Game Making: The Latest Chapter Begins With Healing the Player

Chapter 271: A game company that doesn’t do CG is not a good game company!

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With the transmogrification activities in "Monster Hunter: World", the emergence of two new missions, and the official server of the Kingdom of Lordaeron in "Minecraft".

Soon it caused an uproar among the player community.

Because they feel that Nebula Game must be hinting at something.

Although there is no substantial evidence.

But from the style point of view, it is completely predictable.

In "Monster Hunter: World", both the transformed weapons and monsters such as the Frost Dragon and Chimera are completely different from the monsters in the original "Monster Hunter: World".

Of course, in terms of difficulty, it can only be said to be moderate. Basically, most players can pass it with their own abilities.

In the face of the truant play that has failed in individual battles, it can also deal with the Frost Dragon and Chimera.

After all, this does not need to be too difficult. It is a warm-up activity in itself, and it will bring some new weapon transmogrifications to players to make them feel fresh.

Similarly, the Kingdom of Lordaeron in "Minecraft" has also triggered discussions among many players.

In terms of scale, there are actually many magnificent buildings among players.

For example, in the previous multiplayer mode servers, the Sky City and Magma City built by players have been mostly constructed, and you can see how spectacular they are.

Although the Kingdom of Lordaeron is exquisite, it is still far from shocking and stunning. After all, players have seen it a lot.

But the key is its hidden meaning. After all, it appears on the official server, and before that, most of the buildings in the official server were related to the Nebula game.

"Along the River During the Qingming Festival" and "The Forbidden City" are just architectural complexes produced for demonstration purposes in early Nebula games, but what about the Kingdom of Lordaeron

After searching through the games released by Nebula Games, it can be said that there is no trace of it.

So many players have made a bold guess.

That's the new game that Nebula Games is developing at this time.

Players online are also arguing about this.

"There is only one truth, and that is the Kingdom of Lordaeron, as well as the Frost Dragon and Chimera. They must be part of the new Nebula game!"

"Isn't it possible? "Monster Hunter: World" has only been online for more than a month, and there is a new game?"

"How is it impossible? Nebula Games is no longer a small workshop."

"I feel like it's still a bit mysterious."

"But if it is a new game, the fantasy theme will not run away. After all, Nebula Games is good at doing this, but what type do you think it is? RPG, arpg, or an action type like "Monster Hunter: World"?"

"I don't know what type it is. Anyway, I know that Chen Xu will definitely pour his love into the game again. This time I won't be fooled again!"

"+1! Whether it's RPG or action, this damn Chen Xu is so poisonous. I never expected that monsters in "Monster Hunter: World" would hunt us!"

"Haha, two brothers upstairs, don't lie to yourselves, okay? You two have spent more than 2,000 hours in "Dark Souls" together, and you have grown eight livers in "Monster Hunter: World" ?You played the game for 210 hours in such a short period of time after being online? Is it really an average of seven hours a day?"

"What can I do? I can't get out and attack the beads!"

"That's right, apart from the one I gave away at the beginning, I haven't given out any of them until now!"

"The two of you upstairs, if I say that I have already released three games in less than 100 hours, you won't be angry, right? Brother!"

"Oh, eat the spear, get out!"

… …

Players on the Internet are talking about the news about "Monster Hunter: World" and "Minecraft". At the same time, they are leaving crazy messages on the official blogs of Chen Xu and Nebula Games.

Hope to get some accurate answers.

However, at present, Chen Xuze has not responded.

Let everyone discuss more first. The heat has not yet risen. It is a bit too early to add fuel to the fire.

So now Chen Xu is still peacefully working on Nebula Games, developing "Warcraft" or designing CG lenses.

The skeleton of "Warcraft" was also built bit by bit.

In terms of outsourcing, they are still the same companies that have been cooperating with Nebula Games before.

As for Chen Xu, he still prefers to cooperate with some companies he has cooperated with for a second time.

After all, it is more trouble-free, including the handover between the two employees. With experience, the efficiency will be improved a lot.

Of course, the second cooperation with a company that we have cooperated with is based on the other party's ability to meet Chen Xu's requirements.

Otherwise, no matter how cheap or favorable the price is, Chen Xu will not be able to continue to cooperate with it. After all, the quality cannot be guaranteed, so what's the use of lowering your price

There are also some special requirements for modeling in the game, including action design. Chen Xu also gave a more detailed explanation.

Therefore, whether it is art material modeling or action, the efficiency of the other party is relatively high.

Because we can clearly understand what Party A’s requirements are.

Although it is an RTS game, Chen Xu also has very high requirements for it.

The rest is the CG production in the game. After all, a game company that does not do CG is not a good game company!

As for the split shots, this is actually the work of the CG company.

However, Chen Xu is preparing to design it himself. After all, his ability is not bad now, and he has various performances in "Warcraft" in his previous life. Chen Xu can understand better than others what kind of actions he wants to show. Picture and performance.

As for why I chose cg instead of real-time calculus.

Very simple, for better performance.

Whether in this world or in previous lives, many games use a real-time calculation effect to perform in-game cutscenes.

The biggest advantage of doing this is saving money.

Because all resources used are from the game itself, and with the development of game screen technology, the effect can be said to be absolutely not bad.

But if you really look carefully, you can actually clearly see the difference between cg and real-time calculation.

Of course, this is talking about a technology of the same era. If you have to use CG animation from a few years ago and compare it with the real-time calculation screen of the game a few years later, it is just a hooliganism.

For example, the CG of "Wrath of the Lich King" produced by Blizzard in the previous life, even if it is placed ten years later, it can be said that it is not lagging behind.

It can be said that Chen Xu is very fond of "Warcraft". Now that he is not short of money, he naturally goes for the best.

Of course, not the entire game is done using CG animation. In that case, it would take more than ten or twenty hours, and Chen Xu would really be a little unbearable.

After all, CG is really expensive, and there are many game companies that were almost killed because of CG.

For example, if in the past life we were talking about CG animation companies that were delayed by games, many people would say Blizzard.

But in terms of CG, Blizzard can only barely be counted as the second best. The real big brother is Square, which developed the Final Fantasy series.

Blizzard said that in order to make CG animation, I did not care about the cost.

Square said, what do you think this is? I'm too lazy to make CG animations. If I want to do it, I'll make a CG movie. I'd risk my life just for a CG movie!

A big CG movie with deep soul, it almost bankrupted the company. I really can't find an honest man to marry, after reorganizing my family with a rich man.

After a few years, I started to think carefully again. First, I tried the whole 10-minute CG. Oh my, it seems to be well received by the audience!

How about we continue? Then this time we changed our strategy. Let’s play in the DVD market instead of the big screen.

Ouch! Made a fortune! As for this CG movie, it is the famous Son of God has arrived.

Then it disappeared again. Square said that other game manufacturers released games to promote them

Promotional video? lame! If we want to come, we will cooperate with the CG movie!

Then? I almost lost my pants.

So even though Nebula Games has money now, it would be a bit overwhelming if they really want to implement CG animation globally.

Chen Xu’s idea was to select key plot points and some big scenes in the game to produce, such as the transformation of Arthas in the game, the final battle between Illidan and Arthas, and Jaina’s performance of the deep love between father and daughter, which led to Thunder. Ursar killed Daelin at the Battle of Theramore…

Although the cost of doing just these is still very exaggerated, in Chen Xu's opinion it is still very worthwhile.

If the World of Warcraft IP is established, there will be plenty of places to make money in the future.