Game Making: The Latest Chapter Begins With Healing the Player

Chapter 202: Popular

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In Nebula Games, Chen Xu is also paying attention to the performance of "Don't Starve".

If compared with previous games he released, the performance of "Don't Starve" is not high.

The sales volume of 230,000 on the first day does not look promising. After all, the price of "Don't Starve" itself is not high, and some marketing has been done. In addition, Chen Xu is not the unknown person he was back then. This sales volume is far from being counted. Not a surprise.

However, Chen Xu himself was not too disappointed, because unlike before, "Don't Starve" was not launched on other platforms this time.

Nebula Game itself describes a type that is unfamiliar to many players: a sandbox game.

All of this has caused many players to wait and see, and there is another key point, that is, the current player rating of "Don't Starve" is as high as 9.6, which is already a very exaggerated score.

Of course, this is also related to the fact that most of the people who currently buy "Don't Starve" are fans of Nebula Games. When more and more players come in, the rating will inevitably be lowered.

As the reputation of the first batch of players exploded, more and more players became curious about the game "Don't Starve" and purchased it.

When these players later purchased and entered the game, and after playing for a while to understand the gameplay of "Don't Starve", they were instantly attracted to this wonderful game world.

"This is the survival game I want, it's a classic!"

"Yeah, I feel like this should be the most in-depth mini-game that Chen Xu has made in the past two years, right?"

"agree!"

"At least this game is definitely a big surprise. I didn't expect it to be so interesting before!"

Players who like "Don't Starve" have praised this game.

The various settings of "Don't Starve" are indeed very good at retaining players.

The first is a clear goal after entering the game.

When players don’t understand the deep core and gameplay mode of a game.

There must be a clear goal. For example, the clear goal in a PVP game is to kill the opponent and win the game.

The game of pve is to defeat the final boss and pass the level.

In "Don't Starve", as a sandbox game, when players don't understand what a sandbox game is, it directly gives players a clear goal, which is to survive as long as possible.

After having this clear goal, the next step is to extend the gameplay to a richer variety.

In Don't Starve, around the main goal of survival, the gameplay is based on various physiological needs.

People will die when they are killed. This concept, which sounds like it is said but not said, can be said to be carried to the extreme in famine.

Without food, you will starve to death.

It's too cold and you'll freeze to death.

If your spirit is too low, you may experience hallucinations and be chased by phantoms due to mental disorder.

So in order not to starve, players need to find food; in order not to freeze to death, players need to build houses and heating stones.

In addition, there are many dangerous monsters in the game, and even monster attacks will occur during specific time periods.

This requires players to make weapons that can protect themselves.

These are all staged goals that revolve around the theme of survival.

Wait until players are familiar with these contents.

It ensures that players can survive alone in this crisis-ridden world.

Instead, it’s the beginning of the game.

Because when players will not die as long as they don't do something, then exploring a wider world becomes the player's pursuit.

Feel the living world.

In this world, it has its own rules of operation, ranging from the changing of seasons to the alternation of day and night, and each season has its own characteristics.

Spring is often cloudy and rainy. If you don't prepare umbrellas, rain hats and other equipment, your body temperature and energy levels will soon be lowered due to excessive humidity, and you may die accidentally.

And if your character is bad enough and you encounter a thunderstorm while hiding under a tree, you should be even more careful about lightning strikes.

In summer, the heat wave is raging. Although it is quite fast to dry dried meat in this season, the continuous high temperature will make you suffer from heatstroke accidentally.

Trees in the forest or equipment at the base may even spontaneously ignite due to excessive temperatures.

If you unfortunately build your base relatively densely, then a fire in the summer will soon make you realize what it means to cry without tears.

As for the most terrible winter, it is even more difficult to endure, except for the cold that can kill you.

Almost all crops in the world except trees have stopped growing. As a result, if we do not make sufficient preparations in winter, we are likely to face the dilemma of no grass, no branches, and no food.

The desire to eat becomes so strong in winter that players feel the characteristics of the game name "Don't Starve" for the first time.

And the seasons are not just that simple, they even affect the habits of various creatures.

For example, it is best not to get close to bulls in spring, because the flowers are blooming and it is the mating season.

For example, food has its own shelf life. After a period of time, it will gradually become stale or even deteriorate. If left alone, it will eventually turn into rotten food.

There is also monster fighting. Fighting monsters in traditional games is nothing more than having good equipment and excellent skills.

In Don't Starve, there are infinite solutions to the problem of killing monsters.

You can make the best equipment, refine the best medicine, and then go head-to-head with monsters.

But you can also be a trap liver king, find an open space filled with traps, and then rely on your coquettish movement to eat dessert while watching the monsters roll up and down in the trap array.

You can even play a trick to drive the tiger to devour the wolf, watch the monsters fight among themselves and reap the benefits.

If you accidentally put something too close to the fire, it will catch fire. If you don't extinguish it in time, no matter how precious it is, it will only be a pile of ashes.

Coupled with the random map generation, it ensures that every player's survival is a different journey.

Of course, the most important point is that, like most sandbox games, it does not count the officially released DLC content.

Just the mods created by players themselves bring a lot of fun to this game.

Moreover, the function of the creative workshop itself has become a feature of the Nebula gaming platform.

The same is naturally true for "Don't Starve", which includes some special mods, such as numerical display, architectural geometry and other mods that do not affect the balance. Chen Xu is also planning to release them in official mode first, which can be regarded as an introduction to attract more players to make them.

After all, this is what sandbox games are like. Only when players participate can the vitality of a sandbox game continue and derive various interesting gameplays.

… … …

However, compared to ordinary players who are immersed in the rich gameplay of "Don't Starve", the game industry has always paid attention to designers, and their reactions are much greater than those of players.

Obviously no designer would look down upon Chen Xu.

After all, Chen Xu has made great achievements so far.

Not to mention anything else, last year’s and this year’s “Dark Souls” series alone were enough to seduce many people.

However, the characteristics of "Dark Souls" determine that it is a game that is difficult to imitate. The fact that Dark Souls can become a global hit is determined by the quality of the overall game, not just by the prominence of a certain point.

For example, the game’s level map design is exquisite.

But level map design alone is obviously not enough.

The game's difficulty curve design is very reasonable, allowing players to defeat powerful enemies bit by bit through constant fighting.

But if there is such a difficulty curve, can Black Soul succeed

The answer is also no.

It may have certain results, but it will definitely not be as popular as it is now.

Level map design, difficulty curve, and majestic plot world view setting.

All kinds of elements are mixed together, which makes "Dark Soul" achieve its current results.

As for the so-called soul games, many players in previous generations simply associated them with high difficulty. This is a completely wrong perception.

Because the so-called soul game does not refer to a certain point, but a comprehensive overall performance.

So to this day, although there are many game designers who are jealous of "Dark Souls" and have tried it, none of them have made waves, let alone reached the heights of "Dark Souls".

But the game "Don't Starve" is completely different.

Its appearance has made many game designers in the industry feel like they were back when Chen Xu, who had just finished making an 18r small butter, brought "Under the Legend".