Game Making: The Latest Chapter Begins With Healing the Player

Chapter 272: Is your game made of gold?

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Regarding the two linkages between "Monster Hunter: World" and "Minecraft".

Basically, the game industry, both players and designers, have already made a guess.

That means Nebula Games is definitely developing a new game.

All that's left is what kind of game this is.

As for the subject matter, there’s no need to think too much about this.

From the Kingdom of Lordaeron, combined with the two monsters of Frost Dragon and Chimera, as well as the weapon shapes transformed through linkage.

Obviously this will be a game with a magical background.

As for the types, they are actually just those types.

First of all, fps is excluded first, after all, it is unreliable no matter how you look at it.

For the rest, both industry designers and players think it is either an RPG or an action adventure.

That is, it is either like "Dark Souls" or "Monster Hunter: World".

After all, judging from the current masterpieces, Nebula Games is very good at these two aspects.

And whether it is "Dark Soul" or "Monster Hunter: World", Nebula Games has shown extraordinary strength in the fields of action games and RPGs.

The remaining thing that worries players more is whether Chen Xu will pour his love into the game.

After all, Chen Xu's performance in the past was really too lethal.

And it’s also very confusing.

Because in ordinary games, if you do these stupid things, then at worst I won’t play.

But Chen Xu’s game is different.

It makes you miserable and makes you feel happy at the same time.

This tangled experience makes players both fear and love it.

Saying 'get out' and don't buy it! ''Don't play! ', but I don't know why I can't stop reaching for my wallet!

During this period of time, Chen Xu has not been idle.

The development plan is progressing steadily.

As for the CG side, Chen Xu still found the company that had previously produced the cutscene animation of "Dark Souls".

The technology aspect has also been recognized by Chen Xu, and CG is actually a waste of money.

As long as domestic people are willing to spend money, the results they produce may even be better than those abroad.

As for "Warcraft", Chen Xu is naturally very willing to do so.

After several rounds of talks, Nebula Games' investment in the CG animation of "Warcraft" reached nine figures starting with the word "4".

Of course, the settlement unit must be RMB.

In addition to these, the outsourcing side has basically produced most of the model materials that Ruan Ningxue is responsible for.

It can be said to be very exquisite, and Chen Xu also added a rather special setting.

That is the close-up setting, the lens in the game is the default.

Of course, after the subsequent map editor is opened, players can adjust it according to their needs, including the built-in campaign players who can also adjust the lens.

But for the RTS battle part, the camera is fixed and can only be zoomed in but not zoomed out, mainly for the sake of fairness.

As for the added close-up lens, after players click on it, they can switch to a close-up view to view the modeling in the game.

As an RTS, there is actually no need to make the model as exquisite as an RPG.

But Chen Xu decided to keep improving, not to mention comparing with traditional RPGs and some linear games.

But at least in the field of RTS, Chen Xu dares to say that there is absolutely no game in the world that can match the graphics and models of "Warcraft".

In this case, it is natural to give players a better direct sense.

Of course, human witches, elf shooters, and other soldiers with slightly bolder and more open clothing all wear leggings.

In addition, Chen Xu also slightly modified the battle.

Because the original campaign is still relatively difficult for the disabled, many players even used the invincible cheat code like 'whosyourdaddy' to get through it all the way.

Of course, Chen Xu also had reservations about these cheat codes. After all, these are what some players just need.

When facing 'maddening enemies', you always need some cheat codes to save face.

Using 'who is your father' may be a bit excessive, but greedisgood 99999 adds a little bit of wood and gold to itself. Logically speaking, this shouldn't be too much, right

… … …

As the days go by, the previous conversations about the content in "Minecraft" and "Monster Hunter: World" have begun to gradually cool down.

The official blogs of Chen Xu and Nebula Games finally have some news.

The content also shocked and confused countless players and designers in the industry.

'Redefining RTS, with a production cost of over 700 million, the new fantasy masterpiece "Warcraft" is about to be launched! '

A simple sentence, and a few original concept paintings.

Tyrande Whisperwind riding a white tiger, Arthas who is still a paladin, Tauren Chief Cairn Bloodhoof carrying a totem and holding a rune spear, and the frost dragon with spread wings.

As Chen Xu's official blog was posted, it instantly attracted the attention of many people.

After all, the content in the previous "Monster Hunter: World" and "Minecraft" has made many players very concerned and concerned.

Many people are also speculating whether Chen Xu has a new work, or what it is.

But at this moment, the content revealed in this news instantly confused countless players.

Redefine, rts, production cost exceeds 700 million

what!

The combination of these keywords instantly caused its popularity to explode.

"Damn it! Mr. Chen has released a new work again?!"

"It's actually RTS. Am I right?"

"There's something about this concept original painting! This elf girl riding a white tiger is so beautiful, lick it!"

"A new definition of RTS? The cost of 700 million is bragging, right?"

"Am I right? rts and the cost exceeds 700 million?"

Following Chen Xu's official blog, the entire gaming circle, both players and designers, was in a state of excitement.

In Chen Xu's new game, this has become an uncritical point.

The real key point lies in the following keywords.

Redefining RTS, Chen Xu dared to say this!

You must know that although RTS is not a niche and relatively simple, it is definitely not that easy to do.

The response from players is not that big, mainly because the reputation accumulated by Nebula Games and Chen Xu has made players trust them.

Although Chen Xu always 'surprises' them, there is also joy.

And players don’t care much about the cost. What they care about is whether the game is fun or not.

But for now, it's clear that players are used to it, and this is Chen Xu's painting phase again.

For players, what they discuss more is why Chen Xu does RTS. After all, they thought it was RPG and action.

But for the gaming industry, it feels a bit ridiculous.

It's not that Chen Xu makes RTS games, but the cost of publicity.

Generally speaking, when it comes to game development, costs will sometimes be disclosed for publicity purposes. Of course, some are true and some are false.

But the cost of your Nebula Game's "Warcraft" is too much, right

For an RTS game, if you advertise a development cost of 700 million to the outside world, it’s okay if you want to talk about the project cost. After all, everything will be added to the subsequent publicity.

But it cost you more than 700 million just to develop it

Is your game made of gold

However, there are also some sensitive designers who have noticed the deeper meaning of Chen Xu’s RTS.