With the official blog posted by Chen Xu, many players of the Souls series who were still looking forward to experiencing the long-lost dance of sword tips and suffering in "Monster Hunter: World" felt regretful.
However, what players are more concerned about is what Chen Xu revealed in his reply.
It is a pure hunting and fighting game, not a soul game, and it also has a gameplay of collecting and strengthening equipment.
Many players were stunned for a while.
Because the official blog reveals too much in a few simple sentences.
In the parallel world, co-fighting games are not a rare type.
However, pure co-fighting games are still relatively rare.
Most still adopt a setting of coexistence of confrontation and joint fighting.
After all, when it comes to simply fighting together, all content must revolve around the design of map levels and bosses.
As for the content involving player confrontation, the content production is simpler, and it is also more able to maintain the player's time in the game.
Therefore, pure co-fighting games can be said to be very rare.
As for hunting games, although there are several good series, they are also very rare, and they are basically the kind that only come out every two or three years.
Because it is difficult to determine a core gameplay.
Even some games that originally focused on hunting have either been reskinned or reformed.
More of them are placed in some fps and aprg, as system settings for head-adding mini-games.
And it is too little to separate it independently.
If there is anything different, it is that "Monster Hunter: World" developed by Chen Xu this time has changed the hunting object into a dragon.
Countless players who are also paying attention are also talking about "Monster Hunter: World" as a hunting-themed game.
"Hunting games, come to think of it, there really isn't much fun in them. Some of the hunting games I've played before are boring."
"Yes, it feels like a running simulator."
"+1! Track the prey's whereabouts in the early stage. Once you find it, shoot it and the prey will die immediately."
"By the way, I don't know what the gameplay of this game is like! The ratio of this character to the dragon, in the end, it won't be a monster torturing us, right?"
"Probably not. Didn't Mr. Chen say it? It won't be a souls game, and it also has elements of grinding. It might be a refreshing action hunting game."
"It's not impossible to say that! Why did Mr. Chen mention it on the official blog? Aren't you afraid that some game players who thought it was a game like Dark Souls would be disappointed after buying it and finding out that it was not what they thought?"
"If it's really a game about hunting, then my only hope is that the dragons in this game will be able to fight more by then. Some of the previous hunting games were not satisfying at all."
Following a heated discussion among players, the development progress of "Monster Hunter: World" progressed.
Chen Xu also successively revealed more content on the official blog and website.
There are as many as a dozen weapons that can be used, each of which offers a different experience.
Obviously, there is no so-called professional division in this game, and all players have only one identity: hunter.
And what kind of weapons to use is completely decided by the players themselves.
A weapon is equivalent to a profession. If you get tired of playing, just change to another weapon.
In addition, the scenes in the game, such as ancient tree forests, large ant mound wastelands, continental coral terraces, miasma valleys, and dragon crystallization places... are also displayed in front of players bit by bit.
It can be said to be breathtakingly beautiful.
In addition, there are also related game backgrounds, such as some brief introductions and explanations of the Hunter Organization and Blue Star.
Combined with the original concept paintings of these scenes and the gameplay mentioned by Chen Xu before, a rough outline has appeared in the minds of all players.
In the game, players will play the role of a hunter and engage in adventurous hunting in a lifelike world.
The objects to be hunted are all powerful dragon creatures, and in the end, players will follow hunting after hunting and become miraculous legends in the hunter world, with the yet-to-be-legendary Blue Star guiding the way for subsequent hunters.
It's perfect!
Use a variety of weapons to hunt various dragons and collect corresponding materials to build equipment.
Eventually it became the great blue star.
And with the release of this information, countless players are becoming more and more excited.
I'm going to be a hunter!
I'm going to hunt ancient dragons!
No one can stop me from becoming a blue star!
Especially judging from the promotional materials, the latest AI technology will be applied in the game.
A vivid ecological chain will be displayed in the game.
Although it is still unclear what the so-called AI technology and the game are.
But there is no doubt that the fragrant smell of this painted cake can be smelled through the screen.
This is also due to the fact that every game Nebula Games has brought so far has given players great surprises.
Although sometimes there are too many elements of surprise, one thing is undeniable, that is, they are all masterpieces of high quality.
So this time, there is no reason why players should not look forward to "Monster Hunter: World".
Of course, during this period, many players have maintained a less optimistic attitude.
After all, judging from the size, such a big dragon paired with a tiny hunter always brings some bad thoughts to the players.
"Speaking of which, why do you think this is an easy game? What if it is a hardcore game like Dark Souls?"
"Oh no, how is that possible? Mr. Chen has already made it clear that this is not a souls game, but it has elements of grinding. Even if it is difficult, how can it be so difficult?"
"That's right, although Mr. Chen has been fooling us, saying that swinging a sledgehammer is a very philosophical game, talking about heartwarming and beloved warriors and then making Escape and Silent Hill pts, but since Mr. Chen on the official blog If you say it’s not a Souls game, then “Monster Hunter: World” definitely can’t be a Souls game!”
"And based on what has been revealed so far, we are well-organized people! I think we should be able to recruit NPC hunter teammates by then to fight against monsters together!"
"Yes! It's exciting to think about it. There is also an online function. Up to 4 people can hunt together. As long as the game can be played online, it is basically not too difficult. And even if it is difficult, so what? Can it be more difficult than Dark Souls? Eight Players from Zhoumu Dark Soul participate!"
"Brother upstairs, although what you said is very passionate, and I really don't want to expose your bragging, can we turn off the certification of the Nebula gaming platform? The total play time of the two games of Dark Souls is 8 hours. It’s been your eighth week now?”
Players have also entered into heated discussions regarding the various content promotions of "Monster Hunter: World" online.
Basically, most players are looking forward to it.
Although there were no particularly interesting hunting games before this.
But this is produced by Nebula Games. In the past few years, there have been a lot of inexplicable things about Chen Xu.
However, Nebula's reputation as a quality product has made it increasingly trusted by players.
In addition, "Monster Hunter: World" itself is completely different from ordinary hunting games.
After all, ordinary hunting games only involve hunting lions and tigers.
But "Monster Hunter: World" only showed a monster called Nergigante.
But the oppressive feeling from the original concept drawing has already made many players eager to fight it for 300 rounds.
Not to mention the beautiful scene maps such as ancient tree forests and continental coral terraces.