman game designers to see new directions.
It turns out that a gentleman's game can actually do this, and a game of this type can actually generate such terrifying sales.
The emergence of "Magic Mirror" is like a shining beacon of knowledge appearing on the dark sea for the gentleman's game world.
Good money drives out bad money, and obviously "The Magic Mirror" is that good coin.
The powerful fighting power of the gentlemen is directly reflected in "Magic Mirror".
Its sales are growing day by day.
Sales volume was 70,000 in the first week, and cumulative sales were 160,000 in the second week.
As of two weeks after the game was launched, according to third-party sales data, "Magic Mirror" has sold 230,000 units.
For a gentleman's game, that's incredible.
Even for some high-quality independent games, the sales are already very impressive.
Such a sales volume has also attracted the attention of many independent game producers in the game industry.
After all, it is really amazing, even though the sales trend has turned from rising to falling.
But this is just a normal market law.
After all, "Magic Mirror" is a rather special game, which means it can only be spread among a small group of players.
… … …
Compared with the performance of "Magic Mirror", the industry was surprised.
Chen Xu himself also analyzed the reasons why "Magic Mirror" has such outstanding performance.
As a game producer, Chen Xu would naturally not think that a work that was successful in his previous life would be successful if he made it again.
In fact, many games, including those from previous generations, have limitations in their ability to become popular.
For example, if he made the "Legend" from his previous life, there would only be one ending in Chen Xu's opinion.
That is to say, it is impossible to die. First of all, the picture art has no advantages, the gameplay content has no advantages, and the world view and plot are nothing.
This is a game where the characteristics of the era are obviously greater than the quality of the game.
Taking "Magic Mirror" as an example, Chen Xu believes that the main reason for its success is differentiation.
As an 18R game, it brings an experience like a galgame and match-3 game.
As a pure match-3 game and galgame, its content is obviously not enough, but it is an LSP game that appears in front of players.
It is these two differences that make "Magic Mirror" successful.
Just like players like to engage in LPS content in normal games and construction in LPS games.
Looking at the sales statistics, Chen Xu knew that he had made the right choice. Not to mention fame and fortune, the name was after all, 18R Game.
More news is spread in the industry, and for most ordinary players, a 10-yuan 18R game, except for LSPs, probably few players will notice it.
In the future, Chen Xu has no intention of continuing to play this type of game. It is mainly used for the initial accumulation of starting funds.
The most critical point is profit.
The price is 10 yuan, and nearly 230,000 copies have been sold so far.
Putting aside taxes and commissions for the platform, the revenue of this game in the first month was almost 1.5 million.
Chen Xu touched his chin and nodded lightly.
With the initial funds in hand, including the title of game designer, he received an official notice at the end of the first week of the launch of "Magic Mirror" and went to the game department in Magic City to register.
As for the emotional points on the system side, Chen Xu was not particularly satisfied.
So far, I have only accumulated a total of 7 consecutive draws, which is more than 700,000 points.
But if you think about it carefully, it’s not surprising. The player’s true emotional high point is probably only those one or two minutes.
It might even last for tens of seconds. Anyway, Chen Xu estimated that the highest one would not last more than five minutes.
In this case... forget it, I understand.
Looking at the backend statistics of the official game store, Chen Xu was also leaning on the sofa at home, thinking about the next direction.
In Chen Xu's plan, the next plan is still to focus on selling single machines.
On the one hand, it is for the sake of reputation, and on the other hand, it is to continue to develop itself.
As for why you don’t choose krypton gold games, the reason is also very simple.
It’s not that I’m afraid of losing reputation. In fact, if I really wanted to do it, there were many krypton gold mobile games with relatively good reputations in my previous life.
But after thinking carefully, Chen Xu gave up.
The main reason is that it is not suitable at the moment, and the game environment in the parallel world is also different from the previous life.
In the previous life, mobile games basically accounted for the majority, and free games + in-app purchases were the mainstream.
But in the parallel world, buyout paid games occupy a large part.
In addition, even krypton gold mobile games have great limitations.
Taking the card game as an example, it also experienced several typical periods of development in its previous life.
First, "I Am MT", "Big Boss" and "Million King Arthur" made card games famous, and then "Legend of Dota" revolutionized card games and entered the era of action cards.
Subsequently, "King of Fighters 98 Ultimate Battle OL" helped SNK, which was on the verge of death at the time, turn a profit. The annual financial report increased six times, and a wave of IP cards emerged on the side.
At the same time, at this stage, card games entered into diversification.
Later, Shao San, which took the traditional numerical route, the high-quality Onmyoji, and the IP-based FGO, etc., are all typical examples.
In this world, Chen Xu also carefully studied the current mobile card games.
At present, the development is between high-quality products and IP-based products.
A stable industrial scale chain has been formed.
For the current Nebula Games, it is better to enter this field than to develop new games by itself.
There are still two reasons, no money and no channels.
The game can be developed, but if there is not enough promotion funds.
We cannot let the game become an instant hit when it is launched, otherwise it will become a wedding dress for other game manufacturers.
After all, card games are completely different from other games.
Because its gameplay and numerical stimulation mode are completely replicable.
If the concept of so-called mobile games similar to card games in the parallel world is not mature at all, then this is good news for Chen Xu.
but now? There is too much uncertainty.