Game Making: The Latest Chapter Begins With Healing the Player

Chapter 248: This game is so easy!

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After passing through a forest path, Zhang Yi couldn't help but sigh.

There is a lush ancient tree forest on the beach in the distance, and there are many herbivorous dragons on the beach.

These herbivorous dragons gather in groups of three or five, with a long hammer-like tail behind them.

Ignoring the captain of the investigation team waving to him in front of him, Zhang Yi ran directly towards a herbivorous dragon that was drinking water in the distance.

"I'll use you to practice my skills first!"

Looking at the herbivorous dragon in front of him, Zhang Yi was still a little excited.

After all, this was his first actual hunting, and all his previous moves were for driving wooden stakes.

As Zhang Yi approached, the herbivorous dragon drinking water in front of him didn't seem to notice the danger.

Through some previous introductions to "Monster Hunter: World", Zhang Yi also knew that these herbivorous dragons would not take the initiative to attack and were docile creatures.

Obviously, the purpose of this creature's existence is to allow players to practice their skills.

Looking at the herbivorous dragon in front of him, Zhang Yi slashed with his sword and then charged up. As a number came out, the herbivorous dragon whined in pain, used his tail hammer to fight back, and tried to escape.

The other herbivorous dragons not far away also fled in panic in an instant.

Although he was hit by the herbivorous dragon's tail, the hunter's charged hegemonic state prevented him from moving at all, and the damage was minimal.

Then the second sword was swung with strong force, and the herbivorous dragon whined and died immediately.

"Sure enough, the great sword is the real god! You fell down before I even exerted any force!"

Zhang Yi looked excited and excited.

The herbivorous dragon in front of me is almost as strong as two cows in terms of size.

But I didn't expect that the damage from the big sword would be explosive without being hit!

Even though I know that this monster is for players to test their swords, it is the type that will not fight back when hit or scolded.

But Zhang Yi still felt excited.

Especially the big sword in his hand, the damage was simply beyond his imagination.

After two or three cuts, the herbivorous dragon in front of me died.

Every time the sword cuts, the sound effects and movement feedback in the game are as if the sword is really cutting into the meat.

It's so exciting.

As for scars, there aren’t many bloody scenes in “Monster Hunter: World” in front of you.

Although it is a hunting game, it would be too much if the player really has to chop the monster until it is bloody, or even dismember it later.

Therefore, there are appropriate scars during the hunting process, which mainly increases the player's immersion.

But he did not pursue the so-called realism.

In addition, there is a damage system in the game, and players can see the damage they cause.

This system is turned on by default. Of course, it can be turned off in order to enhance the immersion in the game.

The reason why it is turned on by default is mainly to allow players to become better familiar with it.

Because in "Monster Hunter: World", there are fleshy parts and weaknesses in different parts.

If there is a damage prompt, players can better distinguish the difference.

Of course, although this is completely useless to most current hunter players.

After all, what if you tell the players their weaknesses

That may not be possible.

It’s not a pedicure when it’s time for a pedicure, or a back rub when it’s time for a back rub.

What old hunter didn't evolve from a pedicure master and a back rub master

As for the meat quality? weakness

Not sure at all!

One word, be reckless first!

After a brief excitement, Zhang Yi put away the sword and started collecting trophies.

At the same time, he took out a sharpening stone and sharpened his sword to replenish its sharpness.

Even though he killed the first one in his hunting career.

But after the brief excitement, Zhang Yi's mood quickly recovered.

After all, he also knew very well that this herbivorous dragon was specially used for players to practice their skills.

Basically there is no possibility of being defeated.

Under such circumstances, there will naturally be no sense of accomplishment.

Just like in "Dark Soul", when he defeated the Ash Guda boss at the beginning, the sense of accomplishment was overwhelming, mainly because he knew very well that the boss was a huge challenge for him at that time.

And he also took great pains to hone his skills before he could kill the boss.

Or in some RPG games, due to insufficient level attributes, working hard to level up and build equipment and then clear the boss can also bring a sense of joy and accomplishment.

But now, if anyone can feel a sense of accomplishment after killing a herbivorous dragon that doesn't fight back, doesn't fight back, and is just a little stronger than a wooden stake in the training ground, then no one can.

So now Zhang Yi just feels that he didn't choose the wrong weapon.

This sword is so powerful.

Charge up your body and attack with explosive power.

It is indeed the weapon of the protagonist hunter in the promotional video.

Like the three sword warriors at the end of the previous promotional video, at first glance they are part-time hunters.

"It's just that this herbivorous dragon is really invincible!"

Carrying the big sword, he did not immediately follow the green guide insect to find the captain of the investigation team to complete the main task. After all, the fifty minutes seemed to be enough time.

Carrying the big sword on his back, Zhang Yi found two more herbivorous dragons and killed them one by one.

While wandering around the outskirts of the Ancient Tree Forest, he discovered something very interesting.

That is, there are many interactive things on the big map of the game.

All kinds of fruits and foods that can be picked, and even insects and animals on the ground can be caught.

He had just caught a gray circling rabbit with the net on his body.

After wandering for a long time, Zhang Yi finally followed the green guide insect through a trail and arrived at the mission location: the Thieving Dragon's cave.

As soon as he showed his head, Zhang Yi saw a group of small thief dragons, and some larger ones beside them.

"so much!"

Seeing a bunch of thief dragons in front of him, Zhang Yi subconsciously panicked a little.

These are all the side effects of playing Dark Souls.

You must know that the scariest thing in Dark Souls is not seeing the boss, but seeing a bunch of mobs.

But when Zhang Yi actually started fighting, he realized that he had been worrying too much.

"My health bar is finally not photoshopped! It's so strong!"

I was used to the health bar that shattered at a touch in "Dark Souls". In "Monster Hunter: World", I watched these little thief dragons lose a few health bars after attacking me. Zhang Yi instantly became excited. .

This shows what? This shows that "Monster Hunter: World" is not as difficult a game as Dark Souls!

Next, Zhang Yi slashed the thief dragon with the big sword in his hand, and the feedback he brought further proved this point.

After accumulating his strength and striking out with one strike, the thief dragon was directly knocked to the ground. After two more strikes, he successfully killed one.

If the monster hits you, you won't lose health. If you kill the monster two or three times, you will become a boss!

Moreover, there are some fireflies-like existences in the cave. After the interaction is triggered, they are like flash bombs, directly blinding the eyes of the thief dragons.

At this time, the big sword directly charged up its power without thinking, killing a child with one strike.

And this follower El Cat can also help him, invincible!

I've never felt so good.

This game is so easy!

It turns out to be a lawn mowing game!