Regarding the content development of "Don't Starve", it is not that difficult.
After all, it is a very small game.
Art and music are being produced in an orderly manner.
The main content is more tedious, but it is to bring better mod development tools to players.
Can a game have a large number of mods, in addition to the fun of the game itself
The game itself's support for mods is also a very critical factor.
While "Don't Starve" was being developed, the popularity of "Dark Souls: Age of First Fire" was also increasing.
After selling nearly 5.5 million copies worldwide in the first month, "Dark Soul"'s performance in the second month was still very strong. Domestic sales dropped to 1.1 million copies, and overseas sales dropped to 1.3 million copies, but the cumulative sales still provided 2.4 million copies.
At the same time, during this period, the first boss that was conquered by the players was finally born regarding the 'death mode'.
It's not the boss in "Dark Souls: Age of First Fire", but the 'Giant King Yom' in the previous game.
Maintains the Storm Master's ability to deal massive amounts of damage.
Most of the high-level players in Dark Souls form teams one after another to conquer.
Finally, 19 days after the new mode was launched, three well-known foreign dark soul bosses teamed up to complete the first kill. However, what is interesting is that in less than 10 minutes after the first kill was completed, the speed of Giant King Youmu The kill record was refreshed by a domestic dark soul strategy team, and the time was increased by almost 15 seconds.
This is also something that many Dark Souls players talk about, and of course there is also some debate, such as whether the team that completed the first kill is stronger, or the strategy team that was a step slower but set a new kill record is stronger.
But then it was obvious that the two attack teams were each a little unconvinced and thought they were the strongest.
The next day, the foreign team that achieved its first kill once again set a new time limit.
The domestic strategy team also overtook the lead after trying for two days.
None of the other bosses died, and only the Giant King Youmu was injured.
Regarding games such as "Dark Soul", although there is no need to change the game values and content, what is left is to let Lin Tao set up a separate project team to slowly produce the DLC content, but it involves Internet content, and also There are games where players can leave suggestions.
Therefore, like games such as "Jelly Bean Man", "Naughty Kitchen" and "Three Kingdoms", there is a dedicated operation team for continuous operation.
Of course, as the number of players becomes smaller and smaller, it will be merged with other games and let a team handle operations and maintenance.
But Chen Xu's energy has obviously shifted away from "Dark Soul".
In the project room, Chen Xuzheng was discussing some content in "Famine" with Ruan Ningxue and Qin Yi.
"The entire game revolves around survival. This is the big core, but through this big core, it can be divided into different small needs."
"For example, the protagonist in the game has settings for hunger, health, and spirit. Depending on the surrounding environment and encounters, the corresponding values will decrease. If any value reaches zero, the player will die, and this will It is tantamount to failure in the pursuit of survival.”
"So under the big survival requirements, players will start to set more goals from these branches."
Chen Xu explained the core settings of "Famine" to everyone.
These settings are all the reasons why Chen Xu chose "Don't Starve" as a test of the sandbox game.
Let’s not mention the plot of “Famine” itself for now.
All its settings have very clear goals.
Even players who are completely unfamiliar with sandbox games will not be confused at all when they enter the game.
At least they will understand one thing, that is, survival is the only core for the characters in the game to survive.
Eat well, wear warm clothes, and engage in some entertainment activities to make the character feel better.
And around these, players take the initiative to explore and understand what kind of gameplay a sandbox game is like.
"It seems very interesting!" Yang Xin nodded as Chen Xu dissected the core points of the game.
"Although it is only a small game, I feel that there is a high degree of freedom in the game!" Qin Yi, who is a numerical and level designer, has the most intuitive feeling.
"Indeed, I feel that if you play online with friends, you can get a lot of fun." Ruan Ningxue agreed.
"But the game is to allow players to survive day by day. But if one day the homes that players have worked so hard to build are suddenly burned down by a fire, or they die, those few hours, dozens of hours, Even hundreds of hours of hard work..." At this time, Yang Xin thought of a possibility.
After hearing Yang Xin's words, everyone subconsciously looked at Chen Xu sitting over there.
Not to mention that I have personally experienced it, just thinking about it makes people shudder!
This feels like you have been playing "Dark Souls" for countless hours without turning on the modifier, but you have really created a super bucket number of 802, and at the same time you have collected all the props. , but one day something unexpected happened: your archive is gone!
How desperate, how broken, how heartbroken will this player be then
"Ahem... don't look at me like this. I've already said that this is not a suffering game. It's not like 'Hammer Ascension', which does not include an archive setting. Players can save the game at any time and perform archive backup." Chen Xu looked at Looking at everyone's expressions, he couldn't help but cough slightly and said.
"Also, I have to criticize. Even if players can't understand my original intention, how can you think that I make games just to see players suffer?" Chen Xu said speechlessly.
"Okay, next time in my plan, after "Don't Starve" is completed, we still have a game to be produced and launched before the year, and "Don't Starve" is more of a test of the market, and after the production is completed, we will continue to Some new content updates, as well as opening and leading players to the production of the creative workshop."
"So around mid-September, try to complete Don't Starve and then launch it on the platform."
"Understood." Qin Yi nodded and said.
"More than a month should be enough to develop "Don't Starve", but quality still comes first." Chen Xu looked at Qin Yi and said.
… … …
After chatting with Qin Yi and the others for a while about the development style of "Don't Starve".
Chen Xu also called Zhang Yida into his office.
It is different from previous games such as "Dark Souls: Age of First Fire" and "Two Players".
The launch and operation of "Don't Starve" will be different from the past.
Although it is a small game, Chen Xu is also prepared to invest some promotion resources. In this regard, he needs Zhang Yida to make a plan as required.