Everyone is very excited.
VR games are nothing, but the key point is that this is the first VR production within Nebula Games!
Although Chen Xu has already said that this thing is just a demo, the project was probably established because of the demand from the game department.
But no matter what, it is still a VR game.
The first group participated in the production of the company's first VR, which is a very fulfilling and memorable experience.
The other two art crews were happy.
Ruan Ningxue is also very happy, simply because she is participating in VR production for the first time.
"Mr. Chen, what type of demo are we developing this time!" In the conference room, Ruan Ningxue looked at Chen Xu and asked, her previous excitement still completely gone.
Hearing Ruan Ningxue's words, the other two art employees also looked at Chen Xu expectantly.
"A story related to family ethics." Chen Xu thought for a while and then came up with a more appropriate description.
Family ethics
Could it be something like "Two People Come Together"!
When she heard the word family, two little dolls appeared in Ruan Ningxue's mind, two little figures made of wood and clay.
But when she saw the title on the big screen, some keywords below, and a simple concept painting of Lisa, Ruan Ningxue fell into silence.
It’s so warm as promised!
Looking at the main title of 'Silent Hill Pt' on the big screen, Lisa was missing one eye and rolled her eyes in the other, her face covered in blood and her teeth yellow.
Ruan Ningxue and two other members of the art team who were originally very excited fell into silence for a while.
"As you can see, what we are going to develop next will be a horror-themed demo game. This is the main monster in the game, Lisa, who can also be regarded as the heroine." Chen Xu looked at the three silent people and smiled. said.
In terms of visual performance, not to mention that it will be made into VR by then, just this simple concept original painting has already had a huge impact.
Because it is too ferocious.
Of course, this is normal. After all, it is a horror game. If it is not hideous, how can it scare players
Imagine if the monster in a horror game turned into a tall, sexy and alluring beautiful woman.
Where the hell is this a horror game
Players can't wait to see those 'scary' female ghosts, okay
As long as you are brave, you dare to let the female ghost take maternity leave.
"Chen...Mr. Chen, is this our new game?" There was a tremor in her voice. Ruan Ningxue looked at Chen Xu. The reality was too different from her imagination.
"Don't worry, it's not scary. The more terrifying content in the game is that apart from Lisa, there is only one embryo. Of course, if you are afraid of cockroaches, you have to add a cockroach." Chen Xu said with a smile.
Ruan Ningxue was speechless after hearing Chen Xu's words.
Really, she believed it!
But this time Chen Xu really didn't lie.
This is also the most special thing about the demo of "Silent Hill pt".
In the past, many players, including people in the gaming industry, called this demo a perfect work.
In fact, this is indeed the case. No one knows what the full version of the game will be like, and it shouldn't be so hyped.
After all, even Konami and Hideo Kojima in their previous lives may not have known what the full version was like because it died young.
But as far as the demo is concerned, it can only be described in four words: impeccable.
Because it does everything it should do perfectly.
The sense of space occupation brought by the infinite corridors uses the player's push and experience of the plot psychology to make the players move forward, and then uses darkness and endless corridors to invade the visual space.
Although the entire scene has only one corridor from beginning to end, it gives players endless oppression.
There is also a sense of powerlessness in color. Whether it is a horror movie or a horror game, color is always the top priority.
In this demo, a very unique warm and pale tone is used, that is, in PT, it can be said that more than 80% of the scenes are all built with warm colors, except for the dim room where Xiaoqiang crawled through at the beginning.
The entire demonstration uses yellow, brown, red, dark green and other tones, but the light source expression method is more inclined to cool colors, and a somewhat bluish incandescent lamp is chosen.
What's even worse is that although it is a very dazzling incandescent lamp, the illumination range is less than a few meters.
This strong contrast brings about a sense of cold violence and loneliness.
Unable to vent, unable to tell, unable to express, all kinds of emotions are mixed together, making the overall sense of terror rise to a higher level.
Listen to Chen Xu introduce the relevant settings in the game one by one, as well as the artistic implications.
Ruan Ningxue and others present all felt a little cold.
"Mr. Chen, this will scare the players to death." Ruan Ningxue couldn't help but complain.
"Don't worry, the VR version of this game is not for players to experience, it is experienced by professionals, and when the time comes in the game, we will also make corresponding adaptations according to the VR equipment, and communicate with the game department research institute. Take double insurance." Chen Xu explained.
… … …
After Chen Xu explained the design concept draft of PT, Ruan Ningxue and two other members of the art team started corresponding work.
Just like Chen Xu said, the workload is not large and not complicated at all.
The entire game is in a fixed scene. What changes is the atmosphere and color of the scene, as well as the changes in the performance of small items such as photos, glass, etc.
Chen Xu, on the other hand, has begun research on new VR equipment and game production engines.
Chen Xu had already experienced the performance of new VR in the research park before.
Of course it is not the kind of black technology that is subconsciously implanted.
When playing, players should maintain a state of concentration and wear corresponding motion capture clothes, such as gloves, etc.
At the same time, the game warehouse is equipped with various motion information collection devices. On the one hand, it is to detect the player's physical condition and cut off the link to the game warehouse when it fluctuates.
On the other hand, it is also to create a more realistic experience for players. For example, if the player wants to run and moves his feet slightly, corresponding feedback actions will be made based on the player's reaction in the game chamber.
Of course, specifically for a VR game, what actions are supported and how to operate it still depends on the design of the game.
For example, if the game does not perform running actions, then even if you kick in the game cabin, the game screen will not provide feedback.
It sounds a little strange, but after playing for a long time, you almost get used to it.
Just like a player who has been playing with mouse and keyboard, the first time he comes into contact with a controller, he will still feel a little uncomfortable.
But over time, you get used to it.
It is precisely because of this that playing VR games still consumes the player's energy.
At the same time, this is why most VR games cost a lot of money because they require designers to pile up details in the game.
The more details are piled up, the stronger the player’s immersive experience will be. What are these details? That’s money!
After roughly understanding some of the key points of VR games and the differences from PC games, Chen Xu also began to design some details of "Silent Hill PT".
As for the action materials, there is no need for Nebula Games to do it. Anyway, the game department has subsidies, so all of them are directly outsourced.
Get the demo out as quickly as possible, and to be honest, it's really not very big.