As time progressed, Chen Xu also held several meetings with Qin Yi and others.
Better explain the core gameplay and related concepts of "Minecraft".
The plan is to launch a mobile version and a subsequent VR version.
But currently the PC version is the main one.
After determining all aspects of "Minecraft", the entire R&D department inevitably entered a state of overtime work.
After all, time is really tight.
However, compared to "Minecraft", the two DLCs of "Don't Starve" were completed first and took half a month.
The two versions, Kingdom of Giants and Shipwreck, bring some brand new creatures and gameplay.
Although the content of these two versions is too much, it is actually not too much.
In addition, the game framework itself is placed here, as well as the detailed design concept draft provided by Chen Xu.
It doesn't take much effort.
Brand new maps, monsters, and some new content.
All of these have rekindled players' enthusiasm for playing "Don't Starve".
In the gaming industry, except for Don’t Starve players who are happy because of DLC.
Some manufacturers and teams have successively announced some new news about the development of sandbox games.
Including Tenghua and NetDragon, their studios also participated.
Not much content has been revealed, but judging from some of the information released, it can only be said that there are a wide variety of themes.
Chen Xu took the time to pay attention to this. The operations of many game manufacturers and designers also left Chen Xu speechless for a while.
For example, some directly follow the model of "Don't Starve", which also has the theme of survival, but the style of painting and the camera have changed, from a God's-down perspective to a third-person over-the-shoulder and first-person perspective, and the external publicity is sand. box.
This also left Chen Xu speechless. It’s not that he felt it was shit just by looking at it, but because judging from the content of the other party’s promotion, it was more about simple survival mixed with a little open world concept, but because of the sandbox The game is currently very popular, and it calls itself a sandbox game.
There are also many games in this category, and some of them do not follow the path of "Don't Starve", but make some micro-innovations.
For example, the background is set on the sea, allowing players to play as pirates and build their own pirate ships, then wander on the sea in search of various legendary creatures, fight pirates, and find legendary islands full of treasures.
Some set the background to the end of the world, and the same survival is achieved only by various zombies and mutated creatures.
Some have made them into RPGs, allowing players to play demigods and go to defeat various legendary monsters, with the goal of killing the Olympus gods.
Obviously, "Don't Starve"'s performance in sandbox games has also given many designers in the game industry a lot of inspiration.
However, many of them, in Chen Xu's view, are completely unrelated to the sandbox, and are collectively referred to as sandboxes in publicity.
It's quite a bit of a past life. After Rockstar made GTA the open world benchmark, a large number of games on the market, whether they were action adventures, FPS or RPG games, all called themselves open world games. They had to be like open world games. It's like rubbing one edge.
In major player community forums, many players are also conducting various discussions.
'What the hell! I vomited. Which model is this being promoted this month? Another sandbox game? '
'Oh my God, Don't Starve has launched the sandbox game genre. How many companies are doing this? '
'But one thing I have to say is that as a picture control person, I feel that these are a little easier to accept than Don't Starve. '
'The graphics are really good, but I just don't know how to play. '
On the community forum, players complained one after another.
But complaints are complaints, except for some sandbox games that look poor from the project approval materials.
Many games that have been announced as projects have attracted the attention of many players and have gained considerable popularity.
Obviously, sandbox games, this new type, feel very fresh to many players.
My mouth says too much, I can't do it anymore, but my body's reaction is honest and even actively caters to her.
But one thing is certain, that is, with the wave of sandbox games brought about by many sandbox game projects, some projects will definitely die on the beach.
… … … …
Chen Xu paid attention to the topic of sandbox craze in the gaming circle and stopped paying attention.
The current main task is to complete "Minecraft".
The full version of "Minecraft" obviously progresses not so fast.
But a demo for phased testing on PC has already been produced.
In the current demo, many functions have not been produced in time.
Not to mention the technological content in the game, even the corresponding synthesis and other content have not been added.
To put it simply, the current version is basically a castrated and castrated version of the creative mode.
The entire game is very crude. There is currently no art material produced in the game, and the UI is naturally not done, so it is a complete hodgepodge.
Famine and Dark Souls can all find corresponding points, which seem very nondescript.
However, Chen Xu didn't pay much attention to it and would just replace it later.
After all, the demos at the beginning of all games are basically like this.
After entering the game, Chen Xu started an experience.
Soon after entering the game, Steve in the game is either Steve or Cube.
Well, a simple whiteboard square without any pixels for facial features looks very weird.
Controlling the character in the game, Chen Xu flew into the sky and walked around.
The basic terrain generation of rivers, mountains, forests, and grasslands is generated randomly.
Of course it is said to be random, but in fact there is still a self-consistent generation logic program.
It can't be completely random. There are various resource calculation formulas.
Because if it is completely random, a world may be generated. As a result, this world has no water, or it is all sea and no land.
Although the probability is very, very small, it is still possible.
Exit and then re-enter.
After repeating it a few times and observing it carefully, Chen Xu nodded gently.
So far, no major problems have been found.
Of course, more sample tests will be needed later.
As for art materials.
A mainstream configuration for players in the parallel world, which is much higher than in the previous life.
Don't worry about configuring this part, it can be improved a lot.
After all, good picture quality is also part of the gaming experience.
While retaining the characteristics of gameplay and other features, there is no way any player will say that I don’t need rubbish 4k. I just like the very beautiful 360p resolution and the dog-toothed picture.
"In terms of art, we want to make the blocks more textured, and at the same time, we should do a better job of textures related to different materials."
"In addition, there are some special materials. The materials of magma, seawater, and ordinary blocks have the same style. Lighting is also a key point. The effects of fire, sun, etc. light allow some materials in the game to provide more realistic feedback. , such as glass, sea water, etc.”
Chen Xu said to Ruan Ningxue.
Without responding, Ruan Ningxue nodded and recorded the key points.
"Okay, you go ahead and do your work first. Qin Yi, please stay here for a while. I will tell you in detail about the subsequent synthesis system and technology system in the game. I will first make a demo prototype in this regard." Chen Xu turned his head and said to Qin Yi.