The high ratings from the media and players, the discussions on the game in various game communities and forums, and the hot posts to recruit friends have all made the popularity of "Two People Go" continue to rise.
It's not just players who are paying attention, many designers in the game industry are also paying attention to "Twins" and studying the success of the game.
Although the content of "Two Players" is quite rich, the main level has more than ten hours of gameplay.
From the shack in the first level to the gramophone in the last level, it spans multiple scenes.
But its essence is still a middle-weight game.
For some independent game designers, the size of "Two People" is obviously too big for them.
But for some second- and third-tier game manufacturers, the size of "Two Players" is definitely something they can afford.
And compared with the first- and second-tier game manufacturers, more games such as FPS and ARPG are used as entry points.
Regardless of whether it is a game manufacturer with a lot of money or strength, they will basically choose some relatively unpopular game types and themes.
"Two People" is obviously a very good target.
There are relatively few two-player cooperative games on the market, and the success of "Two Players" has also stimulated players' enthusiasm for this type of game.
Naturally, there is a market.
So what is the success of "Two People"
Can its success be replicated
Can we learn from it
This has become the core focus of many game manufacturers and designers.
The level design, values, guidance, screen art, music, and some details of "Two People".
They have all been taken out and studied repeatedly, and it has become a benchmark for two-player cooperative games.
But for Chen Xu, the game "Two People" has come to an end.
And this game is different from previous games such as "Jelly Bean Man" and "Naughty Kitchen".
This game is not suitable for a workshop launch.
Because this game is too complicated, the art style of the scene theme, the design of the levels, and the functions of special props are all coordinated with the plot and theme of the game.
Any changes to any of these links will cause damage to the entire game experience.
Therefore, although "Two People" is a level design game, it is completely unsuitable for launching a creative workshop.
And Chen Xu is basically satisfied that the game "Two People" can achieve such results.
After all, the original intention of launching this game was to let players feel the happiness from this game.
Looking at it now, it can be said to be very perfect.
In the office of Nebula Games, Chen Xu was leaning on the massage chair with his mobile phone in his hand, browsing his official blog and corresponding community forums.
Chen Xu's official blog is full of messages from players who have experienced "Two People".
There are some similarities among them, and they are basically all compliments.
But what makes Chen Xu happier is that the players finally get to know him again!
To describe it in one sentence, it is that the 'love warrior' is well-deserved.
While Chen Xu was scrolling through his cell phone, there was a knock on the office door. After getting the answer, Lin Rou came in and informed Chen Xu: "Mr. Chen, the reporter from Game Time over there has arrived."
"Okay, I'll go right away." Chen Xu nodded.
After the popularity of "Two People" exploded, Game Time also contacted Nebula Games to see if they could do an exclusive interview with Chen Xu on gaming topics.
After all, the main hot topics recently are all around "Two People", and Game Time also wants to make some news.
As for Chen Xu, Nebula Games and the media company Game Space also had some close cooperation last year.
Secondly, Chen Xu had been interviewed by this media before, and the content of the subsequent reports did not make Chen Xu feel inappropriate, so this time Chen Xu also agreed to the interview after learning about it.
In the waiting room, Chen Xu opened the door and went in.
The three Game Time staff sitting on the sofa over there all stood up. The reporter Chen Xu standing in the middle was still a little impressed.
"It seems that the interview I had with Game Time last year was also...?" Chen Xu said as he saw Wu Tian's name written on the work badge on the other person's chest.
"Yes, Mr. Chen has a good memory!" Wu Tian smiled on his face, but the scene from this time last year appeared in his mind.
He was too immature at the beginning. After completing the entire interview, he unknowingly turned into a stenographer and was directly fooled into lameness.
He absolutely cannot make that mistake this year.
Looking at Chen Xu in front of him, Wu Tian thought to himself with a smile on his face.
Deciding not to make any more mistakes, he took the lead this time: "Mr. Chen, thank you for taking time out of your busy schedule. Shall we start now?"
"No problem, let's get straight to the point. Here are Xiao Lin's bottles of Coke." Chen Xu nodded and sat on the sofa, turning to Lin Rou and said.
Lin Rou next to her responded and took out a few bottles of Coke from the freezer and distributed them to everyone.
"Thank you..." Taking the iced Coke from Lin Rou, Wu Tian subconsciously thanked her.
But then he was stunned for a moment, this scene seemed a bit familiar.
But Wu Tian, who had already made changes, learned more this time. As the interviewer, he directly spoke first: "Mr. Chen, the "Dark Soul" you developed last year has had a profound impact on a global scale. And it won last year’s Best Role-Playing Game award in one fell swoop.”
"At the same time, on the Internet, the plot of "Dark Soul" has also aroused heated discussions among players. Many players believe that your next work may be the sequel to "Dark Soul" and will completely tell the story of "Dark Soul". "Soul" story, but why did you bring a unique work like "Two People" this year?"
Chen Xu smiled and nodded: "It's mainly a gift to the players. Before this, especially after "Dark Soul" was launched, I found that many players had a little misunderstanding about me. They thought that I particularly like to watch players being abused. Especially after the annual game event, many players also misinterpreted my thank you speech at that time, which actually hurt me quite a bit."
"After all, I have always thought from the perspective of players, including arpg, rpg, action adventure and casual simulation. I am not the kind of designer who will continue to work in the same type of field. I I prefer to challenge various types of games.”
“Of course, one thing will never change, and it is also my original intention of making games, that is, every game is pregnant with my love for players, and I have always been committed to bringing players games that can warm and heal their hearts. "
"Many players of "Dark Souls" are known for their high difficulty, but if they actually study the game carefully, they will find that the difficulty of "Dark Souls" is not so high that it prohibits everyone. Even after understanding "Dark Souls" With the level design, boss design and combat mechanism of "Soul", this game will become very simple."
"The key is whether players can find the method in the game. Players will naturally find it very difficult when they can't find the trick, but after finding the trick, most people can pass the level relatively smoothly, just like "Two People", Players have a tacit understanding and solve the puzzles, and they will naturally pass the level naturally, and the same is true for "Dark Souls"."
"It's just that Dark Souls was a manifestation of invisibility, but in Two Together I brought it to the surface."
Wu Tian nodded as he listened to Chen Xu's explanation. There seemed to be something wrong, but he couldn't tell.
Because these are all facts!
"Mr. Chen, can you ask me about something that players are more concerned about? Will there be a sequel to "Dark Soul"?" Wu Tian decided to change the topic. He was afraid that he would fall into another trap while chatting. Go in.
"Of course, this is already in our development plan. The sequel to "Dark Souls" will show the story of the prequel, but it may take some time before it is actually available to players, but at the gameplay exhibition in May Players can look forward to it," Chen Xu said with a smile.
Although compared with last year, not even a folder was created this time, but can the game producer's painting be called painting? This is called preheating.
But Wu Tian obviously didn't know. At this time, he had even imagined the trial of the "Dark Soul" prequel at the gameplay exhibition more than a month later.
Wu Tian looked excited: "Mr. Chen, how difficult is the prequel to "Dark Souls"?"
Chen Xu smiled: "I have said this before. In every game, I want to bring happiness to the players and a heart-warming experience to the players. And I will not go out when making games. The question of whether it is difficult to think about is more about whether it is reasonable.”
"As for what I can reveal, I can only say that this is a new and crazy adventure. Players can experience greater surprises than before. At the same time, I believe it will surpass the previous game in terms of artistry and gameplay."
Sitting on the sofa, Chen Xu and Wu Tian chatted about many related topics. In addition to "Dark Soul", there were also some other content that players were more concerned about.
For example, the performance of some Nebula Games games overseas and so on.
But for Wu Tian, the content of today’s interview was simply explosive!
Especially when he thought about the news about the previous game of "Dark Soul", this made him even more excited. After all, he himself is also an obsessed firebender!
Under the glances of many Nebula employees, Wu Tian left the Nebula Games office building with a bright smile.
The next day, on the homepage of Game Space, an interview article in bold and red font was released: 'This is Mr. Chen's original intention'