There are various comments, including level design of the game, plot understanding of the game, and simple jokes and actual experiences outside the game.
But I have to say that the game "Two People" brings an unforgettable experience to all players.
Although there are some parts that make players sad in this process.
But the game process is very exciting and exciting, just like an animated movie.
The final ending can be regarded as an expected happy ending, which also makes many players very satisfied.
On the fourth day after the game was launched, reviews from major media outlets also came out one after another.
Many game media also had tears in their eyes.
After all, with the recent game shortage, there really aren’t many news reports that can attract players’ attention.
And many game media still remember how embarrassing it was when they reviewed "Dark Soul".
Because Nebula Games will not work with some game manufacturers to prepare a media evaluation version of the game in advance, allowing them to conduct early evaluation, so that the game can be reviewed before the game is released, or on the day of release.
Therefore, the media can only experience it for the first time like players, and then publish corresponding evaluation articles.
But for these game media, playing games is different from ordinary players.
Ordinary players can just play. As media, when they review the game, they have to pay attention to the various contents of the game and then think through the contents.
This is obviously a large amount of work. The period when "Dark Soul" was launched was the darkest moment for domestic game media.
The ultra-high difficulty, fragmented narrative, and even side missions will most likely be missed if you don’t read the walkthrough when you play it for the first time.
This directly led to the domestic launch of "Dark Soul" for more than half a month, and there were no reviews from some authoritative game media.
But when they finally finished "Dark Souls" and figured out all the deep content in it.
An even more embarrassing situation has arisen, that is, the reputation of "Dark Soul" has completely changed from mixed reviews to rave reviews.
For players, they all understand the characteristics of the game "Dark Souls".
The so-called media reviews are mainly used as a reference for some players who do not understand the type and characteristics of the game.
But players all know that the role of this evaluation is naturally not that important.
In addition to players who like this game or want to use ratings to hack a game, ordinary casual players use ratings as a reference for whether to buy a game.
Therefore, "Dark Soul" at that time was deeply remembered by many game media.
But it’s different now!
Now, even though they, the game media, have not received an advance media review version of "Two People".
As a result, the review of this game did not come out on the same day.
But at least it has caught up with the peak popularity of "Two Players", and also because of the characteristics of the two-player threshold, quite a few players were in a wait-and-see state before.
This time their review can be said to have come out at the right time!
They grasped this heat!
Among the ratings from many domestic media, the lowest rating was 9 points.
Among them, Game Space, which has interviewed Chen Xu before, directly gave it a perfect score of 10 points.
In the review, Game Time commented on "Two People":
'There is no doubt that "Two Players" is definitely the best two-player cooperative game in recent years, it is the only one! From the moment they plunge into this wonderful world, players are bombarded with senses from all aspects all the time, enjoying this delicacy carefully prepared with creativity and imagination. '
'You have been constantly switching gameplay and scenes for more than ten hours. One second you may be riding the rails and galloping among the stars, and the next second you are driving a warship to bombard a huge mountain-like octopus in the world of building blocks. You will never be able to Anticipate what kind of novel gameplay is waiting for you behind the corner ahead. '
'And this gameplay mechanism that is enough to play a major role in other games may just be an appetizer dessert, and will never appear again in the following journey. This unpredictable sense of surprise and dream-like scenes make the entire game process a A winding roller coaster ride. '
'Without a doubt, this is a magnificent co-op adventure game that paves the way for great gameplay creativity! It's beautiful, fast-paced, and creative, with gameplay and experimentation paying off at every turn. '
'And putting the focus back on the plot of the game, "Two People" is equally excellent. It perfectly combines gameplay and plot. '
'The plot of the game is about eternal thinking about love, marriage and family: when marriage is consumed by life, can the warmth of family awaken love? '
'The game revolves around three points: [Facing the daily necessities of life, will both parties give each other enough time to get along? ], [Besides love, what else could keep them together? ], [If life destroys our love, what is the meaning of life?]'
'And through the levels and plot in the game, players also got the answers to these three questions during the game, and finally sublimated the theme of the game. '
'In a family, children are like a rope connecting husband and wife; of course, children are never a shackles to parents, but they should at least be the last fuse. '
'It's a little cruel, but very sincere. It's also a story with a somewhat heavy reality theme. The game uses a tricky worldview to look at the world from another perspective through the adventures of a fantasy villain. '
With the release of reviews from major media, the popularity of "Two People" has no intention of cooling down.
Including sales, it has also been rising steadily, reaching 1.55 million units in two weeks.
This sales figure also surprised Chen Xu a little.
After all, two-player games, especially games that force two-player cooperation, are actually very picky.
Not all players are in pairs, and "Two Players" itself adopts an invitation system. One player who owns the game can invite another player.
But in the end, such sales were achieved, which can be said to have exceeded Chen Xu's expectations.
However, Chen Xu briefly summarized the launch situation of "Two People" and had a rough idea in mind.
The explosive sales of "Two People" are mainly due to three factors.
The first factor is naturally the quality of the game itself.
The second factor is the lack of this type. For many players, two-player cooperative games are not that special. However, a cooperative game with rich content and large scale like "Two Players" is the first of its kind.
As for the third factor, it is naturally the game shortage. Although various game manufacturers will launch games after the year, they are basically not playable.
And games that make players look forward to them all fall into the trap category.
Under such circumstances, the emergence of "Two Players" naturally attracted players who were in a game shortage.