It was not fully explained to the curious crowd.
After chatting briefly for a while, Chen Xu went back to the office.
Leaning on the chair, Chen Xu looked at the platform data on the computer that Lin Rou had just sent to him, and then squinted his eyes and thought.
The Nebula gaming platform currently has 91 million registered users.
In terms of daily active users, it remains at around 17 million.
Among them, the peak number of simultaneous online users was the peak of 4.1 million when "Fall Bean Man" was launched after the gameplay exhibition last year.
Of course, this number is not for one game, but the cumulative number of users of multiple games.
If we talk about a single platform, this number is already extremely exaggerated.
But compared with the channel platform, it is nothing.
At present, the competition in the domestic channel front-line is mainly between the two giants, Tenghua and NetDragon.
Some of the second- and third-tier channels remain self-operated.
But many of them also joined the two camps.
And after the launch of "Dark Souls: Age of First Fire", both Tenda and NetDragon proposed to acquire a part of the equity of Nebula Games and join their series, but Chen Xu declined.
And now Chen Xu also feels that it is time to take a step forward again.
But this is definitely not an easy step.
In Chen Xu's plan, the next games they launch will focus on the connection between players.
It is not a pure multiplayer game, but it needs to allow players on the platform to have functions and content that they can experience with each other's players.
Among them, "Famine" can be regarded as a multi-faceted test.
It is a test of the purchasing power of players when only the Nebula gaming platform is launched.
At the same time, it is also a test of whether players in parallel worlds can accept the sandbox gameplay.
With 1.9 million sales in two weeks, it is not difficult to reach 4 million sales in the first month. Moreover, the sales trend has remained relatively stable, and various mods for players have begun to be slowly launched.
Players of both "Kitchen" and "Fall Bean Man" have shown their creativity, and for players on the Nebula gaming platform, the creative workshop has become a very distinctive selling point and feature of the platform.
In this case, based on various considerations, Chen Xu felt that it was almost time to launch a sandbox game that would be popular among players.
And this will also be Nebula Games’ killer weapon in the primary advancement platform.
So Chen Xu’s choice is: "Minecraft".
The reason for choosing this game is also very simple.
There are mainly three aspects.
The first point is that it is too successful.
How successful was it
In terms of commercial performance, the previous life of "Minecraft" had global sales of over 200 million within ten years.
Whether it is mobile phones, PCs, consoles, VR or handheld consoles, there is a shadow of "Minecraft" in almost every place.
The second point is the unique charm of "Minecraft".
In "Minecraft", the world presented is not gorgeous graphics and special effects, but focuses on gameplay.
Take building blocks for example. Most people should have played with building blocks. Even if they have not played with building blocks, they have had similar thoughts and ideas of wanting to create a world that belongs only to them.
Build it with building blocks, build it on paper with a paintbrush, or build it in your mind with your eyes closed.
This is the case with "Minecraft". It provides players with such a channel in an extremely simple way.
Players can create and destroy blocks in the game in the three-dimensional space to create exquisite buildings, creations and works of art.
Of course, if this were the only thing, then "Minecraft" would not be able to reach such a height.
Virtually unlimited modes allow players to create in various multiplayer servers or their single-player modes, and there are even many special features such as redstone circuits, minecarts, and rails including logic operations and remote actions. .
In addition to these, players can also go on adventures in the game and defeat terrible b-games to play.
But no matter how you play it, "Minecraft" revolves around one point.
That is creation.
It is not just built with building blocks, but also has scientific creations, including redstone circuit gameplay with logical operations and remote actions.
It can be said that "Minecraft" is more than just a game. Even if you don't have aesthetic design and spatial thinking, you can't even build a good-looking house.
For example, other people's base is always a luxurious villa.
And your house looks like a prison from the outside, and then when you walk in... Oh my god, it looks more like a prison!
Just like Zelda and Ocarina of Time in its previous life defined 3D games, "Minecraft" defined what a sandbox game is.
So much so that when people talked about sandbox games in previous generations, they inevitably referred to "Minecraft".
Even though the so-called sandbox game is not the first of its kind in Minecraft, its success and perfection have almost bound the sandbox game to itself.
In the words of many MC players, playing MC is not simply treating it as a game, but treating it as a toy, and providing games as a toy is its essence.
What kind of game this is depends entirely on what the player thinks this is.
As for the third point, it is naturally to further promote the influence of the Nebula gaming platform through "Minecraft". At the same time, it can be said that it is the most suitable game for mods.
The Nebula Game Platform's current operation of the creative workshop is enough to support this masterpiece of a game.
… … … …
After deciding on the game of choice, Chen Xu was also writing a concept draft of "Minecraft" in the office.
Although this is an extremely successful game, in fact, the writing of the concept draft of "Minecraft" was even simpler than the previous "Dark Souls".
Because the overall game is mainly about creativity.
Everything revolves around this point.
Compared with "Dark Soul", all aspects of art, numerical values, plot, and combat system are involved.
Although the aspect of "Minecraft" cannot be said to be easy, it is not as troublesome as imagined.
In about two days, Chen Xu also wrote the first draft of the design concept for "Minecraft".
During this period, Ruan Ningxue and Qin Yi were still conducting mod community maintenance related to "Don't Starve".
After making sure that there were no mistakes, Chen Xu called Qin Yi, Ruan Ningxue and others who were still working into the conference room for a meeting.