Inside the hunter's cabin, Zhang Yi was dazzled by the various weapons in front of him.
Just like the previously disclosed content information, there are no professions in "Monster Hunter: World". Players can choose any one of various weapons as their own weapon, and they can also change it at any time.
But although you can switch at will, just like "Dark Soul", the subsequent weapons also need to be crafted and strengthened with materials.
And I don’t know if this game has a system for decomposing and returning materials. If not, obviously you will have to choose a weapon for a period of time.
After all, there definitely won’t be that much material in the early stage to build and strengthen each weapon.
And if you don't build strengthened ones, you can only use very low-level weapons, and the hunting damage will definitely be scratched by then.
So you still have to choose a weapon that is handy.
"Is there any description and introduction of the weapons? Is there a corresponding video? Let's take a look first and then talk about it."
Looking at the descriptions of each weapon in the game, Zhang Yi also chose to watch the demonstration so that he could make a better judgment.
However, after looking back and forth for a few minutes, Zhang Yi found that each weapon had its own characteristics, and he wanted to play with each one!
The big sword, cutting axe, and shield ax look super domineering, the double sword and the single-hand sword look particularly elegant, and the tachi is even more handsome.
At the same time, weapons such as bows and arrows, light crossbows and heavy crossbows, and spears all feel very special!
The insect stick plays like Ace Combat, and the heavy crossbow clicks like a Maxim machine gun.
Not to mention Tachi's Mikiri and Denryu, they are so handsome.
The ghost-man dance of the double swords, the super liberation of the shield and axe.
The spear can advance, attack, retreat or defend, the dash is extremely domineering, and the shield is as stable as a mountain.
Bows and arrows are also a weapon with various variations: piercing the Yang with a hundred steps, curved shooting, steel shooting, dragon arrows, and drawing swords and dragon arrows.
It’s hard to decide!
Zhang Yi looked confused.
After hesitating for a long time, Zhang Yi decided to try out various weapons first.
"Let me take a look first..." Zhang Yi pulled out the sword behind him and walked to the training stakes. As for why he chose the sword first.
After all, this weapon is so cool.
There is something similar to a move list on the left side, and after an attack, there will also be a guide for subsequent extended combos in the upper right corner.
Soon Zhang Yi clearly felt that compared to "Dark Soul", the combat mode and system of "Monster Hunter: World" are completely different.
The entire action system is relatively complex, and there are two different forms of combat and escape from combat in the game.
In the combat state, the player is holding a weapon and cannot run. He can only roll to avoid.
When entering the out-of-combat state, players must put away their weapons, and at this time they can run.
The second is the combination of attack moves, which is a bit like the rubbing moves in fighting games.
It requires players to attack and then form various skills to cause damage to monsters.
And only by completing specific prerequisites can you activate certain moves.
Take the sword in his hand now as an example. Basically, there are only a few common attack methods.
Ordinary chopping, thrusting, and the use of ordinary attacks such as chopping and thrusting. After accumulating the air tank, you can use more gorgeous air blade slashes.
Higher-level moves, such as Dragon Sword, need to keep the blade open when thrusting with the air blade. If the blade is open, the player can choose to use the slash at the moment of being attacked, which is the so-called rebound, to deal with the monster. The attack is rebounded.
If successful, you can directly sharpen the blade quickly, or you can just use chopping and thrusting, accumulate the air gauge, and then use the air blade three consecutive slashes together with the final air blade to perform the blade.
After trying the Tai Sword, Zhang Yi tried other weapons.
Among them, the shield ax was the most complicated weapon for him.
Ordinary liberation first requires the player to accumulate the air tank in the sword form. After the bottle is full, the high-level liberation carrying lightning can be released.
And if you want to release a super solution with a more explosive output, you need to interrupt the player to charge the power into the shield when releasing the high solution, and then release the super solution that will destroy the world.
Although the damage is high and although it is cool, Zhang Yi feels that he will probably forget this step when the fight actually begins.
Each weapon has very unique characteristics.
After careful consideration, Zhang Yi finally chose the sword.
As for the reason
At first, he was indeed planning to choose Tai Dao, after all, it was so handsome.
But after thinking about it he gave up.
As an old game player, Zhang Yi is relatively clear about the game's settings.
That is, when a weapon is extremely handsome, it will definitely not be the strongest.
Why
Tai Sword is already so handsome, and its appearance, shape, and movements alone can attract a large number of players.
So if the sword is very powerful in actual combat, what is the use of the other weapons
Nebula Games has designed so many weapons, aren’t they useless
So Tai Sword may not be the weakest weapon, but it certainly cannot be linked to strength.
But the big sword is different!
It seems simple and unpretentious, but in fact it is extremely domineering.
And during the test, I saw the introduction and Ba Ti.
As we all know, in action games, as long as you have a dominant body, you will not be particularly weak.
When he was practicing damage, this big sword was also very powerful, with a true charge of over 100 damage.
Only Tai Sword's Climbing Dragon and Shield Ax's Transcendence can display such violence.
But he felt that the charging of the big sword was a bit more mindless.
As for skills such as blocking and shoulder collision, he ignored them.
Defense
What kind of defense is needed!
The best offense is defense!
"They are all brother weapons. The big sword is the only true god! No wonder the hunter in the promotional video carries a big sword!"
"A great sword, a legend!"
Looking at the big sword in his hand, Zhang Yi was very excited. The picture of himself piercing through everything with a big sword and gaining the glory of the Blue Star had already appeared in his mind.
However, although he was very excited, Zhang Yi did not quit the training ground immediately at this time, but decided to practice again.
So that I can better understand how to play the big sword.
"It's simple, I understand it, I understand it, I can play it, it's so easy! I can do it!"
Looking at the huge amount of damage caused by the charged slash in the game, Zhang Yi nodded slightly.
Nothing to say, wear it!
This is a plain and simple sword.
Slap, charge up and slash!
Lift up and slash, charge up and slash!
Slash horizontally, charge up and slash!
There are not so many flowers to hang around, anyway, just save it and that’s it!