Game Making: The Latest Chapter Begins With Healing the Player

Chapter 237: It makes sense, but it just doesn’t feel right!

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Not only Qin Yi, but also others such as Ruan Ningxue, Yang Xin and others looked at Chen Xu with the same eyes.

After all, the sense of déjà vu is too strong!

And as we all know, the two major games of Nebula Games so far are "Dark Soul" and "Dark Soul: Age of First Fire".

As for "Minecraft", although it is creating sales miracles every day, in terms of volume, it is obviously not a large game.

As for the game in front of us called "Monster Hunter: World", look at the setting of this cold weapon, and then look at this huge ancient dragon.

You must know that in "Dark Souls", the bosses are generally very large in size.

The purpose is to give players a sufficient sense of oppression.

Plus the so-called unique action system.

The more people look at it, the more they think about souls.

"Don't talk nonsense, how could this be a soul game?" Chen Xu shook his head and denied.

"This is a very special game. Players will quickly become familiar with the game's gameplay mode. It can be said that players of "Monster Hunter: World" will have a much easier time getting started than "Dark Souls"."

"And in "Monster Hunter: World", players have a variety of weapon choices, and can build stronger armor and equipment, and these equipment and armor can also be upgraded."

"And unlike in the "Dark Souls" series, armor has no effect against bosses. In "Monster Hunter: World", players can strengthen and build armor with better defense, and deal with monsters based on the characteristics of the armor. , and you can even continue to strengthen the armor."

"In the game, players can also use a variety of props to make hunting easier. Players even have a racial follower called Elu Cat to assist in the battle." Chen Xu explained one by one.

"In addition, there will be a relatively special setting in the game, which is the determination of meat quality and cutting and striking parts." Chen Xu looked at everyone and introduced the relevant settings in "Monster Hunter: World".

To put it simply, the so-called meat quality is the weakness. For different meat qualities, you need to choose attack methods with various attributes.

The same is true for parts, and players can harvest corresponding materials by attacking various parts of the boss, such as cutting off the horns and tail.

"The other thing is about the application of the AI system. In the game, we need to create a complete ecosystem. It is not just a background image, but a truly interactive world."

"Paralysis frogs, rejuvenating honey bugs, glittering winged insects in the forest... various creatures, plants and the environment will all have an impact on hunting. This is a real fantasy world." Chen Xu simply explained to everyone With some conceptual explanations.

Everyone was also full of excitement and excitement.

Judging from the scale of the game, it is obvious that the game "Monster Hunter: World" will be the largest game they have developed so far.

Listening to Chen Xu's explanation of the game system one by one, Qin Yi and others finally understood why Chen Xu said that "Monster Hunter: World" is easier to use than "Dark Souls".

Because there seems to be very little malicious content!

Judging from Chen Xu’s current introduction, it can be said that “Monster Hunter: World” is completely different from Souls games.

Because apart from the bosses, the difficulty of Souls games is actually largely due to the maps and various minions.

Various traps, various map kills, and combinations of mobs will make players collapse.

In "Monster Hunter: World", there are not so many malicious traps on the map.

What the player has to do is to fight the boss with wits and courage.

Even the traps on the map will become a weapon for players to deal with the boss.

At the same time, in order to optimize the player experience, hunters in "Monster Hunter: World" will fall from no matter how high they are.

They are all immune to harm, which is much more impressive than the undead.

At the same time, AI technology is introduced to make the bosses in the game more flexible and vivid.

This means that each time the player fights, the location may be in a different geographical environment.

More importantly, you still need to figure out the monster's attack methods, and then use your own operations and wisdom to solve them.

After listening to Chen Xu's words, everyone also showed expressions of sudden realization.

Looking at it this way, "Monster Hunter: World" is indeed much more humane than the previous Dark Souls.

However, as Chen Xu began to explain, everyone's expressions gradually changed.

At the beginning, Chen Xu briefly introduced the monsters in the game, including the docile herbivorous dragon that would not actively attack, the ferocious thief dragon, and the scratching bird that held stones like an ostrich.

There is nothing special about these, but what happens next

The Flying Thunder Dragon with the power of thunder and lightning, the huge and ferocious Barbarian Dragon, and the extremely agile and venomous Crusader Dragon.

The painting style suddenly felt wrong!

Not to mention the horned dragon, male fire dragon, female fire dragon and extinguisher dragon at the back.

Although I didn't see the corresponding numerical value, just looking at the introduction is enough to make people feel scared.

When Chen Xu finished explaining the conceptual design draft, everyone in the conference room fell into silence.

Now everyone understands what Monster Hunter: World has to offer.

Indeed, this game is really completely different from "Dark Souls".

This "Dark Soul" follows you to a foot-washing city. The waiter brings you a basin of boiling water, and you stretch out your feet.

oops! So hot! I won’t wash it!

In the case of "Monster Hunter: World", it is a basin of warm water that you stretch your feet to explore.

Oh, it’s so comfortable! It’s technician No. 13. This is a good number! Give me a good squeeze when the time comes. Where is the QR code? Scan code!

But when the players came to the Barbarian jaw dragon, met the miserable claw dragon, and faced the horned dragon.

The difficulty of the entire game suddenly went up a notch, which is equivalent to adding boiling water to warm water.

The water temperature warmed up unconsciously.

And when the female fire dragon at the back saw the Nergigant, the Flame King Dragon, and these ancient dragons for the first time.

All the boiling water has been poured in, and your feet are burning! At the same time, Technician No. 13 also came in. She was completely different from the young lady you imagined. Instead, she was a tall and muscular man.

Pinching your feet, right? Close your eyes and feel it!

"Mr. Chen, is this difficulty too high?" Qin Yi suggested tactfully.

"How is that possible? The difficulty curve is quite reasonable, and haven't players in the previous "Dark Soul" always said that they hope it can be done more gradually? You see, I have learned a lesson. Look at the monster arrangement from the beginning, including herbivorous dragons and giant monsters. From Thiefosaurus to Barbarosaurus and Ceratopsaurus, it’s all step by step.”

"Furthermore, players have three chances in the game. Only three attempts by the Cat Car are considered failed hunts. There is even a follower Ellu Cat, which is a very friendly setting."

"It's all for the players!" Chen Xu sighed with emotion.

"In addition, when you encounter monsters that you cannot defeat, you can also invite friends in the game, and everyone can defeat the monsters together. Will the difficulty be reduced instantly?"

Listening to Chen Xu's words, he remained silent.

It makes sense, I don't know how to refute it.