After playing "Dark Souls: Age of First Fire" for an afternoon, Song Ren quit the game and took a look at the darkening sky outside the window and couldn't help but take a deep breath.
It’s so enthusiastic!
This is the summary of his experience after playing for an afternoon.
Let’s not talk about the slightly embarrassing thing of entering the underground cemetery first at the beginning.
But after going through so much trouble to reach the Immortal Town outside the city, he only had one feeling.
That is, the residents of the Immortal Town outside the city are too enthusiastic.
The local residents, holding straight swords and axes in their hands, warmly welcomed the undead who came to visit.
At the same time, there were also black knights who warmly welcomed us along the way.
Especially when the player arrived at the prison tower and faced the undead who visited rashly, Javier was not angry but picked up his dragon teeth and helped the undead with a full-body massage.
What the players don't know here is that some small changes have been made to Javier Chen Xu.
In the original version, Javier actually had a variety of solutions, such as the Carmen Method, the Shit Throwing Method, and the more despicable Staircase Method.
The simplest of them is the staircase method. Players can run to the stairs of the surveillance tower, and then jump down when Javier comes up.
The player will lose blood at this time, but Javier will also lose a lot of blood if he falls down the stairs because he is wearing a heavy armor.
But because the player has the element bottle and Javier does not, Javier will eventually die tragically due to the 'despicable' undead conspiracy.
Chen Xu also made slight changes to this.
After all, if you drink the element bottle, the undead now will not be as motionless as the original version.
Therefore, Javier still has fall damage but it will be reduced. At the same time, Javier's getting up speed will be faster than before. In addition, the judgment of jumping from the building instead of running down is also more stringent, which can be regarded as adding some difficulty to the players.
And when you follow the footsteps of the undead to the city wall, it will be even more amazing.
Amidst the bows and arrows of two zombie soldiers on the city wall, the undead were invited to eat a tauren feast, but this meal tasted a little bit hot to the mouth.
And on a wide bridge at the back, the red flying dragon that passed by in the sky even set up a fireworks show for the undead at all costs.
"I thought I was invincible because of the rumors, but it turned out that I was overthinking it!"
Leaning on the chair, Song Ren opened the game chat group and sent a sigh of relief.
Along with Song Ren's emotion, other people sent out messages one after another as if it aroused resonance.
'Same, this "Dark Souls: Age of First Fire" is simply full of malice! '
'Yes, all kinds of mechanisms are really hard to guard against! '
'Fire Protection Sacrifice Field: For the first time, I directly handed over first blood at the ruins of Little Londe! '
'Then you can't do it! I already gave first blood when I faced that big-ass demon in the Immortal Yard! '
'I don't know when the teleportation in this game will be unlocked. I'm so used to it! '
'Yeah yeah! '
The entire chat group was full of grief, and they all recounted their tragic experiences in the game.
And it's not just the players in the chat group, the same scene has also been staged in major forum communities. Countless players who entered the game for the first time can be said to be wailing everywhere.
As the first batch of players to purchase "Dark Souls: Age of First Fire" and enter the game.
Basically, they are all veteran players like Song Ren who have played the previous games in the "Dark Soul" series.
For them, it can be said that they are full of confidence before entering the game.
After all, they are completely familiar with the game "Dark Souls".
Basically, they have already cleared the levels, even the second, third, and eighth rounds.
These old Black Soul players can be said to be quite confident in their own strength.
As an excellent fire bearer, they no longer know how many difficulties they have gone through.
The unknown king, the incarnation of King Xin, the undead team of France, all of them are younger brothers in front of him.
Who hasn't been beaten by them
Even after playing "Dark Soul" for them, it became a dress-up and development game.
So it’s not easy to create a prequel
But after entering the game with this heart, they clearly understood that they were wrong.
And it’s totally wrong!
In terms of the combat system, Chen Xu mainly uses the one from the previous game instead of the original version.
After all, the original version has many actions that really affect the player's smooth experience. The most direct point is that the undead must stand still and drink from the element bottle.
But the combat system is familiar, so what
For a game like "Dark Souls", the biggest charm is to use a simple action system to make the difficulty of the game reasonable and difficult.
Simple normal attacks, heavy attacks that are completely useless most of the time, and combat skills that are only used in certain situations.
Coupled with the shield's blocking, parrying, shield deflection, and rolling, all combat systems are actually very simple movements.
The real difficulty mainly lies in the different attack patterns of bosses and monsters.
Brand-new monsters, brand-new bosses, even if the original action system is maintained, but if they don't know how to deal with it and can't understand how the boss is going to attack just by looking at it, players will still have to suffer.
And there is a more important factor, that is Hun Yi's map.
It can be said that the most praiseworthy aspect of Soul One's content is not the combat, the boss design, or the plot.
Of course, it's not that these are bad, but because there is something, the blooming light completely covers them up.
That is a wonderful level map design. The levels are full of puzzle-solving factors, and of course traps are everywhere.
The entire scene map is made into a huge and perfect whole, divided into a three-dimensional multi-layer structure, and the relationship between scenes is like a Mobius strip.
The Fire Sacrifice Site happens to be located in the center of the entire map, extending in all directions.
It is precisely because of this that the bonfire must first go to the royal city and then obtain the royal weapon before it can be teleported at each bonfire.
Because the entire Soul One map affects the whole body, if the setting of the campfire is changed so that players can teleport between maps at will, it will be difficult to experience the exquisiteness of the game map and the exquisite level arrangement. .
After all, Soul III is similar to a straight map.
If Soul 3 cannot be teleported, then players rushing from one location to another will spend a lot of time running the map.
But in Hunyi, it's completely different. The entire map is filled with many shortcuts extending in all directions, making it very convenient to go to many places.
In addition, you can only teleport after obtaining the royal weapon, which is also a bonus point for players.
Of course, current players obviously haven't fully appreciated the subtleties of the map.
Currently, more players have the most intuitive feeling.
That is: who am I? where am I
The first day the game went online.
So far, the fastest batch has progressed, which is about defeating the first gargoyle and ringing the first bell with the help of Sun Knight Sogo.
Of course, these are relatively skilled players, while more ordinary players are still being received by enthusiastic villagers in the Immortal Town outside the city.