Is the market for rts big
It is still a relatively large market.
Not only domestically but also abroad.
But it’s hard to get into.
For the same reason, it is not difficult to make RTS games, but it is difficult to make them well.
And rts games are different from general arpg and rpg games.
For general RPG games, if there is a good one and an inferior one, it does not mean that the inferior one will be completely lost.
Because the content of these games is limited.
After players have experienced one game, if they are still interested in the same type of game, as long as it is not too extreme, some players will basically buy it.
This is also a characteristic of stand-alone games. The market will not be a zero-sum market.
But RTS games are different.
Because RTS is a confrontational game, it is not only a single-player content, but also a confrontation between players.
In this case, an excellent RTS game can often harvest the entire market.
Unless there are equally excellent and comparable RTS on the market, or they have unique features.
For example, my RTS is a modern war background, and your RTS is an ancient war background. This difference will also bring different groups of player audiences, but this is based on the fact that the gap is not too big.
And once there is a big gap in balance or player experience, one of the RTS will definitely capture the entire player market.
Because when the number of players decreases, it means the player pool shrinks.
It is becoming more and more difficult to match up with people of the same level. Novices and experts are matched together, which directly leads to the deterioration of the confrontation environment.
Of course, when the deterioration reaches a certain level, the environment will slowly get better.
Because by then the only players left will be players who are already quite familiar with the game, and there will be no novice players at all.
Everyone is evenly matched, forming a kind of small circle.
For players who still like the game, this feels like a good thing.
But for a game manufacturer and designer, when such a phenomenon occurs in a game, it is basically half-foot in the coffin.
Basically, don’t think about any sequels in the short term. After five or six years, or seven or eight years, you can try to see if it can arouse the feelings of players and make a sequel or reset.
It is precisely because of these attributes that although the market size of RTS is not small, not many game manufacturers are willing to do it, whether domestic or foreign.
But now that Nebula Games suddenly wants to make RTS, it is obviously not a decision that was made immediately.
The linkage of "Monster Hunter: World" and the linkage of "Minecraft" are enough to prove that Nebula Games is serious.
In addition to the channel alliance, the game with the highest number of people online at the same time is "Human War", which also happens to be in the RTS category.
Combined with the sentence "Redefining RTS" on the official blog of Nebula Games, this is obvious!
'Obviously, Nebula Games is eyeing the channel alliance! '
'It's normal after all, they are already competitors, and Chen Xu must also know that the channel alliance cannot remain indifferent. The previous side support from Tenghua and NetDragon has been considered to be the end. '
'But what surprised me was that Chen Xu chose RTS, which is what the channel alliance is best at! '
'Yes, and shouldn't the genres Chen Xu is good at be RPGs and action-adventures? '
'Indeed, looking at the games Chen Xu has developed before, this is probably his first time with RTS. '
'I am more concerned about Chen Xu's so-called 700 million. This is a bit exaggerated. Isn't it true that a VR game can cost 700 million? It says that "Monster Hunter: World" costs so much, but I do believe it. '
Many designers in the industry are discussing Chen Xu's new game, but most people are obviously not optimistic about it.
The reason is also very simple. After all, it seems that Chen Xu is the first to establish the field of RTS.
As for the channel alliance, although the game industry has a bad reputation, after jointly forming the channel alliance, the game "Human War" was originally the leader in the RTS field. With this wave of player user resources, it has greatly expanded. , and even continues to dominate the sales list of the channel alliance.
On the channel alliance side, inside the office.
Zhou Qi, the designer of "Human War", was also talking about this matter with Yang Hong, the president of Hero Interactive Entertainment.
It is collectively called a channel alliance, but in fact each company is just an open channel.
As for Hero Entertainment, their signature game is "Human War". Whether it is e-sports or peripherals, it can be said that it works very well.
And with the establishment of the channel alliance, "Human War" has also ushered in a wave of player enthusiasm.
Previously, Nebula Games suddenly intervened in the channel and caused huge changes. Their Hero Interactive Entertainment also saw a significant decrease in revenue. At least for now, most of the revenue in the second half of this year is supported by "Human War".
Nebula Games wants to make RTS games, and the biggest impact will be on their Heroes Interactive Entertainment.
"The cost of 700 million, this must be bragging!" As the chief designer, Zhou Qi looked at the news online and shook his head.
Only a ghost would believe that Chen Xu really spent 700 million to make an RTS.
Isn’t this a waste of money
"It may be an exaggeration, but it's at least over 100 million. This time Nebula Games is definitely coming with a lot of force!" Yang Hong next to him was a little panicked at this time.
"Don't worry, Mr. Yang. Although I admit that Chen Xu is a genius in the field of games. "Dark Soul", "Monster Hunter: World" and "Minecraft" are all groundbreaking works, but RTS is not just a genius. Creativity is enough, balance is the core point of RTS." After hearing Yang Hong's words, Zhou Qi didn't take it seriously.
He is relatively confident in the field of RTS.
"Of course we can't do nothing. Mr. Yang, I think we can reset "Human War" to give players a better picture, and at the same time cooperate with a wave of discount promotions." Zhou Qi said towards Yang Hong said.
"In addition, in terms of public opinion, you can also ask the trolls to lead a wave of rhythm, such as the false propaganda of Nebula games." Zhou Qi then added.
Although Chen Xu's "Warcraft" rts work, he felt that there was nothing to worry about when chatting with Yang Hong, but he still paid more attention to tactics. After all, a lion needs to fight a rabbit with all his strength, not to mention "Warcraft" 》 is also backed by the Nebula gaming platform, so it would be very bad if it gets bitten.
"It's not easy to deal with the navy. The legal department of Nebula Games is a bit ruthless. As for the screen remake, it's not a problem. When the time comes, the budget will be approved directly by the finance department." Yang Hong nodded.
… … …
Under the attention of the industry and players.
Hero Interactive Entertainment also started its own counterattack with the help of the channel alliance.
The first is the screen reset of the game, and an upgrade service will be provided free of charge.
At the same time, we also made a lot of plans for some subsequent version updates.
As for why it’s called Big Pancake, it’s because there was absolutely no news about it before.
Chen Xu also announced a news.
That is, "Warcraft" will then open a free trial experience just like "Monster Hunter: World".
As for the time, it is November 11th.
Although this time makes many single players want to complain, is this considered Chen Xu's bad taste
But it also makes many excited players and doubtful players look forward to it.
After all, can Nebula Games be good at RTS? Is the so-called 700 million development just bragging
Wouldn’t it be clear after you try it out and experience it