After Chen Xu explained the first draft of the concept setting of "Minecraft", everyone began to hurry up and prepare for various tasks.
Some people are responsible for the subsequent operations of "Don't Starve" and the launch of DLC content.
As for "Minecraft", the development cycle reserved for this is a little more than half a year.
For Chen Xu, the current goal is just to let Qin Yi and others understand some gameplay concepts of "Minecraft", and then first produce the art materials in the game.
Throughout the game, Chen Xu needs to document the basic rules of "Minecraft" in more detail.
And unlike the previous version of "Minecraft", for Chen Xu, the development of "Minecraft" still needs to be optimized in many aspects.
The first is the game mode.
In Chen Xu's plan, the first version of "Minecraft" for players when it is launched will temporarily have three different modes.
It goes without saying that the pure single-player mode takes care of both creation and survival.
The player creates a world, and then the entire world immediately generates corresponding terrain, and as the player explores, the entire world will expand infinitely. There is no such thing as a boundary. In theory, how big is the player's hard drive? 》The map is as big as it is.
Then there is the multiplayer online mode, a local server created by the player's machine, or a server specially set up by the player himself.
In these servers, players can formulate various corresponding rules, and the server owners can also add various mod modules to the server.
To put it simply, the formulation of rules is left in the hands of the players.
Finally, there is the official server, which is simply a pure server.
It is divided into two types: creation and survival. Each server adopts a fixed world and is divided into different regional servers. It can accommodate up to 2,000 players and is divided into a huge map.
Of course, after this, with the increase in module mods, a dedicated official mini-game mode server will be launched.
Such as Get Up War, Hide and Seek, Master Builder, etc...
At the same time, there are also some things that involve players' personal experience, such as the most troublesome things for "Minecraft" players in previous lives.
That is, after the server was opened, the buildings and various major projects that I had worked so hard to build were destroyed by the influx of 'naughty kids'.
Watching the trinitrotoluene explode, many players' hearts were simply broken.
Therefore, in previous lives, many server owners would install plug-ins such as anti-explosion, prohibiting high-altitude fluids, prohibiting magma flow, and enclosing territories to prevent naughty children from destroying the fruits of their labor.
Chen Xu will make a corresponding setting specifically for this area. The player's own server can set special buildings to be indestructible, or restrict some permissions of others to prevent the emergence of naughty children.
Of course, this part involves player experience. We will still wait until the first version of the game is completed, and then let the test team conduct experiments bit by bit and make changes based on actual experience.
What is left is the basic material of the entire world, following the model of the previous life "Minecraft".
Mud, sand, stone, water, magma, trees, various minerals, etc., biological aspects such as pigs, cows, sheep, etc.
According to various materials, other materials can also be synthesized through tool tables and other props.
In the office of Nebula Games, Chen Xu is perfecting the basic concept draft of "Minecraft" bit by bit.
Compared with the content of the previous life, Chen Xu also considered adding some excellent mod settings to the "Minecraft" system.
After all, the core concept of "Minecraft" itself is openness.
What is accomplished depends on the player himself. It allows players to create more things directly in the game and provides a clearer and richer production rule chart. At least it does not require players to continue to do the same things as in the previous life without the synthesis table mod. You need to find the synthesis table in the search engine while playing the game.
It is not an exaggeration to say that without the synthesis table, most players may not be able to rely on themselves in "Minecraft".
After all, there are so many things and contents that can be made and synthesized, and even many veteran players may not necessarily say that they can really remember all the contents.
At the same time, Chen Xu also has an idea for "Minecraft", which is to add some magic modification content.
For example, richer technological synthesis content gives the game a more complete technological development route.
In fact, there have been many similar mods in the previous life of "Minecraft".
For example, in the early days of Minecraft, players used various materials to build cars and firearms.
But in the game, these things are dead objects and cannot move at all.
So in order to make up for these regrets, many mod masters have made corresponding mods.
Let cars drive and guns shoot, so you can play FPS and race cars in "Minecraft", and you can even drive a Gundam if you want.
Chen Xu is considering adding these contents to the game itself.
Make it part of the game.
If the player meets the conditions for making a car, why can't he make the car move
If players meet the requirements to build planes and rockets, why can't they take to the sky
And from a technical point of view, Chen Xu also thought about it carefully and found that it was not that difficult.
As for high-end redstone technology, can players understand it
It's as if all the players in the previous life understood the game.
You know, it is well known that players of "Minecraft" are divided into several different stages of civilization.
The first stage: cave-dwelling primitive people who eat hair and drink blood; the second stage: enter primitive society and understand the importance of raising livestock; the third stage: start the bud of the industrial age, and you finally understand the meaning of red stone technology Some basic stuff.
And after that, it’s the world of the big guys, with all kinds of high-end redstone technology, and even giving you an entire computer in the game. In addition to simple calculations, you can also complete Chinese character input, Snake, and Minesweeper games. .
Of course, for more ordinary players, this should be a situation where they are still using commands to copy blocks, while the other big guys have already taken the lead in completing the progress of industrialization.
In addition to these changes, there is another job that is more challenging for Chen Xu.
That is the special optimization of the mod of "Minecraft".
Just like the previous games "Kitchen" and "Jelly Bean Man", in order to allow players to design map levels, most of them are made divisible and assembled using existing materials.
And "Minecraft" obviously doesn't work.
In the previous life, "Minecraft" had many versions.
It was originally a Java version developed in Java language. The main feature of this version is that it is more open, but it is poorly optimized.
Officially thanks to Java, Minecraft had so much mod content in its early days to enrich its game ecology.
And it has always been a favorite version of many players and mod authors.
Later, there is the Bedrock version, which is better optimized but has a much lower openness. For mod makers, there is less freedom, and the mod content is far less rich than the Java version.
For Chen Xu, "Minecraft" directly uses the official game engine, so there is no version problem.
This creates a more challenging task.
That is, Chen Xu needs to make various open ports specifically for "Minecraft", as well as corresponding tools, to provide players with more convenient production.