In the Nebula game, Ruan Ningxue couldn't help but sigh when looking at the various messages posted by online players on the official blog: "The players revealed the truth unintentionally!"
"Isn't it?" Hearing this, Yang Xin next to him couldn't help but laugh happily.
Chen Xu, who was standing next to Qin Yi at his workstation after watching the adjustment and optimization of some AI parameters, heard this and said seriously: "Don't talk nonsense, just ignore the gameplay exhibition. It's just for us to develop better." "Monster Hunter: World" will allow them to enter the game world as soon as possible."
If there is no promotional video, why don’t you participate in the exhibition
Is he, Chen Xu, such a person
Doesn't it hurt to say this
Although so far, the third-party outsourcing of promotional videos has not yet been completed.
But this is not the main core reason. The real reason is that due to the previous transformation of the Nebula game platform, the entire team has not made any new games.
It wasn't until the dust settled for the time being in this channel war that they started a new plan.
But at this time, the gameplay exhibition is less than a month away, and there is even less preparation time compared to the previous two years.
There was nothing, so Chen Xu naturally didn't think about going to the gameplay exhibition.
But look at it now, is this true
Especially the Internet is full of ridicule for their Nebula game.
Don't rush me. It's done. When did your brother Xu lie to you? ''It's almost done, it's almost finished, the folders have been created. 'There are all kinds of words.
There is even an emoji with the folder and his kind smile from before, it’s simply too much!
After listening to Chen Xu's words, Ruan Ningxue, Yang Xin and Qin Yi all lowered their heads silently.
If others don't understand, how can they still understand
If they were talking about the difficulty curve of "Monster Hunter: World" in the previous conference room, they only had a rough understanding.
But as the game enters the detailed development stage and separates various systems, everyone can say that the tone of the entire game is completely clear.
Simply put, Monster Hunter: World's difficulty is a roller coaster experience.
Starting from the lowest valley, players are suddenly pushed to the peak. After allowing players to experience the feeling of that peak, the difficulty slowly decreases. When players feel that they can do it, they can set the game through various battles. The appearance of once again allows players to experience the same feeling as before.
And not only the design of monsters, but also the design of various systems in the game are also full of targeting.
However, although it is targeted, it is just like the map trap in "Dark Soul", but it is very unique.
For example, if a hunter's weapon in the game performs a long-term attack, the killing effect will be reduced.
As for the so-called cutting taste, of course it is not the taste of the blade, but can be understood as the sharpness.
The sharper the same weapon, the higher the damage caused by a single attack, and the easier it is to cause damage to the monster's hard body parts.
As the sharpness decreases, the output of the weapon will also decrease accordingly.
When the cutting power of the weapon is too low, the knife will bounce when attacking the hard part of the monster.
Not only will it reduce a large amount of flavor value again, but it will also put the hunter into a stiff state.
If you want to restore your cutting skills, players in the game need to stop and honestly use the sharpening stone in the backpack to sharpen the knife.
And Zhanwei is divided into multiple levels of color display, among which white is the highest.
And if you are a hunter with obsessive-compulsive disorder, you will probably need to take out the sharpening stone to sharpen the knife if you see it drop below white in the game.
And if a dragon comes at this time, I can only hope that your health bar is full.
In addition, although the game supports multi-player crusade, and there is no so-called team injury system, it does have combat and blunt effects.
After attacking a teammate, the teammate will fall into a frozen state, and ongoing actions and attacks will be interrupted.
At this time, pray that your teammates can survive the boss.
In ordinary games, forming a team is an effective way to reduce the difficulty of the game, but in "Monster Hunter: World", sometimes the scary thing is not the ancient dragon you face, but the three Tai Dao brothers around you.
In addition, there is no way to see a monster's health value in the game.
You can only judge from the monster's injuries and actions whether it is in a state of near-death.
"Mr. Chen, I estimate that the players will be very surprised by then." Ruan Ningxue said with emotion.
"That's necessary. After all, the goal of our game designers is not to give players a surprising experience in every game." Chen Xu said with a smile.
It doesn’t matter whether you are more surprised or more happy, as long as you have it, it will be over.
After chatting for a while in the lounge, when it was time to go to work, everyone stopped laughing and concentrated on the development of "Monster Hunter: World".
Ruan Ningxue's art team worked on the concept original painting design bit by bit.
Then, the model materials are produced through outsourced art companies.
For the game "Monster Hunter: World", the more refined the graphics and art modeling, the better.
The amount of resources such as buildings, maps, monsters, weapons and armor, etc. is larger than that of the original "Dark Soul".
Qin Yi continues to adjust various parameters of the AI system in the game to ensure that the monsters in the game can show a higher IQ, but at the same time, the difficulty must be controlled very accurately.
After all, all monsters have numerical values. If the difficulty is increased in terms of AI performance, the monsters will inevitably be weakened in terms of numerical attributes, and vice versa.
At the same time, Chen Xu also hired a top symphony team to record the game's soundtrack.
After all, the soundtrack in Monster Hunter is also very classic, especially the theme song of the series, Proof of Heroes, which is extremely powerful and shocking, making people feel excited.
In the past generations of monster hunting, only dragon guns and dragon cannons have appeared.
That's right! This means that someone chose: Proof of Heroes on the playlist!
Because in most cases in the Monster Hunting series, the first time appears in the final battle stage when the hunter stabs the ancient dragon with the dragon gun but does not kill it.
… … … …
When Nebula Games is advancing the progress of "Monster Hunter: World" little by little.
The gaming circle also discussed the reasons why Chen Xu explained on his official blog why he did not participate in the gameplay exhibition.
There is no doubt that Nebula Games is developing a new game.
And it sounds like a masterpiece.
But nothing was revealed, not to mention the gameplay content, just the type.
However, the vast majority of players believe that Chen Xu's next new game should be a Souls game. After all, the only large-scale game Nebula Games could call before was "Dark Souls."
Although judging from the plot of the story, the story of Chuanhuo has ended, but wouldn't it be enough to change to a new story
After all, the gameplay and map design of "Dark Soul" are also very important parts of the game.
Of course, some players have expressed doubts. After all, "Minecraft" and the earlier "Don't Starve" directly triggered a wave of sandbox games. In addition, in recent times, major channel alliances have also stepped up to establish major projects. Anyone can see the meaning.
Therefore, many players said that Nebula Games may take advantage of the victory and continue to launch a large-scale sandbox game.
However, some players have also raised objections. After all, the sales volume of "Minecraft" is too terrifying. It is simply a miracle in the gaming industry, and it is the kind of miracle that sets records every day.
Under such circumstances, Chen Xu had no need to develop a sandbox game because the risk was too great.
In short, each player has his or her own direction, until three days after the gameplay exhibition.
Nebula Games official blog and Chen Xucai released a warm-up message about the new game.