Game Making: The Latest Chapter Begins With Healing the Player

Chapter 157: Players, I wish you good luck

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Seeing everyone's hesitant expressions, Chen Xu could probably guess what they were thinking and explained with a smile.

"Don't worry, it's not what you think."

"It is not that the bonfire in the game cannot be completely transmitted. As the plot progresses, after the player successfully rings the bell after passing through the Undead Town, Sick Village and other scenes, he can then go to the Royal City and obtain the name of the 'King Weapon' ' props, then you can start teleportation."

"In addition, in the game, players can upgrade directly at the campfire."

Listening to Chen Xu's words, everyone was also stunned.

"So the fire prevention girl's function is placed on the bonfire, and the teleportation function is placed on a prop in the game." Qin Yi quickly understood the design of the bonfire in the game.

"That's right." Chen Xu nodded: "This is also to let players feel the exquisite design of the map in the game."

So there is still a teleportation function, but it is set on a prop.

This main design is mainly to reflect the exquisiteness of the map in the game.

Various interconnected map scenes, through elevators and shortcuts, players can travel in a very short time.

Travel from one area to another.

If we can say that the pinnacle of map design in the Soul series is undoubtedly Soul One’s map scene design.

And if you add the teleportation function of each scene in the game.

Then this exquisite map design experience will be greatly compromised.

After telling the prequel subtitled The Age of First Fire, Chen Xu retained Ruan Ningxue, Yang Xin, the art team, and the level designers from Qin Yi.

Next, he would like to talk to everyone about the game's map and various level designs.

Compared with the previous Souls, there are many aspects in the prequel that still need to be carefully designed.

"It's just a trap design, don't take it superficially. We all had experience with this before when we were developing "Dark Soul". For example, there are two enemies in front of this one."

"Normally, when players enter this place, there is a dead center of the perspective, so players who are not alert may be suddenly attacked. This kind of corner kill has been used before, and it is a basic entry trap."

"But in the prequel, we can't be so low-level. We must bring new surprises to the players, so we need a reverse thinking. Don't hide it or even make it obvious."

"We need to let players discover this trap on the surface, but in fact there is another trap hidden behind this trap. Just like a layer cake, the outside is specifically for players to discover, but on the treetops and in the corners There is an enemy hidden inside, this is the real foreshadowing."

"And another advantage of doing this is that it gives players the illusion that I died here just because I was careless."

"So players will become more careful after death, and use subtle and skillful guidance to let players enter deeper traps little by little, giving them a new challenge to gain a sense of accomplishment."

Chen Xu sat in front of the computer and simply constructed a rough scene so that everyone could understand what he wanted to express.

Qin Yi and others swallowed silently, and combined with the setting that campfires cannot be teleported, this trap, this level design, this is not a human being!

Just by thinking about it in his mind and combining it with previous players' experiences in the world of black souls, he could already feel the deep malice.

"So it's just boiling frogs in warm water, and by the way, it makes players feel like they've been sold and still counting money?" Yang Xin nodded thoughtfully.

Chen Xu didn't say anything, just glanced at her.

Why do you say this so harshly

Although it is indeed quite vivid.

"The main purpose is to add more gameplay to players, so that players can feel surprises."

What is gameplay

Isn't the gameplay of "Dark Souls" all about the unexpected level design, highly tense boss battles and ubiquitous death traps

Wouldn't it be a shame to the players if these gameplay features were cut

In order to allow players to experience the fun of the game.

Everything is for the players, this is not just what he says, but what he puts into action.

This is the character a gamer should have!

After listening to Chen Xu's words, Qin Yi pursed his lips and said nothing.

If you are surprised, this is indeed quite shocking.

But if you are happy... In short, players wish you good luck.

I can only silently feel sorry for you.

After all, what will such a game look like when it is developed? Qin Yi said that he is a little scared just thinking about it.

… … … …

After the meeting, the prequel to "Dark Souls" has entered development status.

However, the main work at present is still the production of art materials.

Because in this work, the action material has not changed much.

But almost all the maps in the game have to be replaced.

Even the original Imperial City, Franchise Pit, and Royal Garden cannot use the previous materials.

After all, in terms of time span, one is the end of the Age of Fire, and the other is not long after the spread of fire began.

It needs to reflect a sense of the ever-changing sea, so that players can feel the time and years.

In addition to the other main work, that is the promotional CG of "Dark Souls: Age of First Fire".

Chen Xu has already provided the relevant storyboard scripts to Yang Xin and Ruan Ningxue.

All that's left is to create CG.

The target is still the same company that made the opening credits of "Dark Souls".

The previous cooperation was quite pleasant, and the other party's strength was also top-notch in the industry.

There is currently no content in "Dark Souls: Age of First Fire" that Chen Xu needs to constantly monitor. In addition, Zhang Yida will make corresponding arrangements for this year's gameplay exhibition.

As for preparing a brand new game like last year, Chen Xu had no idea this time.

After all, a large-scale work "Two People" was developed before this, and now a new work of Dark Souls has also been approved.

Time is really tight.

Therefore, Chen Xu does not plan to get involved in this year's gameplay exhibition.

As for the overseas aspect, Target Software has also contacted Chen Xu and is preparing to try to release it globally simultaneously.

Chen Xu also agreed with the suggestions from Target Software.

After all, the overseas performance of "Dark Souls" last year was really impressive, giving this IP a certain degree of popularity.

After summarizing the current situation of Nebula Games, Chen Xu stretched while leaning on the sofa in the office.

But at this time the phone on the table rang.

Chen Xu picked it up and looked at it with a surprised expression.

It turned out to be the landline phone number from the game department.

What are you doing in the game department calling yourself

Chen Xu answered the call confused.