Online, players are also very happy because of Chen Xu's official blog.
After all, Chen Xu also responded positively to their feedback.
And many players also noticed a feature, which is an information point mentioned by Chen Xu in the official blog content.
There will be a brand new monster in the later stage of the game: the battle monster.
According to the explanation, the so-called "Li Zhan" refers to a monster that has experienced hundreds of battles, and it happens to be the latest AI technology of Nebula Games.
This has attracted many players' attention.
Prior to this, players had personally experienced the trial version of "Monster Hunter: World". After all, it was free of charge.
Among them, during previous promotions, Nebula Games highlighted an AI performance effect that attracted the attention of many players.
Among them, the common ones such as Herbivorous Dragon, Corontosaurus and Trichosaurus don't make much sense.
But when many players faced the Big Thief Dragon, they felt its unique characteristics.
Compared with creatures with low intelligence such as Corontosaurus and Herbivorous Dragon, Megasaurus really gives people the illusion that it can think.
It seems that they are really judging the danger of hunters or other animals to make decisions.
Many attentive players have also discovered that each creature in "Monster Hunter: World" has its own unique ecological habits and related laws.
To put it simply, the ancient tree forest is a world that can run on its own.
For example, the Big Thief Dragon does not really stay at one point without moving, although the trial version of "Monster Hunter: World" quests only reach the Big Thief Dragon.
Moreover, the area of the Ancient Tree Forest is not open to players at all.
The only place players can explore is the area in the demo version.
But it can still be explored.
And many players have also discovered that the big thief dragon in the game is not a so-called fixed-point boss, waiting for players to go there.
All monsters in the game can wander around.
And there will be hunting.
Even for different creatures, their hunting methods are different.
For example, when facing the herbivorous dragon, which has the most docile personality and is also the most novice and has been killed the most by players, the big thief dragon basically rushes forward and devours it without saying a word.
But when facing the Corontosaurus, it is not the same as facing the herbivorous dragon.
Instead, it will first wait for an opportunity to observe from the side, and compared to the larger male Corontosaurus, the Big Thiefosaurus will target the smaller female Corontosaurus more often.
And it has priority over swallowing the lone Corontosaurus.
Because compared to the herbivorous dragons that basically have no fighting power, the group of coronatosaurus with a certain degree of aggression are obviously a greater threat than the herbivorous dragons. A hasty attack will bring serious consequences to the big thievesaurus. Certain danger.
Moreover, many players have discovered that although the Thief Dragon will run away after being attacked, it may not necessarily run towards its lair every time.
Instead, the escape is based on the current map environment.
These performances are actually more about the details.
Many players didn't notice it when they first experienced it.
Because the AI performance in these details is not too obvious, and it is easy to think that it has been set in advance when seeing it for the first time.
When many players first get started, they basically just focus on killing monsters and completely ignore these contents.
However, due to the limited trial content of the trial version, many players feel that after clearing the trial version content, they feel that they are not satisfied yet and have to play it again, or choose new weapons to continue fighting monsters.
At this time, players noticed some details that they had not noticed before.
And these also make players look forward to it even more.
After all, this is a trial version, and the Big Thief Dragon can only be regarded as a teaching boss in the game.
We haven’t seen the Barbarian Jaw Dragon or the Fire Dragon in the previous promotional videos, and we even have the Nergigante that was advertised at the beginning.
These have made many players look forward to it, and they also have some expectations for the subsequent battle monsters that use AI technology.
For many players, they now feel that "Monster Hunter: World" is simply a game that is too perfect to be perfect!
First of all, the world view is very unique, creating a vivid new continent.
Secondly, the combat system is also perfect, and all kinds of weapons have unique characteristics.
A hunting flute that makes one's heart break and find a close friend anywhere in the world.
The swords hit the flesh, the ghosts and men danced wildly, and the two swords were extremely chic.
Seeing everything is like the wind, never a cat's sword.
As well as the whirlwind small top and sledgehammer, and the brave thrusting spear.
Each weapon has its own unique gameplay and style.
Before this, many players said that this game was too easy.
After all, it feels like I can't die no matter what. The monster is too weak and the cat is too powerful. How can I be a cat
But now Chen Xu said on the official blog that there will be a new level of difficulty later.
Especially the description of the battle monsters has made many hardcore players who are looking forward to more challenges look forward to it.
For a time, "Monster Hunter: World" seemed to have completely captured players from all walks of life.
… … …
On August 7th, players are looking forward to the stars and the moon.
"Monster Hunter: World" is officially launched.
Players who have pre-ordered in advance are waiting for the game to be unlocked.
In major forums and chat groups, players are also chatting enthusiastically.
"There's only half an hour left. Damn it, I really feel like my days are like years!"
"Brothers, what weapons will you choose when the time comes? You can add one to each other, I'm a tachi master!"
"Tachi+1!"
"I think the sledgehammer is more domineering!"
"I still like bows and arrows. Remote output is so fun!"
"Some big guys have already tested it in the game before. In terms of paper data, the great sword is the best. In addition, the bow and arrow are also very powerful, but they require a lot of movement. The shield and ax are also very rough, but I want to achieve super high output. It requires transcendence, and collecting bottles is a bit troublesome. As for heavy crossbows and light crossbows, it seems to be related to bullets, and there are probably not many resources in the early stage."
"Brother upstairs, your data are very convincing, but I just want to play with the sword!"
"That's right! You can only be strong for a while, but I can be handsome for a lifetime!"
Many players are discussing what kind of weapons they will use at that time.
Among them, Tai Dao undoubtedly accounted for the majority of votes.
After all, he is so handsome.
And in the early stage, actually any weapon can be used, it just depends on the efficiency of killing monsters.
In addition, although the weapons have different difficulties, because everyone is still in the exploratory stage, and the trial version only shows the big thief dragon, all players are very confident in the weapons they choose.
As for the future
Only Taito players should be relatively lonely.