Game Making: The Latest Chapter Begins With Healing the Player

Chapter 16: Touch porcelain

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In the conference room, Chen Xu explained the relevant content of "Under the Legend" to Yang Xin and Ruan Ningxue.

"Magic Mirror" is not a big problem. Just follow the previous template and add the corresponding vertical drawings and text plot and you're done.

The next main experience is still about the content development of "Undertale".

"Undertale" was a work produced by an independent game designer in its previous life.

But it has moved countless players around the world. It can be said that this is a very classic META game.

But unlike meta games such as Pony Island, Ashe, and The Stanley Fable, "Undertale" can be said to combine meta elements with RPG elements very well, and can even be said to have subverted players' traditional RPG settings. cognition.

The core ideas of the game are relatively clear.

The main core of "Undertale" is the story and plot combined with the flipping of META features. As for the gameplay, it is just a flavoring of the game.

Of course, there are some contents, and Chen Xu is also prepared to improve them.

For example, compared to the previous version of "Undertale", first of all, the game art must be better.

The previous version of "Undertale" had a simple pixel style and hand-drawn lines, not because this style was good for the game.

It's just that I don't have any money. After all, this is an independent game.

As for the unique art style that some so-called connoisseurs and the media said after "Undertale" became popular, it was all nonsense.

It is true that pixel games are not necessarily free of money. For example, Octopath Traveler in the previous life wanted to use pixels to create a modern and nostalgic performance. Some nostalgic games will also deliberately use pixels.

As a META game that focuses on the core of the plot, better graphics will obviously only add points to the game, not reduce them.

For example, "Minecraft" chooses the pixel style because the block-building gameplay matches the performance of pixels.

But the art style of "Undertale" is obviously not a product of compromise for the sake of gameplay.

Of course, apart from the visual performance, plot and music, "Undertale" can be said to be a classic.

In the end, Shan Si's "Arrogant Man" and Yu Jie's "Battle with the Real Hero" are both very classic.

After briefly introducing some of the core content of "Under the Legend" to the two people, Chen Xu also showed Ruan Ningxue the character designs of the core characters.

The amiable and kind-hearted sheep mother, the kind-faced king before the battle, but after entering the battle, he holds a trident and is as majestic as the god of war, and there are two skeleton brothers, one tall and one short, who seem to be kind but are just like a little flower with an artistic expression...

As for the main characters, Chen Xu will take care of them.

As for the ordinary monsters, they are handed over to the outsourcer. Once they meet the requirements, they will be accepted.

Then comes the plot, the ordinary line, the good line, the massacre line, and the hypocritical line.

Chen Xu described the plots related to different routes through the memory capsules he had previously drawn from the system.

The rest is mainly filled in by Yang Xin.

After arranging the responsibilities of the two people, Chen Xu also sat in his seat and entered the background of the official engine to prepare the basic structure of the game "Under Legend".

"Ning Xue, did you develop the game this way when you developed "Magic Mirror" before?"

Looking at the extremely detailed manuscript in hand, Yang Xin still didn't come back to his senses.

Ruan Ningxue, who was already designing with the character request picture next to her, was a little surprised: "Yeah, what about Sister Xin? Is there any problem with developing a game like this?"

"What a big problem! This is too smooth! The thinking is too clear!" Yang Xin's eyes widened, but his voice was lowered.

Although in terms of size, it feels like "Undertale" is only a small game.

But it was too smooth, giving Yang Xin the illusion that he could tie a dog.

Thinking about the chaos when developing games in his previous company, Yang Xin felt a little bit at this moment whether all the employees he hired before were here to play him.

While sighing, Yang Xin also carefully reviewed the story of "Under the Legend" to see how to fill it in.

… … …

Chen Xu, who was sitting in his seat, was not thinking about anything messy at all.

At this moment he is conducting experiments on the official engine.

The computing resources that can be used are almost twenty times more than before.

In the background, the resources currently available are 0/1024MB.

Calculated according to the unit in the previous life, it was almost 1 G, but Chen Xu looked at the tutorial and there were related new contents.

In the parallel world, it can be said that this resource is completely sufficient.

As for wanting more.

Either upgrade the designer's professional title or spend money.

How to improve, or just slowly endure, which is the so-called seniority.

Otherwise, you need to win some valuable awards, or have some positive promotion effect on the game industry.

To a certain extent, the birth of "Magic Mirror" can be regarded as promoting innovation in the gentleman's game industry.

After almost understanding it, Chen Xu shook his head gently and stopped thinking about it.

Instead, we are developing Undertale.

As for this independent game, it is not difficult for Chen Xu.

With parallel world technology, it wouldn’t take much effort to develop such a game.

What really takes a lot of effort is mainly the plot text, character illustrations, and music.

You must know that in the game "Under Legend", the music can be said to be very outstanding.

This also appears in many other independent game works.

Plot, music and gameplay creativity have always been the three pillars of independent games.

"Sister Xin, who is this? Come out and bite us!"

"Pingcigou is probably jealous of the sales performance of "Magic Mirror", plus his own new game is about to be released, so he came here specifically to see the popularity of Pingcibo. This guy is a habitual offender."

Noticing the movements of Yang Xin and Ruan Ningxue, Chen Xu was also a little curious: "What's going on?"

Seeing Chen Xu coming, Yang Xin picked up Ruan Ningxue's cell phone: "This is it, a guy who specializes in porcelain."

Chen Xu took the phone and found a video reproduced by a company called Game Space Media.

After clicking on it, the screen showed a middle-aged man reviewing a game. The picture of the game was "Magic Mirror", and of course it was a three-dimensional drawing of him wearing clothes.

'In order to win the attention of players, today's game designers can do anything. '

'Vulgar, extremely vulgar! '

'Games are a very artistic industry. Calling such a work a game, I feel, is a tarnishment of the game. '

'Can such game designers promote the game industry? '

'he can not! '

'If there was such content in the upcoming "Bloom" that I developed, I would have no shame in showing it to anyone. '

'So I also hope that game designers can use less gimmicks and do more research on how to make truly good games, instead of creating such vulgar content just to increase sales. '

In the nearly two-minute video, the other party said what he called a righteous speech.

However, when reading the comments, Chen Xu felt that something more interesting appeared.

In addition to the applauding players, there are also a large number of sarcastic players.

'Zhong Dapao, are you here again? '

'Vulgar?' Then I have to criticize it! '

'A game made by someone else, vulgar! I make games, art! '

'Tell me, when are you going to promote your new game? '

'Brother upstairs, you're not serious about the bell blasting part. Hasn't it already been inserted? The game is called "Bloom". '

After watching the entire video, plus some comments in the comment area, and Yang Xin’s explanation.

Chen Xu probably understood.

The other party is called Zhong Media, a designer under Hepai Style. Of course, he is also the boss of this company.

Its reputation in the gaming circle is mixed.

In terms of reputation, it means that Zhong Media did have some good works in the past.

Including in recent years, although the quality of its games has not been explosive, it is not too bad in terms of quality.

If it were to be ruined, it would be the role of the matchmaker as a human being.

He would often deliberately find games that were popular and controversial at the time to disparage in order to promote his own games.

Not only Chen Xu, but also many other game designers have been bitten in this way.