While Meng Zuo was chatting with Chen Xu.
Some other game designers are also discussing the types of demos to be developed accordingly.
"I think it would be better to make a sports game with an extreme application theme. On the one hand, it can test the new engine and the environmental interaction of the VR device. On the other hand, this immersive mode of extreme sports can also get good feedback data."
"It's really exciting, and by extension, there are action-adventure games, such as climbing mountains and then introducing the experience of falling, as well as the excessive immersive feedback when facing various beasts in the forest."
"By the way, what do you think of horror games? Just like Chen Xu's "Escape", and if you want to test a threshold point for immersion in the game, wouldn't horror games be very suitable?"
"It's appropriate, but "Escape" is too bloody. It's okay on the PC platform, but on the VR platform, with the level of blood in "Escape", it won't pass the review."
"That's true, but if there is no plasma, the horror level of "Escape" will immediately drop a lot."
Some designers around who knew each other were discussing.
Each designer also has different opinions on what type and theme of games can achieve better testing results.
However, some designers came together with Chen Xu and started working on horror games.
After all, this is a game that can cause maximum emotional fluctuations for the experiencer.
This is also the reason why Chen Xu chose "Silent Hill Adventure" as this test.
On the one hand, the theme is suitable, and on the other hand, it is also because in the previous life, this game really only had one demo.
But even though it was a demo, it almost scared the shit out of countless players who had played this demo.
In particular, the setting of looping scenes that brings endless fear has inspired many horror games to learn from this technique.
Unlike "Escape" where there was a lot of plasma, in "Silent Hill" except for the deformed baby in the pool and the 'cute' wife Lisa, there is no visual fear in the game.
It can be said that "Silent Hill Adventure" is the purest Eastern horror. It does not scare players through visuals, but mainly focuses on the unknown.
Let players never know where exactly what will come out to scare them, leading to self-doubt.
It was just like watching a horror movie alone at home at twelve o'clock. At this time, the lights in the house suddenly went out and a strong wind blew outside the house.
You are the only one at home, but you feel that there are people under your window, in the cabinet in your room, and outside your door.
This kind of self-suggestion horror is the core content of the Silent Hill series, and "Silent Hill Adventure" has achieved the ultimate in this.
The narrow corridors are constantly cycled with the game's music and sound effects, and the same scene slowly changes.
It can be said that "Silent Hill Movie" has reached its pinnacle in creating an atmosphere of fear.
As for making this game, will it scare people out of their minds
Chen Xu had a good idea about this after getting a variety of information and asking related research staff from the game department.
First of all, it's scary. It's definitely going to scare people.
If a horror game can't scare people, can it still be called a horror game
As for scaring people out of their wits, that's completely impossible.
First of all, this is not a game directly for all players, but a demo provided for testing new VR equipment.
The candidates for testing are basically carefully selected.
And during the test, the body's functions will be constantly monitored, not only the monitoring of VR equipment, but also backup monitoring equipment, and there will also be specialized medical and emergency personnel nearby to ensure the physical safety of the tester.
If the tester's body and mood fluctuate violently, the VR game warehouse system will immediately interrupt the game.
Then, based on the feedback from the testers, the corresponding recording experience is carried out, and corresponding data is provided to the subsequent research and technical personnel of the VR game warehouse.
So safety is completely guaranteed.
As for the so-called scared to death, it does not really mean scared to death, but refers to other symptoms caused by emotional fluctuations.
There is a center in the human brain called the amygdala, which is in charge of human fear, and fear expression is actually a kind of self-protection for humans.
But when humans feel fear and are unsure whether they can pose a threat to themselves, the feedback mechanism of the amygdala is punished and adrenaline is secreted crazily, leading to accelerated heartbeat, increased blood pressure, vasoconstriction, and elevated blood sugar.
If this situation continues, the body will be overloaded and the heart tissue will be damaged.
A person with a sound body and a healthy heart would be frightened to death while playing a horror game.
There is only one situation that can happen, that is, during the game, the whole person has been frightened and numb, and the body feels obviously uncomfortable.
But he still persisted and continued to experience the extreme fright caused by the horror game as if nothing was wrong, which eventually led to his body being overloaded and dying.
Therefore, Chen Xu has no worries about whether "Silent Hill Movie" will have some bad effects.
Just splash the ink boldly and confidently and you're done.
… … …
After registering relevant content from the game department, Chen Xu and Meng Zuo chatted with each other and then returned to Nebula Games.
The game department will send a dedicated person to deliver the VR development prototype used in "Silent Hill PT".
As for the subsidy, Nebula Games will pay for it themselves in the early stage. Later, invoices and other things will be sent to the game department for review and then the subsidy money will be transferred to the company's account.
Returning to the company, Chen Xu began to write the design concept draft of "Silent Hill Game".
After all, it’s just a demo, and the story revealed in the demo is not complicated.
As for some of the easter eggs in the game, Chen Xu didn’t plan to change them after thinking about them.
The original Silent Hill pt had two special easter eggs.
For example, after the final pass, there will be a male voice confession, which hints at the irreconcilable conflict between the game's producer, Hideo Kojima, and his old club, Konami.
There is also a mysterious number 204863 mentioned in the game, which is like Kojima's previous Metal Gear Solid Phantom Pain, hinting at the location of the game.
As for these two easter eggs, although the experience of the former parallel world may be completely unclear.
But it can also bury a hole, although this time the VR version demo will not be for players.
But the game department should also edit some related promotional videos in the future.
Players will also be able to see the content of this demo through these.
When there is a chance to bring the "Silent Hill" series to lovely players in the future, this easter egg will make players look back and see it with a different meaning.
Thinking of this, Chen Xu also showed a smile.
As a game designer, you have to care about the players' experience at all times. This is called a conscientious designer!
With a sigh, Chen Xu continued to write the design concept draft.
There is not much content, and Chen Xu had already completed most of it in the afternoon.
At the same time, the game department is very efficient, and the developed VR prototype has been sent over.
Higher-level permissions including game designers have also been temporarily unlocked.
Come out of the office and go to the project room.
Yang Xin, Ruan Ningxue and Qin Yi are working intensively on "Dark Souls: Age of First Fire".
Well... the production of promotional trailers.
"Stop here, the art team. Ning Xue, please select a group of people. Next, there is a VR platform demo that needs to be developed." Chen Xu came to the studio and said.
Everyone showed surprised expressions after hearing Chen Xu's words.
Especially Ruan Ningxue's eyes widened: "VR!? Are we going to develop a VR game? New IP, or old IP? Is it the VR version of "Two People"?"
Not only Ruan Ningxue, but also Yang Xin, Qin Yi and others were confused.
Did you agree to focus on the promotional video for "Dark Souls: Age of First Fire" in the near future
Why are you suddenly making a VR game
Could it be related to Mr. Chen's trip to the game department
Many people are secretly guessing.
"No, it's just a demo for testing. It doesn't require much work, so it doesn't require a few people. The modeling aspect is also outsourced. The main task is to express the VR content lens and art atmosphere. ." Chen Xu explained with a smile.
"Mr. Chen, I'm here!" Ruan Ningxue took the lead.
Her workload in "Dark Souls: Age of First Fire" is not heavy, and there is another key point, that is, she is really interested.
You know, this is her first time coming into contact with VR.
Although the work content should not be much different from before, the nature of this game is different.
Even if Chen Xu said it was just a demo.
At this moment, Ruan Ningxue seemed to have found the excitement she felt when she played the game for the first time.
"Um... Okay, then Ning Xue and two more people from the art team will come here. I will explain to you the features of this VR game." Chen Xu looked at Ruan Ningxue who looked excited, was stunned for a moment and then clicked again. Two people, the two people who were selected were also very happy.
Following Chen Xu towards the conference room, Ruan Ningxue was still smiling, guessing in her mind what type of game the VR version demo to be developed would be.
Is it something as warm and harmonious as "Two People", as majestic as "Dark Souls", or as casual and cute as "Jelly Beans"