Game Making: The Latest Chapter Begins With Healing the Player

Chapter 236: Is this really a hunting game?

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Chen Xu held his chin in front of the computer.

Now that I have decided to make "Monster Hunter: World", I still need to think about how to do it.

In terms of gameplay, "Monster Hunter: World" is a very special game.

In other multiplayer games, there are more or less PVE elements.

But "Monster Hunter: World" is a pure co-fighting game.

In "Dark Souls", players can also invade other players' worlds.

And in the follow-up, the fun of many black soul bosses is basically pvp.

But in "Monster Hunter: World", there is no pvp content.

The game advocates teamwork among players to hunt dragon creatures together.

As for the ghost man slashing his teammates with two swords, piercing his friends with his running spear, blowing off his teammates' crotches with a light crossbow, shooting through his teammates' defense with a heavy crossbow, and hitting a home run with a sledgehammer, the above scenes are exceptions and are definitely not part of the game. pvp content.

From the perspective of the game itself, whether it is a background content of the game, it can be said that "Monster Hunter: World" is a game with a very unique style.

First of all, the core selling point of this game is an action system in the game and a more realistic hunting.

These are all designed to create a hunting experience throughout the game.

In general games, the battle between the player and the boss lasts only a few minutes, no more than ten minutes at most.

But in "Monster Hunter: World".

Facing some powerful bosses is for most ordinary players.

The fierce battle lasted for more than ten or twenty minutes, which was considered a relatively normal thing.

Of course, it does not count the quick-kill boss, or the Gan Emperor who has already equipped himself with powerful equipment and then bullies Xiaolong.

Coupled with the performance of AI, Chen Xu believes that it can show the immersion of hunting better than in the previous life of "Monster Hunter: World".

The second is the career system in the game.

Or rather a weapon system.

There are no professional divisions such as warriors and magicians in the game.

But there are different weapon divisions.

Just like different weapons in "Dark Souls" have different attack methods.

In "Monster Hunter: World", there are a variety of distinctive weapons for players to choose from.

At the same time, each weapon has different combo skills.

Just like a fighting game, players need to make a move before they can successfully release the weapon move.

Of course, in actual operation, it will not be like a fighting game, which requires players to be given a long list of moves.

Also, it doesn’t mean that if you don’t know how to combo weapons, you won’t be able to play.

It’s just that there is no way to perform very cool operations.

In addition, in terms of difficulty, compared with "Dark Soul".

"Monster Hunter: World" is much simpler.

Because there will be a gradual difficulty rhythm in the game.

To put it bluntly, Dark Souls allows you to be tortured first and then gradually become familiar with the game.

Monster Hunter allows you to familiarize yourself with the game before being abused, which is quite humane.

Secondly, "Monster Hunter: World" itself is also a very playable game.

Why is this happening

When you play for hundreds of hours and not a single attack bead comes out, you will naturally understand why this game is so durable.

Because the game itself has the attribute of swiping, but if it is just swiping, it is not enough to support players to play for such a long time.

In the final analysis, that is, even if you face the same monster every time you hunt.

But it will still be a different experience.

Changes in the scene during the battle, other bosses that may interfere, or unstable teammates in a team situation, as well as the attack habits of the monster itself.

These make every hunt possible to face a different process, rather than a single boring process.

At the same time, the most critical point is that in "Monster Hunter: World", there are actually many tricks that allow some players to pass the level well even if their skills are not up to par, as long as they understand the characteristics of the game.

Of course, it's not completely mindless.

… … … …

In two consecutive days, the design concept draft of "Monster Hunter: World" was basically completed. Chen Xu also called Qin Yi, Ruan Ningxue and others into the conference room for a meeting.

Everyone in the conference room arrived early, and everyone was discussing in low voices with excited faces.

"I wonder what the hunting game Mr. Chen mentioned before is like!"

"Yeah, I feel like the background is set in ancient times. Players mainly use weapons such as spears and bows to hunt in nature."

"What I'm more concerned about is what the AI performance will feel like when hunting."

"Inexplicably looking forward to it!"

Everyone in the conference room had obviously known about the news that the new game would be about hunting in the past two days, and they all showed great expectations.

At this time, Chen Xu opened the door and came in, and everyone became quiet.

Sitting on the main seat, Chen Xu looked at the crowd and said, "I believe everyone knows something about the new game, so I won't say any more nonsense."

"The main purpose of today's meeting is the development of a new game. Let's watch it on the big screen."

As Chen Xu finished speaking, the game title "Monster Hunter: World" appeared on the projector.

“First of all, let’s briefly talk about the theme and direction of the game.”

"In terms of subject matter, this is a hunting-themed game, but the combat system will be quite unique, which is different from other action games currently on the market."

"At the same time, in the game, we will create a relatively large ecological world to demonstrate a feature of AI intelligence."

"The monsters that players have to hunt in the end are mainly dragon-like creatures... Well, that's it."

Chen Xu slid on the touch pad of his laptop.

Huge monsters with yellow-green carapace, strong wings and limbs appeared on the projection screen in the conference room.

The ferocious claws and sharp teeth look extremely terrifying.

Next to it is an introduction to this monster: [Queen of the Earth—Female Fire Dragon]

Looking at the picture on the screen, everyone was shocked.

The shock brought by this flying dragon is really too strong.

"In addition, in the game, players will not be divided into professions, but different weapons. To put it simply, weapons replace so-called professions."

Following Chen Xu's introduction, the picture on the projection screen in the conference room also changed.

Big sword, long bow, double sword, tachi... a series of weapons appear on the screen.

Of course, they all have a unified characteristic, that is, the weapons are all cold weapons.

Looking at the performance in the concept map, although the weapon in the hand of the hunter wearing leather armor is very large, compared with the previous female fire dragon, he still feels like a younger brother.

In addition, there are some unfinished sketches. For example, one of the sketches shows a huge ancient dragon with open wings. The huge wings are covered with needles, and the two horns on the head are even more frightening.

"Mr. Chen, is the new game... a souls game?" Qin Yi swallowed and asked the confusion in his heart.

A huge dragon monster, a tiny hunter, and a cold weapon.

Is this really a hunting game

Wouldn't he be a monster hunting hunter