For example, the bosses in the previous game that seemed difficult to defeat basically followed a certain pattern.
For example, the ancient flying dragon climbed to the top and then stabbed it in the air and carried it away.
Or the Giant King Youmu can get the Storm Controller and directly charge it five times and take it away.
Song Ren believed that the demon in front of him must have a way to deal with it, and it was not something he could do with a knife.
Entering the gate again, this time he finally found something different.
In the middle of the room, on the ground near a pillar, is an admonishment.
After clicking it, a message will appear above saying [Run quickly].
It's just that this advice is close to the pillar and requires the player to take two steps forward.
In just two steps, the boss jumped down from above, directly turning the player's attention to the boss instead of the advice on the ground.
In addition, Song Ren was also keenly aware that the big demon would remain in a daze for two seconds after jumping down.
Obviously, this period of time is reserved for players to open their opinions.
But like most players, he subconsciously wanted to kill the boss as soon as he saw it.
Because the boss battles in Dark Souls basically follow the design of one boss per scene, and only after defeating the boss can you move on to the next scene.
There are only plot-killing bosses like the Ancient Flying Dragon, and you can still find a way out after the UI bar appears.
"So you're waiting for me here! It's a pity that the excellence of an excellent firebender is not only experienced in technology, but also experienced in mind!"
After getting into the passage and watching the gate behind him fall, Song Ren showed a faint smile.
New "Dark Souls" game? That's it! ? That's it!
Lighting a bonfire at the entrance of the passage, it was like squeezing out the remaining fire at this moment. Song Ren was filled with confidence.
Continuing to walk towards the front of the passage, Song Ren saw the knight's weapons, a shield and a sword.
"You can only get it here if you combine weapons!" Looking at the weapons and shields in the equipment column, Song Ren couldn't help but complain.
The process of picking up the equipment was quite smooth, but there was an archer in the narrow passage that was annoying.
Song Ren was accidentally shot with two arrows. Seeing that half of the health bar was left, Song Ren felt a little uncomfortable.
Because in the world of "Dark Souls", half-bloods are really insecure, and they may face death if they are not careful.
"Where is this element bottle? Isn't it possible that the setting of the element bottle has been cancelled?"
Muttering in his heart, Song Ren also walked forward.
However, he also discovered some differences from the previous work.
In the previous game, the meaning of the fog door was to defeat a boss that you had already seen once.
When Song Ren saw the fog door at the beginning, he thought he would fight the demon from the Undead Yard before going through it. You must know that he only had half health and no element bottle.
But after he passed through, he discovered that it was just a new scene, and the fog door had become something used to block the player's sight.
It just makes him a little bit strange, why is it designed like this in the game? Isn't it a bit unnecessary
While muttering, Song Ren also discovered a knight imprisoned in the prison, the same knight who rescued him before.
"How do you open this thing? Is it to defeat the previous demon? It has a key? But that's not right! Didn't I choose the master key as the gift when I was born? And where is the lock on this thing?" Looking at the thing in front of me. In prison, Song Ren felt a little confused.
After trying an attack, Song Ren found that it had no effect.
You can only explore other places.
Following the small stairs going down, Song Ren was soon surprised to find that the iron door in front of him that could not be opened actually led to the courtyard where the previous boss battle took place. A burning bonfire could also be seen through the gap.
So through the small door of the boss, you can still come back here
This couldn't help but make Song Ren feel a little surprised.
In fact, in the previous game "Dark Soul", there was a similar through-out design, but it was relatively simple.
But in this Immortal Yard, a long sewer is taken from a passage, and then one can return through the door of the stairs. Such a top-down space penetration made Song Ren feel a sense of surprise. .
After all, this is just the beginning of the game, and it is considered a tutorial map for novices.
After a brief moment of surprise, Song Ren could only choose another upward staircase.
Let's see if there is any other way out first.
With this thought, Song Ren controlled the character to run towards the stairs.
Slowly moving towards the top of the stairs, when he was just in the middle, Song Ren heard a 'rumbling' sound in his ears.
Then he saw a big black iron ball suddenly rolling down the stairs.
Caught off guard, Song Ren had no time to dodge.
Moreover, he was beaten several times by the archers in the corridor, and now he only had about half of his blood.
then…
Three familiar words appeared on the screen again.
[you are dead!]
Damn it!
Song Ren cursed directly in his heart.
This is a scam!
Mechanisms can be said to be a major feature of "Dark Soul".
For example, treasure monsters and various mechanisms.
But in the previous game, after defeating Mr. Guda, we went to the high wall of Lothric and encountered the first trap Mimic.
But now, the big iron ball fell down.
He didn't expect it at all.
The first boss hasn't been killed yet, and this trap is coming
In addition, this big iron ball looks exactly like the bone ball in the Casas underground cemetery.
The only difference is that the two times are not cliffs.
But it was too natural to die!
But even though he died, Song Ren also made a new discovery.
It was this big iron ball that directly smashed through the wall of the knight's cell.
"So the fog door before told me that there is danger behind?" After resurrecting in the campfire, Song Ren ran the map again. Because he had opened the shortcut before, he did not save the rest in the courtyard, so he was still getting equipment. Resurrected at the bonfire in the corridor.
After resurrecting, Song Ren ran all the way back to the point of death and talked to the knight in the cell.
'Ah, you... are not a wandering spirit, that's great... '
'I'm dying. I can't keep my head if I die. '
'I want to ask you something, and you are an immortal like me. Please accept my request and listen to me...'
Next, an option pops up, yes or no.
It seemed like it should be a main plot mission, and Song Ren just chose it.
Then the knight continued to speak.
'I feel ashamed to say it, but what I want to ask you for is my mission...'
'I want to entrust it to you, a stranger...'
'That's the saying that runs in my family. '
'Immortality means having a mission. With this kind of immortality, one has to go to the Palace of the Undead to ring the awakening bell in the land of ancient kings in order to know the mission of the immortal. '
'Thank you... In this way, I can finally die with hope. '
'Ah, there's one more thing. I'll entrust these things to you for safekeeping. '
After a simple conversation, Song Ren got the familiar bottle of elements and the key to the east side of the second floor of the Undead Yard.
"Five element bottles? Oh my God, there are so many!"
Looking at the obtained element bottle, Song Ren looked surprised.
After all, before playing Guda in the previous game, there were only three.
Even if you go to the Fire Sacrifice and transform the pulse of the blue bottle into orange fruit, there will only be four.
That’s five in total!
"But good brother, have you forgotten something?"