Along with the new 'Death Mode' update, many firebenders are interested.
After all, it’s almost a month since “Dark Souls: Age of First Fire” was launched.
In addition, compared to last year when "Dark Souls" was first released, "Dark Souls: Age of First Fire" has a more malicious map and related settings.
But it is completely unable to dissuade those players who have awakened certain special physiques.
Even for them, the more malicious it is, the more excited they are!
Under such circumstances, various maps and corresponding video strategies are available, which can be said to be made much earlier than before.
For example, when it comes to strategies, the previous game basically had relatively reliable strategies towards the end of the second week.
But in "Dark Souls: Age of First Fire", the guide on the first day about the demons of the Undead Yard, the Fire Sacrifice and part of the Undead Town outside the city has already been released.
In less than the first week, some high-level Gandi players have successfully completed one game.
Although many branch lines and hidden contents have not been discovered, the general clearance route and the fighting methods of each boss are almost complete.
Then, strategies such as exchanging Dad's Head, Guandao, and the Bird's Nest for stones, strengthening Guandao to +4, and directly starting the 449 panel have caused many players to clear the game for a week early.
For example, the tauren on the wall of the Immortal Town and the pure love warriors showed their anger one after another. The dual-wielding swords on the second floor directly KO with one sword, allowing the players to finally experience the thrill of killing the boss in an instant. It can be said that the experience is very good.
Many players even joke that these settings make "Dark Souls: Age of First Fire" really become a lawn mowing game.
Therefore, Chen Xu also chose to launch a new model at this time.
After experiencing happiness, you should always feel the familiar soul smell!
… … …
Like all Black Soul players, Song Ren and Zhang Yi were also analyzing this new 'death mode' at this time.
"This death mode feels very strong! And there is even a first kill achievement, which shows that it is definitely not that easy to kill!" Song Ren said his opinion.
"Of course, for ordinary players, the random mode is actually more interesting, and in "Dark Souls: Age of First Fire", with this kind of through-type map, I feel that the random mode may be more interesting. "Zhang Yi said his opinion.
The random gameplay in the previous game already felt very fun, and in "Dark Souls: Age of First Fire", because the various maps are run-through, Zhang Yi feels that it should be more interesting with the random gameplay.
Because there are more choices, after all, this random mode is designed to cooperate with the map in the game to give players an experience.
In "Dark Souls: Age of First Fire", you choose to be born with the Master Key. When you leave the Undead Yard and arrive at the Fire Sacrifice, you have too many choices, such as the Undead Town outside the city, the underground cemetery, and the ruins of Little Londe. Parkour in Feilong Valley to the Sick Village.
Coupled with the random mode, every place brings huge surprises!
"And depending on the weapons, there will be some numerical balance after entering. This means that there is no way to crush them with equipment. What is required is the player's skill. Even if the player's equipment is not very good, he will still be able to do it. Special modifications, but the characteristics of different genres and different gameplays are still there." Wang Han also added next to him.
"There are also props! Aren't there props for buffing? You should be able to use props in this mode, right?" Wang Yifan reminded from the side.
"I don't know about this. It's not mentioned in the update content. I still need to test it in the game. I'll give it a try once it's downloaded."
Looking at the new version of "Dark Souls: Age of First Fire" that has been downloaded on the computer, Song Ren clicked to enter the game.
Although the death mode was also updated in the previous game, since it was the new game that was updated first, Song Ren was still prepared to experience it in the new game.
Of course, there is another reason. Song Ren has been playing "Dark Souls: Age of First Fire" recently, because they are all games in the same series.
And there are not much changes in the combat system.
But there are still some changes in details, which in layman’s terms is the so-called feel.
Song Ren has been playing in the Early Fire Era during this period, so he naturally needs to be more familiar with it.
He hasn't touched the previous work for almost a year, and his hands are already a little rusty.
Entering the game, his account has just started the second round and is located at the Fire Transfer Sacrifice.
The weapon equipped on his body is a +5 Guandao.
As a professional truant player, shutting down the sword is his life!
As for Gao Zhoumu’s difficulty in using it, let’s leave that to Gao Zhoumu.
The entrance to the new mode is still very conspicuous. There is a huge gray rock in the ruins next to Cinderella.
After getting closer, an interactive prompt appeared on the game screen. Song Ren pressed the interactive prompt, and a UI interface similar to the teleportation in the previous game popped up on the screen.
"You can choose the boss you want to challenge at will, but the difficulty of different bosses is also different, but why are they all named bosses? Is my high-walled tauren so worthless!?"
Song Ren looked at the boss interface where he could choose, and couldn't help but feel a chill.
Look at what bosses are above here
Artreus, Gwen, the witch and the black dragon.
What about the big butt of the Undead Yard demon that the player faced at the beginning? Where's the tauren!
Are these bosses not selected just because they are sidekicks
Shaking with coldness!
Pick the soft persimmons and there are no soft persimmons here. They are all prickly durians. How can he continue to pinch them
Completely unaware of Song Ren who was struggling and complaining deep in his heart at this time, Zhang Yi next to him saw that he had not moved for a long time and seemed to be hesitating, so he quickly urged:
"Old Song chooses a boss, hurry up and see how this new death mode is played!"
"Why are you so anxious? Aren't I just thinking about which boss to fight?" Song Ren defended his behavior.
"What are you thinking about? You can't beat him anyway." Zhang Yi said.
Song Ren:...
Are you polite?
If you can’t speak, you don’t have to speak!
He turned around and glared at Zhang Yi fiercely, then turned around and Song Ren thought for a while and decided to challenge his favorite boss in this game - Abyss Walker Artelius.
It's not just handsomeness, it's not just the background story that makes him feel soul-stirring.
Moreover, among the bosses he could choose from, he felt that Artelius was the best one when it came to fighting.
Although he died several times when he was beaten.
But to sum it up later, in fact, you only need to dodge the boss's charged thrust and jumping attack, take advantage of the stiffness to attack, don't be greedy, and pay attention to cutting off the explosive energy at all times, which is basically not too difficult.
The only variable is that we don’t know what kind of existence this boss will be in the death mode.