As the picture was displayed on the screen, everyone's attention was attracted by the concept draft of "Don't Starve" in front of them.
Before the concept draft, Chen Xu had already completed some simple art drawings in the game.
In the wilderness, a little man with messy hair sits in front of a fire, and monsters such as spiders and wild boars in the distance are slowly approaching.
It is not colored, but you can see the style of this game at a glance.
"Is this a survival type game?"
"This art style is so weird. The thick lines are more like European and American cartoons?"
"It's similar to "Two People" and "Fuck Kitchen". Is it a cooperative type?"
Looking at the name of the game "Don't Starve" in front of them, as well as the original painting settings, everyone present was quietly guessing what type of game this game was.
"Just like the name of the game "Don't Starve", what players have to do in the game is not to let themselves die. Survival is the only core of the entire game."
"Collect stones and branches, make hunting tools, climb technology, build your own camp, and then explore the unknown world to survive better."
“At the same time, in the game, players may have a nervous breakdown and go crazy because of facing various weird monsters, they may freeze to death because they are too cold, they may starve to death because they are too hungry, or they may die from being attacked by monsters in the wild. "
Chen Xu explained a core idea of "Famine" to everyone.
"Do you have any questions?" Chen Xu said.
After he finished speaking, Qin Yi touched his chin and looked at the concept draft on the big screen: "So this is a survival game? But if Mr. Chen makes it too difficult, will players be unable to play it?"
Ruan Ningxue next to her also nodded: "Yes, Mr. Chen, "Dark Soul" is a large-scale production, and the graphics, plot and action are all top-notch, but "Don't Starve" is obviously a small-scale production without this external appearance. If you let players continue to play, will they persuade them to quit as soon as they start playing?”
"By the way, why do you think this is a suffering game?" Chen Xu was also a little speechless.
It has a slightly weird style of painting, and it’s also a survival game.
This is a mental breakdown, being too cold and freezing to death, and being too hungry and being attacked by wild monsters.
It can be said that from Chen Xu's introduction, it feels like the protagonist is always facing the threat of death.
Taking into account the previous development of "Dark Soul" by Chen Xu, as well as "Silent Hill PT" and the tear-jerking sledgehammer, as well as the recently launched death mode.
Subconsciously, they think about suffering.
"There is definitely difficulty, but unlike Dark Souls, players can make choices." Chen Xu said a little speechlessly.
Does he look like the kind of designer who likes to torture players? It’s simply too much, and I’ve lost all trust!
"Okay, let me tell you the direction of this game in detail. The core of the game is around survival, allowing players to explore and collect..."
After explaining the design ideas of "Don't Starve" to everyone, everyone started working on their own.
In the previous life, "Don't Starve" could be said to be a very unique small-scale game.
Although this is a small-scale game, its sales are even more terrifying than those of some AAA masterpieces.
In the previous life, on the steam platform, the sales of "Don't Starve" exceeded 10 million.
After the tx agent logged into the wegame store, its sales exceeded one million in the first month, and then exceeded 3 million in a very short period of time.
Of course, there are some reasons for this popularity. At the beginning, "Don't Starve" was just a stand-alone game. Although it had a unique charm, it still lacked a breakthrough point.
It was not until the launch of the online version that the sales of "Don't Starve" really experienced explosive growth.
Choose such a game as the next project to be developed by the team.
On the one hand, it is the excellence and charm of "Don't Starve", on the other hand, it is also the strategy for the follow-up Nebula Game Store.
Use "Don't Starve" as a touchstone to test players' enthusiasm for this kind of survival and sandbox game.
As a sandbox game, there are actually many choices, such as "Temple of Valhalla", which was popular in the previous life, and "Minecraft" and "Terriaria" that have to be mentioned.
But considering that in the parallel world, the sandbox mode is still in its infancy, although Chen Xu has discovered that there are some games with sandbox attributes.
But it did not form a main type.
Players are still relatively unfamiliar with this game mode.
Being the first to launch "Don't Starve" is a touchstone.
Because compared to the games mentioned before, "Don't Starve" has one of its core features.
That's why it's very purposeful.
As a sandbox game with a high degree of freedom, new players entering the game will most likely be confused and dumbfounded if they have never played anything similar.
In the past, many Minecraft players entered the game and did not even understand the difference between creation and survival modes at the beginning.
Not to mention all kinds of complicated tools, many people don't even know how to make a tool table.
For most players who have just entered the game, they basically do two things, digging soil in place and pulling up trees.
Although it has a certain relationship with the guidance of the game, on the other hand, it is also because it is too free, which makes players who are not mature enough for sandbox gameplay fall into a state of confusion.
"Don't Starve" is about being more direct, whether it's survival, adventure or cooperation.
All of them tell players the core of the game, which is to explore and collect resources as much as possible in an unfamiliar world, build various production materials, and strive to survive for the longest time.
This directly gives players a main goal, which is: survival.
Focusing on this main goal, the player will not feel completely confused, because he knows that the purpose of the game is to survive, and all he needs is to achieve this goal.
Through this goal, players can slowly experience the gameplay of the sandbox game and feel the rich content in "Don't Starve".
There are various scene maps, including plains, swamps, grasslands, mining areas, forests, caves, etc. Different terrains produce different production elements, and the monsters generated on the terrain are also different.
In addition, the basic rules of the game also include season settings.
Spring rains frequently and crops grow faster than in other seasons.
In summer, combustible materials will spontaneously ignite, and the character's body temperature will rise rapidly and enter a state of heatstroke.
Crops grow slowly in winter, and the character's body temperature drops rapidly and enters a state of frostbite.
Coupled with certain random map generation settings, every player's survival journey will be a different experience.
On the other hand, as a sandbox game, the greatest fun is the various mods.
In the previous life, "Minecraft" was able to endure for more than ten years, and various mods can be said to have contributed most.
In this area, the creative workshop of the Nebula Game Platform has already laid the foundation through "House Kitchen" and "Jelly Bean Man".
At present, there are still quite a lot of players in "Kitchen" and "Jelly Bean Man" who are still popular. The main reason is due to the creation of the mod community.
Platform users and creative workshops are all ready.
All that’s left is to look at player performance feedback from “Don’t Starve”.