Game Making: The Latest Chapter Begins With Healing the Player

Chapter 252: Strong demands from players

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Looking at the prompt in front of him, Zhang Yi saw that the game automatically exited and returned to the starting UI interface.

Zhang Yi was completely confused.

It was a great time, but now it’s gone

Although it is said to be a trial version, it is too short!

Zhang Yi was completely speechless. This comparison was simply too much!

The plot and stuff are pretty good.

To be honest, Zhang Yi really hasn’t paid much attention to the plot of "Monster Hunter: World" so far.

So far, we know a few things in total, that is, the ancient dragon migrates to its nest, the hunter organization comes to study its secrets, and it has been 50 years since an investigation team came to the protagonist every ten years.

The captain of the investigation team is still the commander-in-chief's remaining grandson in the New World.

As for the rest

Don't know anything about it.

But the key is that the first half of the trial content basically teaches players about the game content and some systems.

For example, combat, gathering materials, hunting methods, and the introduction of weapons.

After players understand this, they basically want to hunt for themselves.

And this is indeed done in the game.

There are three different battles in a row between the Little Thiefosaurus, the Crowned Dragon, and the Big Thiefosaurus, even including a boss battle.

It can be said that this trial experience is actually very complete.

But the key thing is that it’s so fun!

Especially in terms of combat content, the difficulty in the game is not high, and it can be said that every player can handle it with ease.

At the same time, because I have just come into contact with the game, I still don’t know much about weapon skills and combos.

After experiencing the boss battle of Big Thief Dragon, many players feel that they have a deeper understanding of the weapons they choose.

I am very eager to challenge a new monster, and at the same time test my own abilities.

but now!

The key point is gone!

Soon, the voices of Song Ren, Wang Han and others also appeared one after another in the voice channel.

"I'm going to die here? I haven't had enough fun yet! I've only played Tai Dao Ceng Long a few times!" Song Ren said very depressedly in the voice channel.

"Yes! This is too short. I haven't even mastered the hammer yet!" Wang Han also said depressedly.

"Yes, yes!" Wang Yifan and Qiao Yi also agreed.

Several people have the same feeling, that is, before they feel good enough, they suddenly disappear.

… … …

While Zhang Yi and the others were discussing.

The community forums related to "Monster Hunter: World" are already occupied by irritable players.

There's nothing I can do, it's just too uncomfortable.

The fun part was suddenly interrupted.

Who can withstand this!

Countless people posted various comments on Chen Xu’s official blog and the Nebula Games community, all expressing the same meaning.

I hope that "Monster Hunter: World" can be launched in advance. After all, judging from the trial version, the content is quite complete.

And if it has not been fully developed, it will only take a week from the trial version to the official launch of such a large game. Can there be any radical changes in such a short period of time

So the answer is simple: Monster Hunter: World has already been completed.

However, players are petitioning for petitions. In fact, many players know very well that the launch time will definitely not be changed.

They just wanted to vent.

So this wave of craze about the discontinuation of trial versions came and went quickly.

On the other hand, many players are discussing the quality of the trial version of "Monster Hunter: World".

Throughout the game hunting process, many players said it was very interesting and very immersive.

For example, after being injured, the Big Thief Dragon will not continue to fight the player stupidly.

Instead, he will run away.

If one accidentally escapes from it, not enough information has been collected before.

Then we need to continue to investigate the clues it left behind before we can successfully track it.

At the same time, there are many natural traps that can be interacted with throughout the game.

For example, in the cave where I first hunted Microthiefosaurus, there were many glowing winged insects that looked like fireflies.

As long as these shining winged insects are triggered, the surrounding monsters will look directly at these shining winged insects.

Then these monsters will also fall into a dizzy state.

There are also many plants in the game.

For example, vines can entangle monsters, allowing players to freely output for a few seconds.

In "Monster Hunter: World", every creature has a unique characteristic.

Just like the world of the game's subtitle.

It gives players a high sense of reality.

It's as if there really is such a real world in a certain universe in the parallel world.

After killing a monster, the corpse will not disappear immediately, but will remain in place.

At the same time, there is a being called the Hatred Bird that will come and eat these corpses.

Of course players can also capture them.

The New World is filled with various plants that can be collected, as well as ores that can be mined.

The novel world view, various strange creatures, and rich combat system make many players feel particularly fresh.

The only thing players are dissatisfied with is the difficulty.

Each mission is given a long time limit of 50 minutes, and there are three opportunities to exhaust the cat car.

But it feels like it’s completely useless when it comes to fighting.

In terms of time, the big thief dragon can basically be taken care of in 30 minutes.

As for the cat car

Many players feel that it is almost impossible.

Ellu Cat attracts hatred, carries so many healing potions, and there are also some unique environments in the game that come with their own supplies.

For example, honey is collected to make large recovery medicine, and some honey fruits on some vines, including Ellu cats, will also call honey bugs to deliver the honey fruits.

Even wanting to die feels like a very difficult thing.

Many players have the feeling that it will be over before I take it seriously.

For this reason, many players have put forward various suggestions on Chen Xu's official blog.

"It is strongly recommended that Mr. Chen strengthen the difficulty in "Monster Hunter: World" in the future."

"Yes! The current difficulty level is too easy!"

"Mr. Chen, don't underestimate us. After being tempered by "Dark Soul", we are absolutely awesome!"

"You're right!"

There are also some light players who agree.

Because even they feel that the difficulty of this game seems to be a bit too low.

Faced with the suggestions put forward by these players, Chen Xu did not remain silent like when the players petitioned to launch the game quickly.

Instead, he gave a very clear answer.

"Everyone, please rest assured that the difficulty balance in "Monster Hunter: World" has been strictly controlled by the development team and I. The difficulty will be implemented step by step. At the same time, as the game content continues to advance, players will also unlock The new level of difficulty applies the latest AI technology of Nebula Games to battle-tested monsters [existences that have experienced hundreds of battles], so whether you are an ordinary player or a player who pursues hard-core challenges, I believe everyone can be satisfied in the new continent."

With Chen Xu's official blog, many players are also very satisfied.

It was Qin Yi, Ruan Ningxue and others in the Nebula game who had such a slight change in their eyes when they looked at Chen Xu.

This statement is indeed not a lie.

But this battle monster and the so-called step-by-step process may be a little different from what players think.

Looking at the happy players online, Qin Yi and others couldn't help but sigh.