Of course it's not just tachi.
Almost all attacks in the game can basically interrupt the output of teammates. As for Tai Dao, it is actually not very lethal.
The sledgehammer and axe's lift and home run, as well as the gun's dragon cannon, can send hunters straight to the sky.
It's just that although these weapons are relatively powerful in lethality, their AOE range is relatively small.
As for Tai Sword, this big swing is simply amazing!
If it's just the last giant pirouette, then just bear with it for a little bit, after all, it's just that.
But the key point is that for most players, they don’t know much about the weapon mechanics in the game.
Especially if the sword is not sharpened or sharpened, the output is simply as high as in the sky and on the ground.
Unfortunately, most players will never see the cutting edge. Basically, the whole process is either slashing and turning, or they save energy and use "Stupid" to open the edge.
When the sword was used to cut, it was almost centered on itself, and no grass could grow within a radius of five meters.
This directly caused Tai Dao players to become somewhat lonely.
After all, this bow and arrow can interrupt the wide-range shooting of teammates, so it's probably not necessary.
The mines laid by the light crossbow can only avoid teammates at most, but the blunderbuss and sledgehammer can also avoid teammates a little.
Only the range of this tachi's spinning slash is simply outrageous!
A giant whirlwind of the air blade, and all three teammates knelt down.
In the early stage, everyone basically didn’t understand the corresponding attributes, and of course there was nothing they could do if they did.
After all, there are no impact-resistant beads or iron clothes in the early stage.
So...
Although the game has just been launched, the status of Taida players in the wild team has plummeted a little bit.
Although you are handsome, you are hindering your teammates!
What's more, the person who dislikes Taishou players the most is not other weapons, but the Taishou players themselves.
Imagine the scene of four tachi players circling each other, the scene is simply beautiful.
Of course, not all players refuse to team up with Taida players.
Light crossbow, heavy crossbow, bow and arrow, three long-range weapons, I am quite happy to team up with Tai Dao players.
After all, sometimes the distance is far and it is easy to accidentally shoot other teammates.
But it doesn't matter if you are with your Taito teammates.
Many Taida players felt a chill.
In the end, he directly transformed into a lonely tachi player.
A strong man doesn't need teammates!
One tachi and one person... are enough!
And even if you can't form a team, in fact, for many lone wolf players, this feeling doesn't matter.
It’s not difficult at all to fight this difficulty alone!
Even if it is a tachi, a cutting axe, a shield axe, or an insect stick.
Even if you don't know anything about the tricks of these weapons, they are super liberating and hot-swappable.
Still able to have fun.
If you don’t, then you won’t, just get a level all the way and you’ll be done.
There is no such thing as a barrier at all!
From the herbivorous dragon, the thief dragon to the crown dragon, as well as the first boss big thief dragon, many players have experienced it in the trial version before.
No pressure at all.
Although I still don’t fully understand how to use the advanced skills of weapons.
But as long as you can kill the monsters, why bother with so much
And as the hunters' game plot progressed, they were all very happy.
Because this game really makes them feel relaxed.
Collect herbs, mine, catch bugs, rabbits, birds and ants, or fish by the river.
As soon as you close your eyes and open them, a day passes.
Obsessed with hunting, unable to sleep.
This is how many players feel.
It's different from other games.
"Monster Hunter: World" is basically a boss battle, without mobs.
The game process is also about searching for traces of monsters, collecting resources by the way, discovering monsters and starting hunting, the monsters escape and track them, and then the hunt is successful.
The whole process, except for the fighting time, was very relaxing.
Players all feel very relaxed.
Some players were a little afraid of the monster behind the Big Thief Dragon at first.
But soon as the plot progressed. The tickling bird, poisonous demon bird, earth sand dragon and mud fish dragon are at the back.
The appearance of these unique monsters brought players from the ancient tree forest to the giant ant mound wasteland.
The terrain also changed from forests to deserts and swamps.
But the fear was completely let go.
Because many players also feel that although the difficulty has increased, it is not difficult at all.
Not to mention the big thief dragon at the beginning.
Although the Tickling Bird behind is the second boss to appear, it is even more useless than the Big Thief Dragon.
As long as you don't stare at the stone it lifts, it's basically not difficult at all.
The difficulty of the poisonous demon bird is not very high, but the old phlegm attack with poisonous attributes is a little troublesome here, but it is still very easy as long as you bring an antidote and pay a little attention, and this poisonous demon bird is basically covered in It's a weak point. You can't even bring a flick knife to fight it.
That is to say, players will have a little trouble only when they encounter the Sand Dragon.
The blood is thick and the mud on the body is like armor, making players flick the knife wildly.
At the same time, the desire to attack is relatively strong. If the mud on the body falls on the body, the recovery of physical strength will be very slow.
But fortunately, the attack power is not high, even if it eats a dragon chariot head-on, it will not lose much blood.
These monsters also quickly let players understand how the game is played.
For example, Big Thief Dragon tells players that during a part of the boss fight, the boss will run away after its blood volume is reduced, and you have to track it during the process.
Tickling Birds tells players not to always confront bosses head-on, but to attack their weaknesses and not to use your own shortcomings to attack their strengths.
The Poison Monster Bird tells players what to do if they encounter a debuff.
The Tusand Dragon at the back gives players an idea of the Dragon Chariot. Compared with the previous monsters, the Tusand Dragon's size and the Dragon Chariot's attack methods are more powerful and domineering than the previous bosses.
As for the Mud Ichthyosaur, it is a more intuitive way for players to understand the impact of the environment on hunting in the game.
After all, the Mud Fish Dragon lives in a swamp and mire. When hunters move in it, it can be said to be very slow. However, the threat of the same Mud Fish Dragon is not great, and it is not even as deterrent as the Sand Dragon in front. .
But no matter what, the difficulty of these monsters is not that high.
Even if there are players using the cat cart here, they are basically careless and have little health left.
But he just couldn't bear to drink the recovery medicine and antidote on his body.
In this case, who will die if you don’t die
Or the player may have the initial leather armor and weapons, not even enhanced ones.
As a result, when they reached the side of the Earth Sand Dragon and the Mud Fish Dragon, their defense and attack couldn't keep up, so they enjoyed the treatment of a cat cart.
In this case, go to the workshop area on the second floor to upgrade your equipment. If it doesn't work, you can also fire flares and form a team with other players.
Basically there is no pressure at all.
At this stage, players still experience very little frustration.
The difficulty does gradually increase, but the feeling is not obvious.
So, players are still very happy so far.
Hunting is hunting, medicine is gathering medicine, and fishing is fishing.
As soon as you open your eyes and close them, the day passes.
Without realizing it at all, the water in which I soaked my feet had slowly turned from warm water to hot water.