Game Making: The Latest Chapter Begins With Healing the Player

Chapter 266: A game that can be called legendary

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"Monster Hunter: World" is still continuing to sell well, and players' enthusiasm is also quite high.

In fact, there is still a lot of work to do in the follow-up to "Monster Hunter: World."

Although it is essentially a stand-alone game, it is a stand-alone game with a strong vitality.

And in Chen Xu’s plan, some versions will be launched one after another.

Including some classic monsters from the previous Monster Hunting series, such as Boom Dragon, Thunder Wolf Dragon, Broken Dragon, Collapsing Dragon, Wild Boar King...

However, these are all content that will be released later. For the current version of "Monster Hunter: World", the content is actually quite solid.

Just like the DLC in "Dark Soul", Chen Xu is also planning to set up a project team to develop it slowly.

The rest is the previously established strategy.

It further consolidates the advantages of the Nebula gaming platform. At the same time, "Minecraft" is a long-term game, but for many players, it is actually more of a light leisure game.

As for "Monster Hunter: World", players are currently quite active.

But as the content deepens, players will inevitably pass faster than imagined.

Therefore, for Chen Xu, he also needs a game that can complement the role of "Monster Hunter: World" in the future and provide a viscosity blessing for users of the Nebula gaming platform.

As for the new game, Chen Xu chose a legendary game.

An RTS competitive game: "Warcraft"

At first, Chen Xu focused on moba games.

Whether it’s Dota in the previous life or LoL.

For the current Chen Xu, both users and capital are enough.

And it’s not that difficult to make.

But after careful consideration and market research, Chen Xu decided to put one of moba's strategies on hold for now.

Mainly for two reasons.

The first is that there has never been a MOBA game in this world, and even RTS is still a development process. If a MOBA game is launched rashly, it may be difficult for most players to understand one of the gameplay modes.

In the parallel world, RTS games are relatively popular.

Some of the more important settings in Chen Xu's opinion have basically been greatly improved.

For example, the fog of war terrain in the game.

In the previous life, the setting of fog of war actually appeared based on a function of the game.

The first prototype appeared in "Dune", and the perfect concept was the game "Patton versus Rommel" (Patton versus Rommel), but it was "Warcraft 2: Dark Tide" that really flourished.

In fact, there are many classic designs in games, which were originally products of compromise due to insufficient technical capabilities.

The emergence of the fog of war in the parallel world is not due to technical capabilities, but there are also designers who have proposed and made corresponding concepts.

There are even a lot of controversies. For example, the designer has been litigating for several years because of who was the first to propose the design of the fog of war. Until now, there has been no conclusion.

The second thing that concerns Chen Xu is that the e-sports industry in the parallel world is much more prosperous than in the previous life.

It’s not surprising, after all, the game industry in the parallel world is larger than in the previous life, and its status is more noble.

In such a situation, there is no shortage of status, fame, and attention.

Naturally, it is normal for a relatively good competitive game to give birth to a professional competition.

For example, in the channel alliance, the game with the highest number of online players is an RTS game called "Human War".

This is also the reason why Chen Xu chose "Warcraft".

Judging from the previous launch of "Monster Hunter: World", the channel alliance, NetDragon and Tenghua's various small actions, it is obvious that they will not sit still and wait for death.

Chen Xu was not interested in sitting here and waiting.

When the time comes, he announces a new game, and then the channel alliance, NetDragon, and Tenghua will immediately follow up and attack. This situation will most likely happen.

In this case, he might as well take the initiative.

When there may be enemies that threaten you, kill them in advance.

How wonderful this is!

Therefore, after comprehensive consideration, Chen Xu also decided to make "Warcraft" first.

After making the decision, Chen Xu pondered for a moment while looking at the computer monitor in front of him.

Make a rough framework plan.

In my previous life, I would like to talk about excellent RTS games.

There are many.

"Age of Empires" and "Red Alert" were the enlightenment in the early days of RTS, and "StarCraft", which became the benchmark for competition, can be said to be the RTS game with the most far-reaching influence.

So for those players who know what type of game RTS is, nine out of ten players will talk about "Warcraft".

Because it is too classic, especially the third generation.

Putting aside the plot content of the game, speaking only from the perspective of game mechanics, "Warcraft" can really be said to be the culmination of the series, and has truly formed its own style.

The population and each soldier have different technology trees and skills to form combinations, especially the introduction of hero settings, which can be said to have subverted the entire RTS game.

To a certain extent, it was the introduction of heroes that led to the rise of moba games later.

Especially when it reaches the last version of "The Frozen Throne", "Warcraft" truly ascends to the throne of God.

There may be many players who don't know the plot of "Warcraft", but they must know the two major characters in the Frozen Throne plot.

Illidan and Arthas.

Even when "World of Warcraft" was born later, many "Warcraft" players got into the game based on these two characters.

Even though I knew about Wrath of the Lich King and Burning Crusade, these two characters had just appeared, but they were still included in the book for players to play.

But for Chen Xu, he is currently only preparing to incorporate the plots of 'Reign of Chaos' and 'The Frozen Throne' in "Warcraft 3" into the main game content.

As for the previous plots such as 'Humans and Orcs', 'Tide of Darkness' and 'Portal of Darkness', Chen Xu is preparing to see players' feedback when the time comes.

If the enthusiasm is high, then the corresponding single-player campaign will be released as DLC.

If the enthusiasm is mediocre, then let’s follow the old tradition of glass slag from the previous life and show cartoons.

In addition, there is another core point, which is the map editor.

One game, thousands of ways to play, this is the reputation that players gave "Minecraft" before the emergence of "Minecraft".

But before that, this title belonged to "Warcraft".

You must know that the reason why "Warcraft" has such huge vitality in the previous life, in addition to its excellent quality, the biggest contributor should be the setting of the map editor.

Including dota and lol, they are all inextricably related to it.

After briefly making some rough plans in several directions, Chen Xu stretched and walked out of the office.

Although it is an RTS game, "World of Warcraft" is definitely not small in size, and for Chen Xu, he is not prepared to just treat it as an RTS game.

If you want to do it, then make this legendary game in its previous life the pinnacle that the current Nebula game can achieve.