Game Making: The Latest Chapter Begins With Healing the Player

Chapter 235: Monster Hunter World

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After Chen Xu left, everyone in the team couldn't help but start discussing.

"Hunting? The new game is actually about hunting? It seems that this genre is relatively niche, right?" Ruan Ningxue said a little strangely.

Although the Nebula gaming platform is currently at its peak, and "Minecraft" is very popular.

But according to the follow-up development that Chen Xu discussed with them at the previous meeting, Nebula Games should focus on large-scale games next.

The main purpose is to further expand the stickiness of platform players.

After all, as far as platforms are concerned, independent games and small and medium-sized games from second- and third-tier manufacturers are the cornerstone of a platform.

But masterpieces that also serve as facades are also important and need to continue to attract players.

But there seems to be nothing outstanding about hunting games, whether domestic or foreign.

"Yes, it seems that the best-selling hunting game is "Wildness" produced by the foreign company ua, and games with this theme seem to be very easy to cause opposition from some foreign animal protection associations." Yang Xin also agreed. He nodded and said.

"By the way, Brother Qin, weren't you responsible for the optimization and research of new AI technology? The new work must be applied in it, right?" Lin Tao next to him thought of something and asked Qin Yi, who had been silent.

Hearing that someone finally asked him, Qin Yi, who had been silent, smiled and coughed twice: "Ahem, of course! The performance of the new AI technology will definitely be very experienced. In fact, it is reported that Mr. Chen The initial plan seems to be to make a game that can be applied to a large number of NPCs."

"But during the test, I found that the current technical capabilities are still not up to par, even on the VR platform. Although it is not impossible to castrate, in that case the maximum AI expressiveness will be lost, so I finally retreated. Secondly, Mr. Chen proposed a solution, which is to display AI on specific monsters, so that players can feel the joy of hunting, and finally finalized the hunting game." Qin Yi thought of the previous discussion with Chen Xu The conversations in the office were also filled with excitement.

"That's it!" Ruan Ningxue and others suddenly realized, and then various pictures came to mind.

"The latest AI technology gives players a vivid hunting experience, which seems to be a bit interesting." Lin Tao guessed.

"Lions, tigers, and even we can be more bold, such as the disappeared saber-toothed tigers and mammoths, these can all become prey for hunting!" Yang Xin made a bold installation.

"But what about the background of the game?" Ruan Ningxue considered the background of the game.

"This is not simple. Time shuttles, just like poachers today, have been successfully developed in the future. However, there are criminals who use time shuttles to go back to the past to hunt rare and extinct animals in the future. But this will create a time and space paradox, causing the existence information of this creature to completely disappear in the future, so the role played by the player is to stop the existence of these time and space poachers." Yang Xin's imagination was wide open.

"Sister Xin, isn't this an action-adventure game? Mr. Chen is talking about a hunting game. This is to restrict the existence of poachers. You can't break the law, right?" Ruan Ningxue said.

"Then let the player play the role of a poacher? That won't work. These three views are not very upright." Yang Xin scratched his head.

… … … …

Over in the lounge, Ruan Ningxue and the others were still making bold assumptions and carefully pondering.

In the office, Chen Xu was perfecting the conceptual design draft that was about to be developed.

"Monster Hunter: World", the name of the project to be developed next for the game is displayed on the computer screen.

In fact, before this, Chen Xu, who benefited from the latest AI technology, originally wanted to develop some other types of games.

For example, an open world game.

Compared with sandbox games, it can be said that open world games are definitely an equally great game type.

But it's the exact opposite of a sandbox game.

Both have a common core, which is to make players feel free.

But the two have completely different contradictions.

That is, sandbox games are about creating a world, while open world games are about designers creating a world and letting players become a part of it.

Therefore, many players confuse these three different types: sandbox, box garden, and open world.

If you want to show players a vivid open world, NPCs are indispensable.

Through the latest AI technology, if the NPCs in the game can be made to behave more logically, it will undoubtedly increase the player's experience.

Because a living world is the standard for an open world. Of course, exploration and decryption like picnics belong to another general direction.

However, after testing, based on the current technology and players' hardware standards, it is still not enough to show the effect Chen Xu wants.

However, if the number is rare, single or multiple creatures can show the performance of AI, this is completely possible.

Therefore, Chen Xu decided to choose Monster Hunter after conducting some tests. After all, judging from the current feedback, it can be said that it is quite consistent.

As for why I chose "Monster Hunter: World", it is mainly because it is quite special.

"Monster Hunter: World" is definitely a landmark game in the Monster Hunter series.

It can even be said that its appearance directly saved the Monster Hunter series that was on the verge of death.

In the previous life, Monster Hunter has always been available on handheld platforms, but the sales of the entire series have been declining. Sales reached a peak of 5 million in P3, but did not even reach 2 million in XX.

So this series finally decided to make a revolutionary breakthrough, which was to bid farewell to the weak performance of handheld consoles and launch console and PC versions.

In the end, "Monster Hunter: World" made all players' eyes shine.

Because it is from this game that players can really feel that the ancient dragon they once hunted turned out to be so majestic.

It turns out that the world where Gu Long lives is so magnificent.

At the same time, some specific optimizations have been made for the new monster hunter, such as canceling the setting of the reading area, and finally there is no need to sting it and make a weird posture when drinking medicine.

While retaining the original core fun, a large number of negative experiences have been optimized to make the combat of the entire game smoother.

Of course, lowering the difficulty is also an aspect. After all, the previous series also had difficulties such as Super Special and Hundred and Four.

In comparison, the setting of the Battle King in "Monster Hunter: World" is too gentle.

After all, in the difficulty modes of Super Special and Hundred and Four, if our cute little hunter is rubbed by the dragon's feet, tail, and wings, he may have to go back to the camp to reshape himself. How can a normal player withstand this

It pays more attention to the novice experience, plus a coherent open world, a complete and vivid ecological chain, and a thrilling hunting experience.

Making "Monster Hunter: World" the best-selling game in the series.

Sales exceeded 7.5 million in the first month.

In just one month, it broke the previous sales record for the series.